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07605bf67c
Ranges Algorithms Modernization - Trivial
1270 lines
44 KiB
C++
1270 lines
44 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "DiscIO/DirectoryBlob.h"
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#include <algorithm>
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#include <array>
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#include <cstring>
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#include <locale>
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#include <map>
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#include <memory>
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#include <set>
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#include <string>
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#include <utility>
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#include <variant>
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#include <vector>
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#include "Common/Align.h"
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#include "Common/Assert.h"
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#include "Common/CommonPaths.h"
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "Common/IOFile.h"
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#include "Common/Logging/Log.h"
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#include "Common/StringUtil.h"
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#include "Common/Swap.h"
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#include "Core/Boot/DolReader.h"
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#include "Core/IOS/ES/Formats.h"
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#include "DiscIO/Blob.h"
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#include "DiscIO/DiscUtils.h"
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#include "DiscIO/VolumeDisc.h"
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#include "DiscIO/VolumeWii.h"
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#include "DiscIO/WiiEncryptionCache.h"
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namespace DiscIO
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{
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// Reads as many bytes as the vector fits (or less, if the file is smaller).
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// Returns the number of bytes read.
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static size_t ReadFileToVector(const std::string& path, std::vector<u8>* vector);
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static void PadToAddress(u64 start_address, u64* address, u64* length, u8** buffer);
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static void Write32(u32 data, u32 offset, std::vector<u8>* buffer);
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enum class PartitionType : u32
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{
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Game = 0,
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Update = 1,
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Channel = 2,
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// There are more types used by Super Smash Bros. Brawl, but they don't have special names
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};
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// 0xFF is an arbitrarily picked value. Note that we can't use 0x00, because that means NTSC-J
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constexpr u32 INVALID_REGION = 0xFF;
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constexpr u32 PARTITION_DATA_OFFSET = 0x20000;
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constexpr u8 ENTRY_SIZE = 0x0c;
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constexpr u8 FILE_ENTRY = 0;
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constexpr u8 DIRECTORY_ENTRY = 1;
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DiscContent::DiscContent(u64 offset, u64 size, ContentSource source)
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: m_offset(offset), m_size(size), m_content_source(std::move(source))
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{
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}
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DiscContent::DiscContent(u64 offset) : m_offset(offset)
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{
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}
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u64 DiscContent::GetOffset() const
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{
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return m_offset;
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}
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u64 DiscContent::GetEndOffset() const
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{
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return m_offset + m_size;
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}
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u64 DiscContent::GetSize() const
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{
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return m_size;
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}
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bool DiscContent::Read(u64* offset, u64* length, u8** buffer, DirectoryBlobReader* blob) const
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{
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if (m_size == 0)
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return true;
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DEBUG_ASSERT(*offset >= m_offset);
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const u64 offset_in_content = *offset - m_offset;
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if (offset_in_content < m_size)
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{
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const u64 bytes_to_read = std::min(m_size - offset_in_content, *length);
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if (std::holds_alternative<ContentFile>(m_content_source))
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{
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const auto& content = std::get<ContentFile>(m_content_source);
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File::IOFile file(content.m_filename, "rb");
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if (!file.Seek(content.m_offset + offset_in_content, File::SeekOrigin::Begin) ||
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!file.ReadBytes(*buffer, bytes_to_read))
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{
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return false;
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}
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}
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else if (std::holds_alternative<ContentMemory>(m_content_source))
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{
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const auto& content = std::get<ContentMemory>(m_content_source);
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std::copy_n(content->begin() + offset_in_content, bytes_to_read, *buffer);
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}
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else if (std::holds_alternative<ContentPartition>(m_content_source))
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{
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const auto& content = std::get<ContentPartition>(m_content_source);
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const u64 decrypted_size = m_size * VolumeWii::BLOCK_DATA_SIZE / VolumeWii::BLOCK_TOTAL_SIZE;
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if (!blob->EncryptPartitionData(content.m_offset + offset_in_content, bytes_to_read, *buffer,
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content.m_partition_data_offset, decrypted_size))
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{
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return false;
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}
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}
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else if (std::holds_alternative<ContentVolume>(m_content_source))
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{
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const auto& source = std::get<ContentVolume>(m_content_source);
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if (!blob->GetWrappedVolume()->Read(source.m_offset + offset_in_content, bytes_to_read,
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*buffer, source.m_partition))
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{
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return false;
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}
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}
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else if (std::holds_alternative<ContentFixedByte>(m_content_source))
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{
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const ContentFixedByte& source = std::get<ContentFixedByte>(m_content_source);
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std::fill_n(*buffer, bytes_to_read, source.m_byte);
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}
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else
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{
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PanicAlertFmt("DirectoryBlob: Invalid content source in DiscContent.");
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return false;
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}
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*length -= bytes_to_read;
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*buffer += bytes_to_read;
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*offset += bytes_to_read;
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}
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return true;
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}
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void DiscContentContainer::Add(u64 offset, u64 size, ContentSource source)
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{
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if (size != 0)
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m_contents.emplace(offset, size, std::move(source));
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}
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u64 DiscContentContainer::CheckSizeAndAdd(u64 offset, const std::string& path)
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{
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const u64 size = File::GetSize(path);
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Add(offset, size, ContentFile{path, 0});
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return size;
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}
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u64 DiscContentContainer::CheckSizeAndAdd(u64 offset, u64 max_size, const std::string& path)
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{
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const u64 size = std::min(File::GetSize(path), max_size);
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Add(offset, size, ContentFile{path, 0});
