mirror of
https://github.com/dolphin-emu/dolphin.git
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775dc8a9c0
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4 8ced0084-cf51-0410-be5f-012b33b47a6e
347 lines
5.7 KiB
C++
347 lines
5.7 KiB
C++
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Common.h"
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#ifdef _WIN32
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#include <windows.h>
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#elif __GNUC__
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#include <unistd.h>
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#include <pthread.h>
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#else
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#error unsupported platform
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#endif
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#include "Thread.h"
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namespace Common
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{
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#ifdef _WIN32
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CriticalSection::CriticalSection(int spincount)
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{
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if (spincount)
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{
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InitializeCriticalSectionAndSpinCount(§ion, spincount);
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}
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else
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{
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InitializeCriticalSection(§ion);
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}
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}
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CriticalSection::~CriticalSection()
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{
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// No need to do anything
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}
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void CriticalSection::Enter()
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{
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EnterCriticalSection(§ion);
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}
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bool CriticalSection::TryEnter()
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{
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return(TryEnterCriticalSection(§ion) ? true : false);
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}
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void CriticalSection::Leave()
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{
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LeaveCriticalSection(§ion);
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}
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Thread::Thread(ThreadFunc function, void* arg)
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: m_hThread(NULL), m_threadId(0)
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{
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m_hThread = CreateThread(
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0, // Security attributes
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0, // Stack size
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function,
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arg,
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0,
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&m_threadId);
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}
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Thread::~Thread()
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{
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WaitForDeath();
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}
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void Thread::WaitForDeath()
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{
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if (m_hThread)
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{
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WaitForSingleObject(m_hThread, INFINITE);
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CloseHandle(m_hThread);
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m_hThread = NULL;
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}
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}
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void Thread::SetAffinity(int mask)
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{
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SetThreadAffinityMask(m_hThread, mask);
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}
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void Thread::SetCurrentThreadAffinity(int mask)
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{
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SetThreadAffinityMask(GetCurrentThread(), mask);
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}
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Event::Event()
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{
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m_hEvent = 0;
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}
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void Event::Init()
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{
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m_hEvent = CreateEvent(NULL, FALSE, FALSE, NULL);
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}
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void Event::Shutdown()
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{
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CloseHandle(m_hEvent);
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m_hEvent = 0;
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}
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void Event::Set()
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{
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SetEvent(m_hEvent);
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}
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void Event::Wait()
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{
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WaitForSingleObject(m_hEvent, INFINITE);
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}
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void SleepCurrentThread(int ms)
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{
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Sleep(ms);
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}
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typedef struct tagTHREADNAME_INFO
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{
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DWORD dwType; // must be 0x1000
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LPCSTR szName; // pointer to name (in user addr space)
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DWORD dwThreadID; // thread ID (-1=caller thread)
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DWORD dwFlags; // reserved for future use, must be zero
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} THREADNAME_INFO;
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// Usage: SetThreadName (-1, "MainThread");
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//
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// Sets the debugger-visible name of the current thread.
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// Uses undocumented (actually, it is now documented) trick.
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// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vsdebug/html/vxtsksettingthreadname.asp
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void SetCurrentThreadName(const TCHAR* szThreadName)
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{
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THREADNAME_INFO info;
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info.dwType = 0x1000;
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#ifdef UNICODE
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//TODO: Find the proper way to do this.
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char tname[256];
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unsigned int i;
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for (i = 0; i < _tcslen(szThreadName); i++)
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{
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tname[i] = (char)szThreadName[i]; //poor man's unicode->ansi, TODO: fix
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}
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tname[i] = 0;
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info.szName = tname;
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#else
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info.szName = szThreadName;
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#endif
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info.dwThreadID = -1; //dwThreadID;
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info.dwFlags = 0;
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__try
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{
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RaiseException(0x406D1388, 0, sizeof(info) / sizeof(DWORD), (ULONG_PTR*)&info);
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}
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__except(EXCEPTION_CONTINUE_EXECUTION)
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{}
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}
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#elif __GNUC__
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CriticalSection::CriticalSection(int spincount_unused)
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{
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pthread_mutex_init(&mutex, 0);
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}
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CriticalSection::~CriticalSection()
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{
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pthread_mutex_destroy(&mutex);
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}
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void CriticalSection::Enter()
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{
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pthread_mutex_lock(&mutex);
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}
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bool CriticalSection::TryEnter()
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{
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return(!pthread_mutex_trylock(&mutex));
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}
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void CriticalSection::Leave()
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{
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pthread_mutex_unlock(&mutex);
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}
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Thread::Thread(ThreadFunc function, void* arg)
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: thread_id(0)
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{
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pthread_attr_t attr;
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pthread_attr_init(&attr);
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pthread_attr_setstacksize(&attr, 1024 * 1024);
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pthread_create(&thread_id, &attr, function, arg);
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}
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Thread::~Thread()
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{
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WaitForDeath();
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}
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void Thread::WaitForDeath()
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{
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if (thread_id)
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{
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void* exit_status;
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pthread_join(thread_id, &exit_status);
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thread_id = 0;
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}
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}
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void Thread::SetAffinity(int mask)
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{
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// This is non-standard
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#ifdef __linux__
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cpu_set_t cpu_set;
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CPU_ZERO(&cpu_set);
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for (int i = 0; i < sizeof(mask) * 8; i++)
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{
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if ((mask >> i) & 1){CPU_SET(i, &cpu_set);}
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}
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pthread_setaffinity_np(thread_id, sizeof(cpu_set), &cpu_set);
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#endif
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}
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void Thread::SetCurrentThreadAffinity(int mask)
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{
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#ifdef __linux__
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cpu_set_t cpu_set;
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CPU_ZERO(&cpu_set);
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for (size_t i = 0; i < sizeof(mask) * 8; i++)
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{
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if ((mask >> i) & 1){CPU_SET(i, &cpu_set);}
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}
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pthread_setaffinity_np(pthread_self(), sizeof(cpu_set), &cpu_set);
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#endif
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}
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void SleepCurrentThread(int ms)
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{
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usleep(1000 * ms);
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}
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void SetCurrentThreadName(const TCHAR* szThreadName)
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{
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// noop
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}
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Event::Event()
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{
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is_set_ = false;
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}
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void Event::Init()
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{
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pthread_cond_init(&event_, 0);
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pthread_mutex_init(&mutex_, 0);
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}
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void Event::Shutdown()
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{
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pthread_mutex_destroy(&mutex_);
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pthread_cond_destroy(&event_);
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}
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void Event::Set()
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{
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pthread_mutex_lock(&mutex_);
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if (!is_set_)
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{
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is_set_ = true;
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pthread_cond_signal(&event_);
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}
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pthread_mutex_unlock(&mutex_);
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}
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void Event::Wait()
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{
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pthread_mutex_lock(&mutex_);
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while (!is_set_)
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{
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pthread_cond_wait(&event_, &mutex_);
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}
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is_set_ = false;
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pthread_mutex_unlock(&mutex_);
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}
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#endif
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} // end of namespace Common
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