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4b73d18eaa
The old implementation of this was not able to distinguish between a title that had the common key index set to 1 because it actually was Korean and a title that had the common key index set to 1 due to fakesigning. This new implementation solves the problem by decrypting a content with each possible common key and checking which result matches the provided SHA-1 hash. The problem that the old implementation causes has only been reported to affect a certain pirated WAD of Chronos Twins DX (WC6EUP), but it's possible that the problem would start affecting more WADs if we add support for the vWii common key (which uses index 2). Adding support for the vWii common key would also prevent us from using the simpler solution of always forcing the index to 0 if the title is not Korean.
330 lines
9.5 KiB
C++
330 lines
9.5 KiB
C++
// Copyright 2009 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <cstddef>
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#include <cstring>
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#include <locale>
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#include <map>
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#include <memory>
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#include <optional>
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#include <string>
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#include <utility>
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#include <vector>
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#include <mbedtls/aes.h>
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#include <mbedtls/sha1.h>
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#include "Common/Align.h"
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#include "Common/Assert.h"
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#include "Common/CommonTypes.h"
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#include "Common/Logging/Log.h"
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#include "Common/MsgHandler.h"
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#include "Common/StringUtil.h"
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#include "Core/IOS/IOSC.h"
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#include "DiscIO/Blob.h"
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#include "DiscIO/Enums.h"
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#include "DiscIO/Volume.h"
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#include "DiscIO/VolumeWad.h"
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#include "DiscIO/WiiSaveBanner.h"
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namespace DiscIO
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{
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VolumeWAD::VolumeWAD(std::unique_ptr<BlobReader> reader) : m_reader(std::move(reader))
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{
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ASSERT(m_reader);
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// Source: http://wiibrew.org/wiki/WAD_files
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m_hdr_size = m_reader->ReadSwapped<u32>(0x00).value_or(0);
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m_cert_chain_size = m_reader->ReadSwapped<u32>(0x08).value_or(0);
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m_ticket_size = m_reader->ReadSwapped<u32>(0x10).value_or(0);
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m_tmd_size = m_reader->ReadSwapped<u32>(0x14).value_or(0);
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m_data_size = m_reader->ReadSwapped<u32>(0x18).value_or(0);
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m_cert_chain_offset = Common::AlignUp(m_hdr_size, 0x40);
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m_ticket_offset = m_cert_chain_offset + Common::AlignUp(m_cert_chain_size, 0x40);
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m_tmd_offset = m_ticket_offset + Common::AlignUp(m_ticket_size, 0x40);
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m_data_offset = m_tmd_offset + Common::AlignUp(m_tmd_size, 0x40);
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m_opening_bnr_offset = m_data_offset + Common::AlignUp(m_data_size, 0x40);
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std::vector<u8> ticket_buffer(m_ticket_size);
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Read(m_ticket_offset, m_ticket_size, ticket_buffer.data());
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m_ticket.SetBytes(std::move(ticket_buffer));
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if (!IOS::ES::IsValidTMDSize(m_tmd_size))
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{
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ERROR_LOG(DISCIO, "TMD is too large: %u bytes", m_tmd_size);
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return;
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}
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std::vector<u8> tmd_buffer(m_tmd_size);
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Read(m_tmd_offset, m_tmd_size, tmd_buffer.data());
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m_tmd.SetBytes(std::move(tmd_buffer));
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m_cert_chain.resize(m_cert_chain_size);
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Read(m_cert_chain_offset, m_cert_chain_size, m_cert_chain.data());
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}
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bool VolumeWAD::Read(u64 offset, u64 length, u8* buffer, const Partition& partition) const
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{
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if (partition != PARTITION_NONE)
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return false;
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return m_reader->Read(offset, length, buffer);
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}
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const FileSystem* VolumeWAD::GetFileSystem(const Partition& partition) const
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{
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// TODO: Implement this?
