mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-12-28 03:45:02 +01:00
93 lines
3.0 KiB
C++
93 lines
3.0 KiB
C++
// Copyright 2017 Dolphin Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#include "AudioCommon/SurroundDecoder.h"
|
|
|
|
#include <FreeSurround/FreeSurroundDecoder.h>
|
|
#include <limits>
|
|
|
|
namespace AudioCommon
|
|
{
|
|
constexpr size_t STEREO_CHANNELS = 2;
|
|
constexpr size_t SURROUND_CHANNELS = 6;
|
|
|
|
SurroundDecoder::SurroundDecoder(u32 sample_rate, u32 frame_block_size)
|
|
: m_sample_rate(sample_rate), m_frame_block_size(frame_block_size)
|
|
{
|
|
m_fsdecoder = std::make_unique<DPL2FSDecoder>();
|
|
m_fsdecoder->Init(cs_5point1, m_frame_block_size, m_sample_rate);
|
|
}
|
|
|
|
SurroundDecoder::~SurroundDecoder() = default;
|
|
|
|
void SurroundDecoder::Clear()
|
|
{
|
|
m_fsdecoder->flush();
|
|
m_decoded_fifo.clear();
|
|
}
|
|
|
|
// Currently only 6 channels are supported.
|
|
size_t SurroundDecoder::QueryFramesNeededForSurroundOutput(const size_t output_frames) const
|
|
{
|
|
if (m_decoded_fifo.size() < output_frames * SURROUND_CHANNELS)
|
|
{
|
|
// Output stereo frames needed to have at least the desired number of surround frames
|
|
size_t frames_needed = output_frames - m_decoded_fifo.size() / SURROUND_CHANNELS;
|
|
return frames_needed + m_frame_block_size - frames_needed % m_frame_block_size;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// Receive and decode samples
|
|
void SurroundDecoder::PutFrames(const short* in, const size_t num_frames_in)
|
|
{
|
|
// Maybe check if it is really power-of-2?
|
|
s64 remaining_frames = static_cast<s64>(num_frames_in);
|
|
size_t frame_index = 0;
|
|
|
|
while (remaining_frames > 0)
|
|
{
|
|
// Convert to float
|
|
for (size_t i = 0, end = m_frame_block_size * STEREO_CHANNELS; i < end; ++i)
|
|
{
|
|
m_float_conversion_buffer[i] = in[i + frame_index * STEREO_CHANNELS] /
|
|
static_cast<float>(std::numeric_limits<short>::max());
|
|
}
|
|
|
|
// Decode
|
|
const float* dpl2_fs = m_fsdecoder->decode(m_float_conversion_buffer.data());
|
|
|
|
// Add to ring buffer and fix channel mapping
|
|
// Maybe modify FreeSurround to output the correct mapping?
|
|
// FreeSurround:
|
|
// FL | FC | FR | BL | BR | LFE
|
|
// Most backends:
|
|
// FL | FR | FC | LFE | BL | BR
|
|
for (size_t i = 0; i < m_frame_block_size; ++i)
|
|
{
|
|
m_decoded_fifo.push(dpl2_fs[i * SURROUND_CHANNELS + 0]); // LEFTFRONT
|
|
m_decoded_fifo.push(dpl2_fs[i * SURROUND_CHANNELS + 2]); // RIGHTFRONT
|
|
m_decoded_fifo.push(dpl2_fs[i * SURROUND_CHANNELS + 1]); // CENTREFRONT
|
|
m_decoded_fifo.push(dpl2_fs[i * SURROUND_CHANNELS + 5]); // sub/lfe
|
|
m_decoded_fifo.push(dpl2_fs[i * SURROUND_CHANNELS + 3]); // LEFTREAR
|
|
m_decoded_fifo.push(dpl2_fs[i * SURROUND_CHANNELS + 4]); // RIGHTREAR
|
|
}
|
|
|
|
remaining_frames = remaining_frames - static_cast<int>(m_frame_block_size);
|
|
frame_index = frame_index + m_frame_block_size;
|
|
}
|
|
}
|
|
|
|
void SurroundDecoder::ReceiveFrames(float* out, const size_t num_frames_out)
|
|
{
|
|
// Copy to output array with desired num_frames_out
|
|
for (size_t i = 0, num_samples_output = num_frames_out * SURROUND_CHANNELS;
|
|
i < num_samples_output; ++i)
|
|
{
|
|
out[i] = m_decoded_fifo.pop_front();
|
|
}
|
|
}
|
|
|
|
} // namespace AudioCommon
|