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SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
65 lines
1.6 KiB
C++
65 lines
1.6 KiB
C++
// Copyright 2019 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <optional>
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "Common/MathUtil.h"
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#include "Common/Matrix.h"
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namespace InputCommon
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{
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struct Pixel
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{
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u8 r = 0;
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u8 g = 0;
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u8 b = 0;
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u8 a = 0;
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bool operator==(const Pixel& o) const { return r == o.r && g == o.g && b == o.b && a == o.a; }
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bool operator!=(const Pixel& o) const { return !(o == *this); }
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};
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using Point = Common::TVec2<u32>;
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using Rect = MathUtil::Rectangle<u32>;
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struct ImagePixelData
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{
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ImagePixelData() = default;
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explicit ImagePixelData(std::vector<Pixel> image_pixels, u32 width_, u32 height_)
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: pixels(std::move(image_pixels)), width(width_), height(height_)
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{
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}
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explicit ImagePixelData(u32 width_, u32 height_, const Pixel& default_color = Pixel{0, 0, 0, 0})
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: pixels(width_ * height_, default_color), width(width_), height(height_)
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{
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}
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std::vector<Pixel> pixels;
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u32 width = 0;
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u32 height = 0;
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};
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void CopyImageRegion(const ImagePixelData& src, ImagePixelData& dst, const Rect& src_region,
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const Rect& dst_region);
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std::optional<ImagePixelData> LoadImage(const std::string& path);
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bool WriteImage(const std::string& path, const ImagePixelData& image);
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enum class ResizeMode
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{
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Nearest,
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};
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ImagePixelData Resize(ResizeMode mode, const ImagePixelData& src, u32 new_width, u32 new_height);
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ImagePixelData ResizeKeepAspectRatio(ResizeMode mode, const ImagePixelData& src, u32 new_width,
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u32 new_height, const Pixel& background_color);
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} // namespace InputCommon
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