mirror of
https://github.com/dolphin-emu/dolphin.git
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bc67fc97c3
This reverts commit 72cf2bdb87
.
SYSCONF settings are getting cleared when they shouldn't be. Let's
revert the change until I get proper time to figure out why it's broken.
200 lines
6.1 KiB
C++
200 lines
6.1 KiB
C++
// Copyright 2018 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "DolphinQt/CheatsManager.h"
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#include <functional>
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#include <QDialogButtonBox>
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#include <QVBoxLayout>
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#include "Core/ActionReplay.h"
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#include "Core/CheatSearch.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "UICommon/GameFile.h"
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#include "DolphinQt/CheatSearchFactoryWidget.h"
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#include "DolphinQt/CheatSearchWidget.h"
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#include "DolphinQt/Config/ARCodeWidget.h"
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#include "DolphinQt/Config/GeckoCodeWidget.h"
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#include "DolphinQt/QtUtils/PartiallyClosableTabWidget.h"
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#include "DolphinQt/Settings.h"
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#include "VideoCommon/VideoEvents.h"
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CheatsManager::CheatsManager(Core::System& system, QWidget* parent)
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: QDialog(parent), m_system(system)
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{
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setWindowTitle(tr("Cheats Manager"));
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setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
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connect(&Settings::Instance(), &Settings::EmulationStateChanged, this,
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&CheatsManager::OnStateChanged);
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CreateWidgets();
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ConnectWidgets();
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RefreshCodeTabs(Core::GetState(m_system), true);
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auto& settings = Settings::GetQSettings();
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restoreGeometry(settings.value(QStringLiteral("cheatsmanager/geometry")).toByteArray());
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}
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CheatsManager::~CheatsManager()
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{
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auto& settings = Settings::GetQSettings();
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settings.setValue(QStringLiteral("cheatsmanager/geometry"), saveGeometry());
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}
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void CheatsManager::OnStateChanged(Core::State state)
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{
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RefreshCodeTabs(state, false);
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if (state == Core::State::Paused)
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UpdateAllCheatSearchWidgetCurrentValues();
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}
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void CheatsManager::OnFrameEnd()
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{
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if (!isVisible())
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return;
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auto* const selected_cheat_search_widget =
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qobject_cast<CheatSearchWidget*>(m_tab_widget->currentWidget());
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if (selected_cheat_search_widget != nullptr)
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{
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selected_cheat_search_widget->UpdateTableVisibleCurrentValues(
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CheatSearchWidget::UpdateSource::Auto);
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}
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}
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void CheatsManager::UpdateAllCheatSearchWidgetCurrentValues()
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{
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for (int i = 0; i < m_tab_widget->count(); ++i)
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{
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auto* const cheat_search_widget = qobject_cast<CheatSearchWidget*>(m_tab_widget->widget(i));
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if (cheat_search_widget != nullptr)
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cheat_search_widget->UpdateTableAllCurrentValues(CheatSearchWidget::UpdateSource::Auto);
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}
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}
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void CheatsManager::RegisterAfterFrameEventCallback()
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{
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m_VI_end_field_event = VIEndFieldEvent::Register([this] { OnFrameEnd(); }, "CheatsManager");
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}
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void CheatsManager::RemoveAfterFrameEventCallback()
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{
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m_VI_end_field_event.reset();
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}
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void CheatsManager::hideEvent(QHideEvent* event)
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{
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RemoveAfterFrameEventCallback();
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}
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void CheatsManager::showEvent(QShowEvent* event)
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{
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RegisterAfterFrameEventCallback();
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}
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void CheatsManager::RefreshCodeTabs(Core::State state, bool force)
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{
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if (!force && (state == Core::State::Starting || state == Core::State::Stopping))
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return;
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const auto& game_id =
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state != Core::State::Uninitialized ? SConfig::GetInstance().GetGameID() : std::string();