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return size;
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}
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bool DiscContentContainer::Read(u64 offset, u64 length, u8* buffer, DirectoryBlobReader* blob) const
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{
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// Determine which DiscContent the offset refers to
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std::set<DiscContent>::const_iterator it = m_contents.upper_bound(DiscContent(offset));
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while (it != m_contents.end() && length > 0)
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{
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// Zero fill to start of DiscContent data
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PadToAddress(it->GetOffset(), &offset, &length, &buffer);
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if (length == 0)
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return true;
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if (!it->Read(&offset, &length, &buffer, blob))
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return false;
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++it;
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DEBUG_ASSERT(it == m_contents.end() || it->GetOffset() >= offset);
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}
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// Zero fill if we went beyond the last DiscContent
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std::fill_n(buffer, static_cast<size_t>(length), 0);
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return true;
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}
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static std::optional<PartitionType> ParsePartitionDirectoryName(const std::string& name)
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{
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if (name.size() < 2)
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return {};
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if (!strcasecmp(name.c_str(), "DATA"))
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return PartitionType::Game;
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if (!strcasecmp(name.c_str(), "UPDATE"))
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return PartitionType::Update;
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if (!strcasecmp(name.c_str(), "CHANNEL"))
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return PartitionType::Channel;
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if (name[0] == 'P' || name[0] == 'p')
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{
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// e.g. "P-HA8E" (normally only used for Super Smash Bros. Brawl's VC partitions)
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if (name[1] == '-' && name.size() == 6)
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{
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const u32 result = Common::swap32(reinterpret_cast<const u8*>(name.data() + 2));
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return static_cast<PartitionType>(result);
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}
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// e.g. "P0"
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if (std::all_of(name.cbegin() + 1, name.cend(), [](char c) { return c >= '0' && c <= '9'; }))
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{
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u32 result;
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if (TryParse(name.substr(1), &result))
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return static_cast<PartitionType>(result);
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}
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}
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return {};
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}
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static bool IsDirectorySeparator(char c)
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{
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return c == '/'
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#ifdef _WIN32
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|| c == '\\'
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#endif
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;
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}
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static bool PathCharactersEqual(char a, char b)
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{
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return a == b || (IsDirectorySeparator(a) && IsDirectorySeparator(b));
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}
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static bool PathEndsWith(const std::string& path, const std::string& suffix)
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{
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if (suffix.size() > path.size())
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return false;
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std::string::const_iterator path_iterator = path.cend() - suffix.size();
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std::string::const_iterator suffix_iterator = suffix.cbegin();
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while (path_iterator != path.cend())
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{
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if (!PathCharactersEqual(*path_iterator, *suffix_iterator))
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return false;
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path_iterator++;
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suffix_iterator++;
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}
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return true;
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}
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static bool IsValidDirectoryBlob(const std::string& dol_path, std::string* partition_root,
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std::string* true_root = nullptr)
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{
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if (!PathEndsWith(dol_path, "/sys/main.dol"))
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return false;
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const size_t chars_to_remove = std::string("sys/main.dol").size();
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*partition_root = dol_path.substr(0, dol_path.size() - chars_to_remove);
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if (File::GetSize(*partition_root + "sys/boot.bin") < 0x20)
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return false;
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#ifdef _WIN32
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constexpr const char* dir_separator = "/\\";
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#else
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constexpr char dir_separator = '/';
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#endif
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if (true_root)
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{
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*true_root =
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dol_path.substr(0, dol_path.find_last_of(dir_separator, partition_root->size() - 2) + 1);
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}
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return true;
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}
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static bool ExistsAndIsValidDirectoryBlob(const std::string& dol_path)
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{
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std::string partition_root;
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return File::Exists(dol_path) && IsValidDirectoryBlob(dol_path, &partition_root);
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}
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static bool IsInFilesDirectory(const std::string& path)
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{
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size_t files_pos = std::string::npos;
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while (true)
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{
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files_pos = path.rfind("files", files_pos);
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if (files_pos == std::string::npos)
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return false;
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const size_t slash_before_pos = files_pos - 1;
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const size_t slash_after_pos = files_pos + 5;
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if ((files_pos == 0 || IsDirectorySeparator(path[slash_before_pos])) &&
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(slash_after_pos == path.size() || (IsDirectorySeparator(path[slash_after_pos]))) &&
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ExistsAndIsValidDirectoryBlob(path.substr(0, files_pos) + "sys/main.dol"))
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{
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return true;
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}
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--files_pos;
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}
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}
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static bool IsMainDolForNonGamePartition(const std::string& path)
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{
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std::string partition_root, true_root;
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if (!IsValidDirectoryBlob(path, &partition_root, &true_root))
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return false; // This is not a /sys/main.dol
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std::string partition_directory_name = partition_root.substr(true_root.size());
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partition_directory_name.pop_back(); // Remove trailing slash
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const std::optional<PartitionType> partition_type =
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ParsePartitionDirectoryName(partition_directory_name);
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if (!partition_type || *partition_type == PartitionType::Game)
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return false; // volume_path is the game partition's /sys/main.dol
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const File::FSTEntry true_root_entry = File::ScanDirectoryTree(true_root, false);
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for (const File::FSTEntry& entry : true_root_entry.children)
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{
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if (entry.isDirectory &&
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ParsePartitionDirectoryName(entry.virtualName) == PartitionType::Game &&
