dolphin/Source/Core/Common/StringLiteral.h
Scott Mansell 154cb4f722 Introduce an Event system to VideoCommon
A lot of the remaining complexity in Renderer is the massive Swap function
which tries to handle a bunch of FrameBegin/FrameEnd events.

Rather than create a new place for it. This event system will try
to distribute it all over the place
2023-01-31 19:41:24 +13:00

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C++

// Copyright 2023 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <algorithm>
// A useful template for passing string literals as arguments to templates
// from: https://ctrpeach.io/posts/cpp20-string-literal-template-parameters/
template<size_t N>
struct StringLiteral {
consteval StringLiteral(const char (&str)[N]) {
std::copy_n(str, N, value);
}
char value[N];
};