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return nullptr;
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}
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Region VolumeWAD::GetRegion() const
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{
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if (!m_tmd.IsValid())
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return Region::Unknown;
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return m_tmd.GetRegion();
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}
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Country VolumeWAD::GetCountry(const Partition& partition) const
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{
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if (!m_tmd.IsValid())
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return Country::Unknown;
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const u8 country_byte = static_cast<u8>(m_tmd.GetTitleId() & 0xff);
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if (country_byte == 2) // SYSMENU
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return TypicalCountryForRegion(GetSysMenuRegion(m_tmd.GetTitleVersion()));
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const Region region = GetRegion();
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const std::optional<u16> revision = GetRevision();
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if (CountryCodeToRegion(country_byte, Platform::WiiWAD, region, revision) != region)
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return TypicalCountryForRegion(region);
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return CountryCodeToCountry(country_byte, Platform::WiiWAD, region, revision);
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}
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const IOS::ES::TicketReader& VolumeWAD::GetTicket(const Partition& partition) const
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{
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return m_ticket;
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}
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const IOS::ES::TMDReader& VolumeWAD::GetTMD(const Partition& partition) const
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{
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return m_tmd;
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}
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const std::vector<u8>& VolumeWAD::GetCertificateChain(const Partition& partition) const
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{
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return m_cert_chain;
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}
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std::vector<u8> VolumeWAD::GetContent(u16 index) const
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{
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u64 offset = m_data_offset;
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for (const IOS::ES::Content& content : m_tmd.GetContents())
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{
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const u64 aligned_size = Common::AlignUp(content.size, 0x40);
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if (content.index == index)
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{
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std::vector<u8> data(aligned_size);
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if (!m_reader->Read(offset, aligned_size, data.data()))
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return {};
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return data;
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}
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offset += aligned_size;
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}
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return {};
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}
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std::vector<u64> VolumeWAD::GetContentOffsets() const
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{
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const std::vector<IOS::ES::Content> contents = m_tmd.GetContents();
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std::vector<u64> content_offsets;
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content_offsets.reserve(contents.size());
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u64 offset = m_data_offset;
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for (const IOS::ES::Content& content : contents)
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{
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content_offsets.emplace_back(offset);
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offset += Common::AlignUp(content.size, 0x40);
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}
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return content_offsets;
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}
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bool VolumeWAD::CheckContentIntegrity(const IOS::ES::Content& content,
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const std::vector<u8>& encrypted_data,
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const IOS::ES::TicketReader& ticket) const
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{
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mbedtls_aes_context context;
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const std::array<u8, 16> key = ticket.GetTitleKey();
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mbedtls_aes_setkey_dec(&context, key.data(), 128);
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std::array<u8, 16> iv{};
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iv[0] = static_cast<u8>(content.index >> 8);
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iv[1] = static_cast<u8>(content.index & 0xFF);
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std::vector<u8> decrypted_data(encrypted_data.size());
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mbedtls_aes_crypt_cbc(&context, MBEDTLS_AES_DECRYPT, decrypted_data.size(), iv.data(),
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encrypted_data.data(), decrypted_data.data());
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std::array<u8, 20> sha1;
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mbedtls_sha1_ret(decrypted_data.data(), content.size, sha1.data());
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return sha1 == content.sha1;
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}
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bool VolumeWAD::CheckContentIntegrity(const IOS::ES::Content& content, u64 content_offset,
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const IOS::ES::TicketReader& ticket) const
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{
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std::vector<u8> encrypted_data(Common::AlignUp(content.size, 0x40));
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if (!m_reader->Read(content_offset, encrypted_data.size(), encrypted_data.data()))
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return false;
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return CheckContentIntegrity(content, encrypted_data, ticket);
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}
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IOS::ES::TicketReader VolumeWAD::GetTicketWithFixedCommonKey() const
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{
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if (!m_ticket.IsValid() || !m_tmd.IsValid())
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return m_ticket;
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const std::vector<u8> sig = m_ticket.GetSignatureData();
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if (!std::all_of(sig.cbegin(), sig.cend(), [](u8 a) { return a == 0; }))
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{
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// This does not look like a typical "invalid common key index" ticket, so let's assume
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// the index is correct. This saves some time when reading properly signed titles.