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ExistsAndIsValidDirectoryBlob(entry.physicalName + "/sys/main.dol"))
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{
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return true; // volume_path is the /sys/main.dol for a non-game partition
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}
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}
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return false; // volume_path is the game partition's /sys/main.dol
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}
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bool ShouldHideFromGameList(const std::string& volume_path)
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{
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return IsInFilesDirectory(volume_path) || IsMainDolForNonGamePartition(volume_path);
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}
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std::unique_ptr<DirectoryBlobReader> DirectoryBlobReader::Create(const std::string& dol_path)
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{
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std::string partition_root, true_root;
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if (!IsValidDirectoryBlob(dol_path, &partition_root, &true_root))
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return nullptr;
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return std::unique_ptr<DirectoryBlobReader>(new DirectoryBlobReader(partition_root, true_root));
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}
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std::unique_ptr<DirectoryBlobReader> DirectoryBlobReader::Create(
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std::unique_ptr<DiscIO::VolumeDisc> volume,
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const std::function<void(std::vector<FSTBuilderNode>* fst_nodes)>& sys_callback,
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const std::function<void(std::vector<FSTBuilderNode>* fst_nodes, FSTBuilderNode* dol_node)>&
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fst_callback)
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{
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if (!volume)
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return nullptr;
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return std::unique_ptr<DirectoryBlobReader>(
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new DirectoryBlobReader(std::move(volume), sys_callback, fst_callback));
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}
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DirectoryBlobReader::DirectoryBlobReader(const std::string& game_partition_root,
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const std::string& true_root)
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: m_encryption_cache(this)
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{
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DirectoryBlobPartition game_partition(game_partition_root, {});
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m_is_wii = game_partition.IsWii();
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if (!m_is_wii)
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{
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m_gamecube_pseudopartition = std::move(game_partition);
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m_data_size = m_gamecube_pseudopartition.GetDataSize();
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m_encrypted = false;
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}
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else
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{
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std::vector<u8> disc_header(DISCHEADER_SIZE);
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game_partition.GetContents().Read(DISCHEADER_ADDRESS, DISCHEADER_SIZE, disc_header.data(),
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this);
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SetNonpartitionDiscHeaderFromFile(disc_header, game_partition_root);
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SetWiiRegionDataFromFile(game_partition_root);
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std::vector<PartitionWithType> partitions;
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partitions.emplace_back(std::move(game_partition), PartitionType::Game);
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std::string game_partition_directory_name = game_partition_root.substr(true_root.size());
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game_partition_directory_name.pop_back(); // Remove trailing slash
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if (ParsePartitionDirectoryName(game_partition_directory_name) == PartitionType::Game)
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{
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const File::FSTEntry true_root_entry = File::ScanDirectoryTree(true_root, false);
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for (const File::FSTEntry& entry : true_root_entry.children)
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{
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if (entry.isDirectory)
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{
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const std::optional<PartitionType> type = ParsePartitionDirectoryName(entry.virtualName);
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if (type && *type != PartitionType::Game)
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{
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partitions.emplace_back(DirectoryBlobPartition(entry.physicalName + "/", m_is_wii),
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*type);
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}
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}
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}
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}
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SetPartitions(std::move(partitions));
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}
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}
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DirectoryBlobReader::DirectoryBlobReader(
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std::unique_ptr<DiscIO::VolumeDisc> volume,
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const std::function<void(std::vector<FSTBuilderNode>* fst_nodes)>& sys_callback,
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const std::function<void(std::vector<FSTBuilderNode>* fst_nodes, FSTBuilderNode* dol_node)>&
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fst_callback)
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: m_encryption_cache(this), m_wrapped_volume(std::move(volume))
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{
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DirectoryBlobPartition game_partition(m_wrapped_volume.get(),
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m_wrapped_volume->GetGamePartition(), std::nullopt,
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sys_callback, fst_callback, this);
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m_is_wii = game_partition.IsWii();
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if (!m_is_wii)
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{
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m_gamecube_pseudopartition = std::move(game_partition);
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m_data_size = m_gamecube_pseudopartition.GetDataSize();
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m_encrypted = false;
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}
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else
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{
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std::vector<u8> header_bin(WII_NONPARTITION_DISCHEADER_SIZE);
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if (!m_wrapped_volume->Read(WII_NONPARTITION_DISCHEADER_ADDRESS,
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WII_NONPARTITION_DISCHEADER_SIZE, header_bin.data(),
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PARTITION_NONE))
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{
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header_bin.clear();
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}
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std::vector<u8> disc_header(DISCHEADER_SIZE);
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game_partition.GetContents().Read(DISCHEADER_ADDRESS, DISCHEADER_SIZE, disc_header.data(),
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this);
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SetNonpartitionDiscHeader(disc_header, std::move(header_bin));
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std::vector<u8> wii_region_data(WII_REGION_DATA_SIZE);
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if (!m_wrapped_volume->Read(WII_REGION_DATA_ADDRESS, WII_REGION_DATA_SIZE,
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wii_region_data.data(), PARTITION_NONE))
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{
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wii_region_data.clear();
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}
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SetWiiRegionData(wii_region_data, "volume");
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std::vector<PartitionWithType> partitions;
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partitions.emplace_back(std::move(game_partition), PartitionType::Game);
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for (Partition partition : m_wrapped_volume->GetPartitions())
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{
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if (partition == m_wrapped_volume->GetGamePartition())
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continue;
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auto type = m_wrapped_volume->GetPartitionType(partition);
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if (type)
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{
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partitions.emplace_back(DirectoryBlobPartition(m_wrapped_volume.get(), partition, m_is_wii,
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nullptr, nullptr, this),
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static_cast<PartitionType>(*type));
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}
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}
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SetPartitions(std::move(partitions));
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}
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}
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DirectoryBlobReader::DirectoryBlobReader(const DirectoryBlobReader& rhs)
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: m_gamecube_pseudopartition(rhs.m_gamecube_pseudopartition),
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m_nonpartition_contents(rhs.m_nonpartition_contents), m_partitions(rhs.m_partitions),
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m_encryption_cache(this), m_is_wii(rhs.m_is_wii), m_encrypted(rhs.m_encrypted),
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m_data_size(rhs.m_data_size),
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m_wrapped_volume(rhs.m_wrapped_volume ?
