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Emulation needs to be running when the surface is destroyed, but we want to pause in onStop. So call the surfaceDestroyed callback, as this accomplished both. |
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app | ||
gradle/wrapper | ||
jni | ||
.gitignore | ||
build.gradle | ||
code-style-java.jar | ||
gradle.properties | ||
gradlew | ||
gradlew.bat | ||
settings.gradle |