dolphin/Source
Shawn Hoffman 17577affba D3D: Don't pass D3D10_SHADER_WARNINGS_ARE_ERRORS to the compiler in debug builds.
For quite a while this has been causing integer division to generate a warning as error, blocking shader compiling. This means probably no one has even been running D3D in debug builds...
I tried disabling the warning with a #pragma, but it doesn't seem to apply when this flag is used.
2014-05-10 22:12:54 -07:00
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Android Merge pull request #349 from Sonicadvance1/Android-Default-Config 2014-05-10 23:19:43 -05:00
Core D3D: Don't pass D3D10_SHADER_WARNINGS_ARE_ERRORS to the compiler in debug builds. 2014-05-10 22:12:54 -07:00
DSPSpy Fixes spacing for "for", "while", "switch" and "if" 2014-03-11 00:35:07 +13:00
DSPTool Fixes spacing for "for", "while", "switch" and "if" 2014-03-11 00:35:07 +13:00
UnitTests BitFieldTest: fix warnings 2014-04-19 18:31:35 +02:00
VSProps windows: move arch defines to base.props 2014-03-06 14:37:40 -08:00
CMakeLists.txt Unittests: Always use GTest from Externals (recommended way from GTest FAQ). 2014-03-03 03:38:46 +01:00
dolphin-emu.sln [GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit. 2014-01-17 15:50:51 +01:00
pch.h Fix Linux build 2014-02-18 12:09:38 +01:00