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CreateDisc(rhs.m_wrapped_volume->GetBlobReader().CopyReader()) :
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nullptr)
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{
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}
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bool DirectoryBlobReader::Read(u64 offset, u64 length, u8* buffer)
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{
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if (offset + length > m_data_size)
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return false;
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|
|
return (m_is_wii ? m_nonpartition_contents : m_gamecube_pseudopartition.GetContents())
|
|
.Read(offset, length, buffer, this);
|
|
}
|
|
|
|
const DirectoryBlobPartition* DirectoryBlobReader::GetPartition(u64 offset, u64 size,
|
|
u64 partition_data_offset) const
|
|
{
|
|
const auto it = m_partitions.find(partition_data_offset);
|
|
if (it == m_partitions.end())
|
|
return nullptr;
|
|
|
|
if (offset + size > it->second.GetDataSize())
|
|
return nullptr;
|
|
|
|
return &it->second;
|
|
}
|
|
|
|
bool DirectoryBlobReader::SupportsReadWiiDecrypted(u64 offset, u64 size,
|
|
u64 partition_data_offset) const
|
|
{
|
|
return static_cast<bool>(GetPartition(offset, size, partition_data_offset));
|
|
}
|
|
|
|
bool DirectoryBlobReader::ReadWiiDecrypted(u64 offset, u64 size, u8* buffer,
|
|
u64 partition_data_offset)
|
|
{
|
|
const DirectoryBlobPartition* partition = GetPartition(offset, size, partition_data_offset);
|
|
if (!partition)
|
|
return false;
|
|
|
|
return partition->GetContents().Read(offset, size, buffer, this);
|
|
}
|
|
|
|
bool DirectoryBlobReader::EncryptPartitionData(u64 offset, u64 size, u8* buffer,
|
|
u64 partition_data_offset,
|
|
u64 partition_data_decrypted_size)
|
|
{
|
|
auto it = m_partitions.find(partition_data_offset);
|
|
if (it == m_partitions.end())
|
|
return false;
|
|
|
|
if (!m_encrypted)
|
|
return it->second.GetContents().Read(offset, size, buffer, this);
|
|
|
|
return m_encryption_cache.EncryptGroups(offset, size, buffer, partition_data_offset,
|
|
partition_data_decrypted_size, it->second.GetKey());
|
|
}
|
|
|
|
BlobType DirectoryBlobReader::GetBlobType() const
|
|
{
|
|
return BlobType::DIRECTORY;
|
|
}
|
|
|
|
std::unique_ptr<BlobReader> DirectoryBlobReader::CopyReader() const
|
|
{
|
|
return std::unique_ptr<DirectoryBlobReader>(new DirectoryBlobReader(*this));
|
|
}
|
|
|
|
u64 DirectoryBlobReader::GetRawSize() const
|
|
{
|
|
// Not implemented
|
|
return 0;
|
|
}
|
|
|
|
u64 DirectoryBlobReader::GetDataSize() const
|
|
{
|
|
return m_data_size;
|
|
}
|
|
|
|
void DirectoryBlobReader::SetNonpartitionDiscHeaderFromFile(const std::vector<u8>& partition_header,
|
|
const std::string& game_partition_root)
|
|
{
|
|
std::vector<u8> header_bin(WII_NONPARTITION_DISCHEADER_SIZE);
|
|
const size_t header_bin_bytes_read =
|
|
ReadFileToVector(game_partition_root + "disc/header.bin", &header_bin);
|
|
header_bin.resize(header_bin_bytes_read);
|
|
SetNonpartitionDiscHeader(partition_header, std::move(header_bin));
|
|
}
|
|
|
|
void DirectoryBlobReader::SetNonpartitionDiscHeader(const std::vector<u8>& partition_header,
|
|
std::vector<u8> header_bin)
|
|
{
|
|
const size_t header_bin_size = header_bin.size();
|
|
header_bin.resize(WII_NONPARTITION_DISCHEADER_SIZE);
|
|
|
|
// If header.bin is missing or smaller than expected, use the content of sys/boot.bin instead
|
|
if (header_bin_size < header_bin.size())
|
|
{
|
|
std::copy(partition_header.data() + header_bin_size,
|
|
partition_header.data() + header_bin.size(), header_bin.data() + header_bin_size);
|
|
}
|
|
|
|