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return m_ticket;
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}
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const std::vector<IOS::ES::Content> contents = m_tmd.GetContents();
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if (contents.empty())
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return m_ticket;
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// Find the smallest content so that we spend as little time as possible in CheckContentIntegrity
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IOS::ES::Content smallest_content = contents[0];
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u64 offset_of_smallest_content = m_data_offset;
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u64 offset = m_data_offset;
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for (const IOS::ES::Content& content : contents)
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{
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if (content.size < smallest_content.size)
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{
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smallest_content = content;
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offset_of_smallest_content = offset;
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}
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offset += Common::AlignUp(content.size, 0x40);
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}
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std::vector<u8> content_data(Common::AlignUp(smallest_content.size, 0x40));
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if (!m_reader->Read(offset_of_smallest_content, content_data.size(), content_data.data()))
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return m_ticket;
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const u8 specified_index = m_ticket.GetCommonKeyIndex();
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if (specified_index < IOS::HLE::IOSC::COMMON_KEY_HANDLES.size() &&
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CheckContentIntegrity(smallest_content, content_data, m_ticket))
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{
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return m_ticket; // The common key index is already correct
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}
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// Try every common key index except the one we already tried
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IOS::ES::TicketReader new_ticket = m_ticket;
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for (u8 i = 0; i < IOS::HLE::IOSC::COMMON_KEY_HANDLES.size(); ++i)
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{
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if (i != specified_index)
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{
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new_ticket.OverwriteCommonKeyIndex(i);
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if (CheckContentIntegrity(smallest_content, content_data, new_ticket))
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return new_ticket; // We've found the common key index that should be used
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}
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}
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ERROR_LOG(DISCIO, "Couldn't find valid common key for WAD file (%u specified)", specified_index);
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return m_ticket;
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}
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std::string VolumeWAD::GetGameID(const Partition& partition) const
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{
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return m_tmd.GetGameID();
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}
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std::string VolumeWAD::GetGameTDBID(const Partition& partition) const
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{
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return m_tmd.GetGameTDBID();
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}
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std::string VolumeWAD::GetMakerID(const Partition& partition) const
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{
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char temp[2];
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if (!Read(0x198 + m_tmd_offset, 2, (u8*)temp, partition))
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return "00";
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// Some weird channels use 0x0000 in place of the MakerID, so we need a check here
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const std::locale& c_locale = std::locale::classic();
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if (!std::isprint(temp[0], c_locale) || !std::isprint(temp[1], c_locale))
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return "00";
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return DecodeString(temp);
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}
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std::optional<u64> VolumeWAD::GetTitleID(const Partition& partition) const
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{
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return ReadSwapped<u64>(m_ticket_offset + 0x01DC, partition);
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}
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std::optional<u16> VolumeWAD::GetRevision(const Partition& partition) const
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{
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if (!m_tmd.IsValid())
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return {};
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return m_tmd.GetTitleVersion();
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}
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Platform VolumeWAD::GetVolumeType() const
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{
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return Platform::WiiWAD;
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}
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std::map<Language, std::string> VolumeWAD::GetLongNames() const
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{
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if (!m_tmd.IsValid() || !IOS::ES::IsChannel(m_tmd.GetTitleId()))
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return {};
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std::vector<char16_t> names(NAMES_TOTAL_CHARS);
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if (!Read(m_opening_bnr_offset + 0x9C, NAMES_TOTAL_BYTES, reinterpret_cast<u8*>(names.data())))
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return std::map<Language, std::string>();
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return ReadWiiNames(names);
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}
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std::vector<u32> VolumeWAD::GetBanner(u32* width, u32* height) const
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{
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*width = 0;
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*height = 0;
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const std::optional<u64> title_id = GetTitleID();
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if (!title_id)
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return std::vector<u32>();
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return WiiSaveBanner(*title_id).GetBanner(width, height);
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}
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BlobType VolumeWAD::GetBlobType() const
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{
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return m_reader->GetBlobType();
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}
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u64 VolumeWAD::GetSize() const
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{
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return m_reader->GetDataSize();
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}
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bool VolumeWAD::IsSizeAccurate() const
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{
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return m_reader->IsDataSizeAccurate();
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}
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u64 VolumeWAD::GetRawSize() const
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{
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return m_reader->GetRawSize();
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}
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} // namespace DiscIO
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