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96 lines
2.5 KiB
C++
96 lines
2.5 KiB
C++
// Copyright 2016 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <optional>
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#include <string>
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#include "Common/CommonTypes.h"
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namespace DiscIO
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{
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// Increment CACHE_REVISION (GameFileCache.cpp) if these enums are modified
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enum class Platform
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{
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GameCubeDisc = 0,
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WiiDisc,
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WiiWAD,
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ELFOrDOL,
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NumberOfPlatforms
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};
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enum class Country
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{
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Europe = 0,
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Japan,
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USA,
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Australia,
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France,
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Germany,
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Italy,
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Korea,
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Netherlands,
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Russia,
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Spain,
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Taiwan,
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World,
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Unknown,
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NumberOfCountries
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};
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// This numbering matches Nintendo's GameCube/Wii region numbering.
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enum class Region
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{
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NTSC_J = 0, // Japan and Taiwan (and South Korea for GameCube only)
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NTSC_U = 1, // Mainly North America
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PAL = 2, // Mainly Europe and Oceania
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Unknown = 3, // Nintendo uses this to mean region free, but we also use it for unknown regions
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NTSC_K = 4 // South Korea (Wii only)
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};
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// Languages 0 - 9 match Nintendo's Wii language numbering.
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// Languages 1 - 6 match Nintendo's PAL GameCube languages 0 - 5.
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// NTSC GameCubes only support one language and thus don't number languages.
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enum class Language
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{
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Japanese = 0,
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English = 1,
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German = 2,
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French = 3,
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Spanish = 4,
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Italian = 5,
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Dutch = 6,
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SimplifiedChinese = 7, // Not selectable on any unmodded retail Wii
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TraditionalChinese = 8, // Not selectable on any unmodded retail Wii
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Korean = 9,
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Unknown
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};
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std::string GetName(Country country, bool translate);
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std::string GetName(Language language, bool translate);
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std::string GetName(Region region, bool translate);
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bool IsDisc(Platform volume_type);
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bool IsWii(Platform volume_type);
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bool IsNTSC(Region region);
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int ToGameCubeLanguage(Language language);
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Language FromGameCubeLanguage(int language);
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Country TypicalCountryForRegion(Region region);
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Region SysConfCountryToRegion(u8 country_code);
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// Avoid using this function if you can. Country codes aren't always reliable region indicators.
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Region CountryCodeToRegion(u8 country_code, Platform platform,
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Region expected_region = Region::Unknown,
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std::optional<u16> revision = {});
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Country CountryCodeToCountry(u8 country_code, Platform platform, Region region = Region::Unknown,
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std::optional<u16> revision = {});
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Region GetSysMenuRegion(u16 title_version);
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std::string GetSysMenuVersionString(u16 title_version, bool is_vwii);
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const std::string& GetCompanyFromID(const std::string& company_id);
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} // namespace DiscIO
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