// 0x60 and 0x61 are the only differences between the partition and non-partition headers
|
|
if (header_bin_size < 0x60)
|
|
header_bin[0x60] = 0;
|
|
if (header_bin_size < 0x61)
|
|
header_bin[0x61] = 0;
|
|
|
|
m_encrypted =
|
|
std::all_of(header_bin.data() + 0x60, header_bin.data() + 0x64, [](u8 x) { return x == 0; });
|
|
|
|
m_nonpartition_contents.Add(WII_NONPARTITION_DISCHEADER_ADDRESS, std::move(header_bin));
|
|
}
|
|
|
|
void DirectoryBlobReader::SetWiiRegionDataFromFile(const std::string& game_partition_root)
|
|
{
|
|
std::vector<u8> wii_region_data(WII_REGION_DATA_SIZE);
|
|
const std::string region_bin_path = game_partition_root + "disc/region.bin";
|
|
const size_t bytes_read = ReadFileToVector(region_bin_path, &wii_region_data);
|
|
wii_region_data.resize(bytes_read);
|
|
SetWiiRegionData(wii_region_data, region_bin_path);
|
|
}
|
|
|
|
void DirectoryBlobReader::SetWiiRegionData(const std::vector<u8>& wii_region_data,
|
|
const std::string& log_path)
|
|
{
|
|
std::vector<u8> region_data(0x10, 0x00);
|
|
region_data.resize(WII_REGION_DATA_SIZE, 0x80);
|
|
Write32(INVALID_REGION, 0, ®ion_data);
|
|
|
|
std::copy_n(wii_region_data.begin(),
|
|
std::min<size_t>(wii_region_data.size(), WII_REGION_DATA_SIZE), region_data.begin());
|
|
|
|
if (wii_region_data.size() < 0x4)
|
|
ERROR_LOG_FMT(DISCIO, "Couldn't read region from {}", log_path);
|
|
else if (wii_region_data.size() < 0x20)
|
|
ERROR_LOG_FMT(DISCIO, "Couldn't read age ratings from {}", log_path);
|
|
|
|
m_nonpartition_contents.Add(WII_REGION_DATA_ADDRESS, std::move(region_data));
|
|
}
|
|
|
|
void DirectoryBlobReader::SetPartitions(std::vector<PartitionWithType>&& partitions)
|
|
{
|
|
std::ranges::sort(partitions, [](const PartitionWithType& lhs, const PartitionWithType& rhs) {
|
|
if (lhs.type == rhs.type)
|
|
return lhs.partition.GetRootDirectory() < rhs.partition.GetRootDirectory();
|
|
|
|
// Ascending sort by partition type, except Update (1) comes before before Game (0)
|
|
return (lhs.type > PartitionType::Update || rhs.type > PartitionType::Update) ?
|
|
lhs.type < rhs.type :
|
|
lhs.type > rhs.type;
|
|
});
|
|
|
|
u32 subtable_1_size = 0;
|
|
while (subtable_1_size < partitions.size() && subtable_1_size < 3 &&
|
|
partitions[subtable_1_size].type <= PartitionType::Channel)
|
|
{
|
|
++subtable_1_size;
|
|
}
|
|
const u32 subtable_2_size = static_cast<u32>(partitions.size() - subtable_1_size);
|
|
|
|
constexpr u32 PARTITION_TABLE_ADDRESS = 0x40000;
|
|
constexpr u32 PARTITION_SUBTABLE1_OFFSET = 0x20;
|
|
constexpr u32 PARTITION_SUBTABLE2_OFFSET = 0x40;
|
|
std::vector<u8> partition_table(PARTITION_SUBTABLE2_OFFSET + subtable_2_size * 8);
|
|
|
|
Write32(subtable_1_size, 0x0, &partition_table);
|
|
Write32((PARTITION_TABLE_ADDRESS + PARTITION_SUBTABLE1_OFFSET) >> 2, 0x4, &partition_table);
|
|
if (subtable_2_size != 0)
|
|
{
|
|
Write32(subtable_2_size, 0x8, &partition_table);
|
|
Write32((PARTITION_TABLE_ADDRESS + PARTITION_SUBTABLE2_OFFSET) >> 2, 0xC, &partition_table);
|
|
}
|
|
|
|
constexpr u64 STANDARD_UPDATE_PARTITION_ADDRESS = 0x50000;
|
|
constexpr u64 STANDARD_GAME_PARTITION_ADDRESS = 0xF800000;
|
|
u64 partition_address = STANDARD_UPDATE_PARTITION_ADDRESS;
|
|
u64 offset_in_table = PARTITION_SUBTABLE1_OFFSET;
|
|
for (size_t i = 0; i < partitions.size(); ++i)
|
|
{
|
|
if (i == subtable_1_size)
|
|
offset_in_table = PARTITION_SUBTABLE2_OFFSET;
|
|
|
|
if (partitions[i].type == PartitionType::Game)
|
|
partition_address = std::max(partition_address, STANDARD_GAME_PARTITION_ADDRESS);
|
|
|
|
Write32(static_cast<u32>(partition_address >> 2), offset_in_table, &partition_table);
|
|
offset_in_table += 4;
|
|
Write32(static_cast<u32>(partitions[i].type), offset_in_table, &partition_table);
|
|