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const auto& game_tdb_id = SConfig::GetInstance().GetGameTDBID();
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const u16 revision = SConfig::GetInstance().GetRevision();
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if (!force && m_game_id == game_id && m_game_tdb_id == game_tdb_id && m_revision == revision)
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return;
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m_game_id = game_id;
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m_game_tdb_id = game_tdb_id;
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m_revision = revision;
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if (m_ar_code)
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{
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const int tab_index = m_tab_widget->indexOf(m_ar_code);
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if (tab_index != -1)
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m_tab_widget->removeTab(tab_index);
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m_ar_code->deleteLater();
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m_ar_code = nullptr;
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}
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if (m_gecko_code)
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{
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const int tab_index = m_tab_widget->indexOf(m_gecko_code);
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if (tab_index != -1)
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m_tab_widget->removeTab(tab_index);
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m_gecko_code->deleteLater();
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m_gecko_code = nullptr;
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}
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m_ar_code = new ARCodeWidget(m_game_id, m_revision, false);
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m_gecko_code = new GeckoCodeWidget(m_game_id, m_game_tdb_id, m_revision, false);
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m_tab_widget->insertTab(0, m_ar_code, tr("AR Code"));
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m_tab_widget->insertTab(1, m_gecko_code, tr("Gecko Codes"));
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m_tab_widget->setTabUnclosable(0);
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m_tab_widget->setTabUnclosable(1);
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connect(m_ar_code, &ARCodeWidget::OpenGeneralSettings, this, &CheatsManager::OpenGeneralSettings);
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connect(m_gecko_code, &GeckoCodeWidget::OpenGeneralSettings, this,
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&CheatsManager::OpenGeneralSettings);
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#ifdef USE_RETRO_ACHIEVEMENTS
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connect(m_ar_code, &ARCodeWidget::OpenAchievementSettings, this,
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&CheatsManager::OpenAchievementSettings);
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connect(m_gecko_code, &GeckoCodeWidget::OpenAchievementSettings, this,
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&CheatsManager::OpenAchievementSettings);
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#endif // USE_RETRO_ACHIEVEMENTS
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}
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void CheatsManager::CreateWidgets()
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{
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m_tab_widget = new PartiallyClosableTabWidget;
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m_button_box = new QDialogButtonBox(QDialogButtonBox::Close);
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m_cheat_search_new = new CheatSearchFactoryWidget();
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m_tab_widget->addTab(m_cheat_search_new, tr("Start New Cheat Search"));
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m_tab_widget->setTabUnclosable(0);
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auto* layout = new QVBoxLayout;
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layout->addWidget(m_tab_widget);
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layout->addWidget(m_button_box);
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setLayout(layout);
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}
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void CheatsManager::OnNewSessionCreated(const Cheats::CheatSearchSessionBase& session)
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{
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auto* w = new CheatSearchWidget(m_system, session.Clone());
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const int tab_index = m_tab_widget->addTab(w, tr("Cheat Search"));
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w->connect(w, &CheatSearchWidget::ActionReplayCodeGenerated, this,
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[this](const ActionReplay::ARCode& ar_code) {
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if (m_ar_code)
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m_ar_code->AddCode(ar_code);
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});
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w->connect(w, &CheatSearchWidget::ShowMemory, [this](u32 address) { emit ShowMemory(address); });
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w->connect(w, &CheatSearchWidget::RequestWatch,
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[this](QString name, u32 address) { emit RequestWatch(name, address); });
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m_tab_widget->setCurrentIndex(tab_index);
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}
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void CheatsManager::OnTabCloseRequested(int index)
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{
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auto* w = m_tab_widget->widget(index);
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if (w)
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w->deleteLater();
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}
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void CheatsManager::ConnectWidgets()
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{
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connect(m_button_box, &QDialogButtonBox::rejected, this, &QDialog::reject);
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connect(m_cheat_search_new, &CheatSearchFactoryWidget::NewSessionCreated, this,
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&CheatsManager::OnNewSessionCreated);
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connect(m_tab_widget, &QTabWidget::tabCloseRequested, this, &CheatsManager::OnTabCloseRequested);
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}
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