mirror of
https://github.com/dolphin-emu/dolphin.git
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17e6c16bf1
This "run once" behavior is more in line with expectations of a command line invocation and matches what the nowx build does. Personally, this makes the main build do everything the nowx build does and more. However, if you feel that the main build still doesn't have feature parity with nowx, please say so now, so we can fix it and kill off nowx. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5855 8ced0084-cf51-0410-be5f-012b33b47a6e
71 lines
2.5 KiB
Plaintext
71 lines
2.5 KiB
Plaintext
Dolphin-emu - The Gamecube / Wii Emulator
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Homesite: http://dolphin-emu.com/
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Project Site: http://code.google.com/p/dolphin-emu
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About: Dolphin-emu is a emulator for Gamecube, Wii, Triforce that lets you run Wii/GCN/Tri games on your Windows/Linux/MacOSX PC system
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Open Source Release under GPL 2
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Project Leaders: F|RES, ector
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Team members: http://code.google.com/p/dolphin-emu/people/
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Please read the FAQ before use: http://code.google.com/p/dolphin-emu/wiki/Facts_And_Questions
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System Requirements:
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* OS: Microsoft Windows (2000/XP/Vista or higher) or Linux or Apple Mac OS X.
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* Processor: Fast CPU with SSE2 supported (recommended at least 2Ghz). Dual Core for speed boost.
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* Graphics: Any graphics card that supports Direct3D 9 or OpenGL 2.1.
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[Command line usage]
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Usage: Dolphin [-h] [-d] [-l] [-e <str>] [-V <str>] [-A <str>] [-P <str>] [-W <str>]
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-h, --help Show this help message
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-d, --debugger Opens the debugger
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-l, --logger Opens the logger
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-e, --exec=<str> Loads the specified file (DOL, ELF, WAD, GCM, ISO)
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-V, --video_plugin=<str> Specify a video plugin
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-A, --audio_plugin=<str> Specify an audio plugin
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-W, --wiimote_plugin=<str> Specify a wiimote plugin
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[Libraries]
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Cg: Cg Shading API (http://developer.nvidia.com/object/cg_toolkit.html)
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WiiUse: Wiimote Bluetooth API (http://www.wiiuse.net/)
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SDL: Simple DirectMedia Layer API (http://www.libsdl.org/)
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*.pdb = Program Debug Database (use these symbols with a program debugger)
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[DSP Plugins]
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Plugin_DSP_HLE: High Level DSP Emulation
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Plugin_DSP_LLE: Low Level DSP Emulation
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[Video Plugins]
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Plugin_VideoDX9: Render with Direct3D 9
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Plugin_VideoOGL: Render with OpenGL + Cg Shader Language
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[Gamecube Controller Plugins]
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Plugin_GCPad: Use keyboard or joypads
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[Wiimote Plugins]
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Plugin_Wiimote: Use native wiimote or keyboard
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[Sys Files]
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totaldb.dsy: Database of symbols (for devs only)
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font_ansi.bin/font_sjis.bin: font dumps
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setting-usa/jpn/usa.txt: config files for Wii
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[Support Folders]
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Cache: used to cache the ISO list
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Config: emulator configuration files
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Dump: anything dumped from dolphin will go here
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GC: Gamecube memory cards
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GameConfig: holds the INI game config files
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Load: high resolution textures
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Logs: logs go here
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Maps: symbol tables go here (dev only)
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OpenCL: OpenCL code
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ScreenShots: screenshots are saved here
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Shaders: post-processing shaders
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StateSaves: save states are stored here
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Wii: Wii saves and config is stored here
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