offset_in_table += 4;
|
|
|
|
SetPartitionHeader(&partitions[i].partition, partition_address);
|
|
|
|
const u64 data_size =
|
|
Common::AlignUp(partitions[i].partition.GetDataSize(), VolumeWii::BLOCK_DATA_SIZE);
|
|
partitions[i].partition.SetDataSize(data_size);
|
|
const u64 encrypted_data_size =
|
|
(data_size / VolumeWii::BLOCK_DATA_SIZE) * VolumeWii::BLOCK_TOTAL_SIZE;
|
|
const u64 partition_data_offset = partition_address + PARTITION_DATA_OFFSET;
|
|
m_partitions.emplace(partition_data_offset, std::move(partitions[i].partition));
|
|
m_nonpartition_contents.Add(partition_data_offset, encrypted_data_size,
|
|
ContentPartition{0, partition_data_offset});
|
|
const u64 unaligned_next_partition_address = VolumeWii::OffsetInHashedPartitionToRawOffset(
|
|
data_size, Partition(partition_address), PARTITION_DATA_OFFSET);
|
|
partition_address = Common::AlignUp(unaligned_next_partition_address, 0x10000ull);
|
|
}
|
|
m_data_size = partition_address;
|
|
|
|
m_nonpartition_contents.Add(PARTITION_TABLE_ADDRESS, std::move(partition_table));
|
|
}
|
|
|
|
// This function sets the header that's shortly before the start of the encrypted
|
|
// area, not the header that's right at the beginning of the encrypted area
|
|
void DirectoryBlobReader::SetPartitionHeader(DirectoryBlobPartition* partition,
|
|
u64 partition_address)
|
|
{
|
|
constexpr u32 TMD_OFFSET = 0x2c0;
|
|
constexpr u32 H3_OFFSET = 0x4000;
|
|
|
|
const std::optional<DiscIO::Partition>& wrapped_partition = partition->GetWrappedPartition();
|
|
const std::string& partition_root = partition->GetRootDirectory();
|
|
|
|
u64 ticket_size;
|
|
if (wrapped_partition)
|
|
{
|
|
std::vector<u8> new_ticket = m_wrapped_volume->GetTicket(*wrapped_partition).GetBytes();
|
|
if (new_ticket.size() > WII_PARTITION_TICKET_SIZE)
|
|
new_ticket.resize(WII_PARTITION_TICKET_SIZE);
|
|
ticket_size = new_ticket.size();
|
|
m_nonpartition_contents.Add(partition_address + WII_PARTITION_TICKET_ADDRESS,
|
|
std::move(new_ticket));
|
|
}
|
|
else
|
|
{
|
|
ticket_size = m_nonpartition_contents.CheckSizeAndAdd(
|
|
partition_address + WII_PARTITION_TICKET_ADDRESS, WII_PARTITION_TICKET_SIZE,
|
|
partition_root + "ticket.bin");
|
|
}
|
|
|
|
u64 tmd_size;
|
|
if (wrapped_partition)
|
|
{
|
|
std::vector<u8> new_tmd = m_wrapped_volume->GetTMD(*wrapped_partition).GetBytes();
|
|
if (new_tmd.size() > IOS::ES::MAX_TMD_SIZE)
|
|
new_tmd.resize(IOS::ES::MAX_TMD_SIZE);
|
|
tmd_size = new_tmd.size();
|
|
m_nonpartition_contents.Add(partition_address + TMD_OFFSET, std::move(new_tmd));
|
|
}
|
|
else
|
|
{
|
|
tmd_size = m_nonpartition_contents.CheckSizeAndAdd(
|
|
partition_address + TMD_OFFSET, IOS::ES::MAX_TMD_SIZE, partition_root + "tmd.bin");
|
|
}
|
|
|
|
const u64 cert_offset = Common::AlignUp(TMD_OFFSET + tmd_size, 0x20ull);
|
|
const u64 max_cert_size = H3_OFFSET - cert_offset;
|
|
|
|
u64 cert_size;
|
|
if (wrapped_partition)
|
|
{
|
|
std::vector<u8> new_cert = m_wrapped_volume->GetCertificateChain(*wrapped_partition);
|
|
if (new_cert.size() > max_cert_size)
|
|
new_cert.resize(max_cert_size);
|
|
cert_size = new_cert.size();
|
|
m_nonpartition_contents.Add(partition_address + cert_offset, std::move(new_cert));
|
|
}
|
|
else
|
|
{
|
|
cert_size = m_nonpartition_contents.CheckSizeAndAdd(partition_address + cert_offset,
|
|
max_cert_size, partition_root + "cert.bin");
|
|
}
|
|
|
|
if (wrapped_partition)
|
|
{
|
|
if (m_wrapped_volume->HasWiiHashes())
|
|
{
|
|
const std::optional<u64> offset = m_wrapped_volume->ReadSwappedAndShifted(
|
|
wrapped_partition->offset + WII_PARTITION_H3_OFFSET_ADDRESS, PARTITION_NONE);
|
|
if (offset)
|
|
{
|
|
std::vector<u8> new_h3(WII_PARTITION_H3_SIZE);
|
|
if (m_wrapped_volume->Read(wrapped_partition->offset + *offset, new_h3.size(),
|
|
new_h3.data(), PARTITION_NONE))
|
|
{
|
|
m_nonpartition_contents.Add(partition_address + H3_OFFSET, std::move(new_h3));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_nonpartition_contents.CheckSizeAndAdd(partition_address + H3_OFFSET, WII_PARTITION_H3_SIZE,
|
|
partition_root + "h3.bin");
|
|
}
|
|
|
|
constexpr u32 PARTITION_HEADER_SIZE = 0x1c;
|
|
const u64 data_size = Common::AlignUp(partition->GetDataSize(), 0x7c00) / 0x7c00 * 0x8000;
|
|
std::vector<u8> partition_header(PARTITION_HEADER_SIZE);
|
|
Write32(static_cast<u32>(tmd_size), 0x0, &partition_header);
|
|
Write32(TMD_OFFSET >> 2, 0x4, &partition_header);
|
|
Write32(static_cast<u32>(cert_size), 0x8, &partition_header);
|
|
Write32(static_cast<u32>(cert_offset >> 2), 0x0C, &partition_header);
|
|
Write32(H3_OFFSET >> 2, 0x10, &partition_header);
|
|
Write32(PARTITION_DATA_OFFSET >> 2, 0x14, &partition_header);
|
|
Write32(static_cast<u32>(data_size >> 2), 0x18, &partition_header);
|
|
|
|
m_nonpartition_contents.Add(partition_address + WII_PARTITION_TICKET_SIZE,
|
|
std::move(partition_header));
|
|
|
|
std::vector<u8> ticket_buffer(ticket_size);
|
|
m_nonpartition_contents.Read(partition_address + WII_PARTITION_TICKET_ADDRESS, ticket_size,
|
|
ticket_buffer.data(), this);
|
|
IOS::ES::TicketReader ticket(std::move(ticket_buffer));
|
|
if (ticket.IsValid())
|
|
partition->SetKey(ticket.GetTitleKey());
|
|
}
|
|
|
|
static void GenerateBuilderNodesFromFileSystem(const DiscIO::VolumeDisc& volume,
|
|
const DiscIO::Partition& partition,
|
|
std::vector<FSTBuilderNode>* nodes,
|
|
const FileInfo& parent_info)
|
|
{
|
|
for (const FileInfo& file_info : parent_info)
|
|
{
|
|
if (file_info.IsDirectory())
|
|
{
|
|
std::vector<FSTBuilderNode> child_nodes;
|
|
GenerateBuilderNodesFromFileSystem(volume, partition, &child_nodes, file_info);
|
|
nodes->emplace_back(FSTBuilderNode{file_info.GetName(), file_info.GetTotalChildren(),
|
|
std::move(child_nodes)});
|
|
}
|
|
else
|
|
{
|
|
std::vector<BuilderContentSource> source;
|
|
source.emplace_back(BuilderContentSource{0, file_info.GetSize(),
|
|
ContentVolume{file_info.GetOffset(), partition}});
|
|
nodes->emplace_back(
|
|
FSTBuilderNode{file_info.GetName(), file_info.GetSize(), std::move(source)});
|
|
}
|
|
}
|
|
}
|
|
|
|
DirectoryBlobPartition::DirectoryBlobPartition(const std::string& root_directory,
|
|
std::optional<bool> is_wii)
|
|
: m_root_directory(root_directory)
|
|
{
|
|
std::vector<u8> disc_header(DISCHEADER_SIZE);
|
|
if (ReadFileToVector(m_root_directory + "sys/boot.bin", &disc_header) < 0x20)
|
|
ERROR_LOG_FMT(DISCIO, "{} doesn't exist or is too small", m_root_directory + "sys/boot.bin");
|
|
|
|
SetDiscType(is_wii, disc_header);
|
|
SetBI2FromFile(m_root_directory + "sys/bi2.bin");
|
|
const u64 dol_address = SetApploaderFromFile(m_root_directory + "sys/apploader.img");
|
|
const u64 fst_address =
|
|
SetDOLFromFile(m_root_directory + "sys/main.dol", dol_address, &disc_header);
|
|
BuildFSTFromFolder(m_root_directory + "files/", fst_address, &disc_header);
|
|
|
|
m_contents.Add(DISCHEADER_ADDRESS, disc_header);
|
|
}
|
|
|
|
static void FillSingleFileNode(FSTBuilderNode* node, std::vector<u8> data)
|
|
{
|
|
std::vector<BuilderContentSource> contents;
|
|
const size_t size = data.size();
|
|
contents.emplace_back(
|
|
BuilderContentSource{0, size, std::make_shared<std::vector<u8>>(std::move(data))});
|
|
node->m_size = size;
|
|
node->m_content = std::move(contents);
|
|
}
|
|
|
|
static FSTBuilderNode BuildSingleFileNode(std::string filename, std::vector<u8> data,
|
|
void* userdata)
|
|
{
|
|
FSTBuilderNode node{std::move(filename), 0, {}, userdata};
|
|
FillSingleFileNode(&node, std::move(data));
|
|
return node;
|
|
}
|
|
|
|
static std::vector<u8> ExtractNodeToVector(std::vector<FSTBuilderNode>* nodes, void* userdata,
|
|
DirectoryBlobReader* blob)
|
|
{
|
|
std::vector<u8> data;
|
|
const auto it =
|
|
std::find_if(nodes->begin(), nodes->end(), [&userdata](const FSTBuilderNode& node) {
|
|
return node.m_user_data == userdata;
|
|
});
|
|
if (it == nodes->end() || !it->IsFile())
|
|
return data;
|
|
|
|
DiscContentContainer tmp;
|
|
for (auto& content : it->GetFileContent())
|
|
tmp.Add(content.m_offset, content.m_size, std::move(content.m_source));
|
|
data.resize(it->m_size);
|
|
tmp.Read(0, it->m_size, data.data(), blob);
|
|
return data;
|
|
}
|
|
|
|
DirectoryBlobPartition::DirectoryBlobPartition(
|
|
DiscIO::VolumeDisc* volume, const DiscIO::Partition& partition, std::optional<bool> is_wii,
|
|
const std::function<void(std::vector<FSTBuilderNode>* fst_nodes)>& sys_callback,
|
|
const std::function<void(std::vector<FSTBuilderNode>* fst_nodes, FSTBuilderNode* dol_node)>&
|
|
fst_callback,
|
|
DirectoryBlobReader* blob)
|
|
: m_wrapped_partition(partition)
|
|
{
|
|
std::vector<FSTBuilderNode> sys_nodes;
|
|
|
|
std::vector<u8> disc_header(DISCHEADER_SIZE);
|
|
if (!volume->Read(DISCHEADER_ADDRESS, DISCHEADER_SIZE, disc_header.data(), partition))
|
|
disc_header.clear();
|
|
sys_nodes.emplace_back(BuildSingleFileNode("boot.bin", std::move(disc_header), &disc_header));
|
|
|
|
std::vector<u8> bi2(BI2_SIZE);
|
|
if (!volume->Read(BI2_ADDRESS, BI2_SIZE, bi2.data(), partition))
|
|
bi2.clear();
|
|
sys_nodes.emplace_back(BuildSingleFileNode("bi2.bin", std::move(bi2), &bi2));
|
|
|
|
std::vector<u8> apploader;
|
|
const auto apploader_size = GetApploaderSize(*volume, partition);
|
|
auto& apploader_node = sys_nodes.emplace_back(FSTBuilderNode{"apploader.img", 0, {}, &apploader});
|
|
if (apploader_size)
|
|
{
|
|
apploader.resize(*apploader_size);
|
|
if (!volume->Read(APPLOADER_ADDRESS, *apploader_size, apploader.data(), partition))
|
|
apploader.clear();
|
|
FillSingleFileNode(&apploader_node, std::move(apploader));
|
|
}
|
|
|
|
if (sys_callback)
|
|
sys_callback(&sys_nodes);
|
|
|
|
disc_header = ExtractNodeToVector(&sys_nodes, &disc_header, blob);
|
|
disc_header.resize(DISCHEADER_SIZE);
|
|
SetDiscType(is_wii, disc_header);
|
|
SetBI2(ExtractNodeToVector(&sys_nodes, &bi2, blob));
|
|
const u64 new_dol_address =
|
|
SetApploader(ExtractNodeToVector(&sys_nodes, &apploader, blob), "apploader");
|
|
|
|
FSTBuilderNode dol_node{"main.dol", 0, {}};
|
|
const auto dol_offset = GetBootDOLOffset(*volume, partition);
|
|
if (dol_offset)
|
|
{
|
|
const auto dol_size = GetBootDOLSize(*volume, partition, *dol_offset);
|
|
if (dol_size)
|
|
{
|
|
std::vector<BuilderContentSource> dol_contents;
|
|
dol_contents.emplace_back(
|
|
BuilderContentSource{0, *dol_size, ContentVolume{*dol_offset, partition}});
|
|
dol_node.m_size = *dol_size;
|
|
dol_node.m_content = std::move(dol_contents);
|
|
}
|
|
}
|
|
|
|
std::vector<FSTBuilderNode> nodes;
|
|
|
|
const FileSystem* fs = volume->GetFileSystem(partition);
|
|
if (fs && fs->IsValid())
|
|
GenerateBuilderNodesFromFileSystem(*volume, partition, &nodes, fs->GetRoot());
|
|
|
|
if (fst_callback)
|
|
fst_callback(&nodes, &dol_node);
|
|
|
|
const u64 new_fst_address = SetDOL(std::move(dol_node), new_dol_address, &disc_header);
|
|
BuildFST(std::move(nodes), new_fst_address, &disc_header);
|
|
|
|
m_contents.Add(DISCHEADER_ADDRESS, disc_header);
|
|
}
|
|
|
|
void DirectoryBlobPartition::SetDiscType(std::optional<bool> is_wii,
|
|
const std::vector<u8>& disc_header)
|
|
{
|
|
if (is_wii.has_value())
|
|
{
|
|
m_is_wii = *is_wii;
|
|
}
|
|
else
|
|
{
|
|
m_is_wii = Common::swap32(&disc_header[0x18]) == WII_DISC_MAGIC;
|
|
const bool is_gc = Common::swap32(&disc_header[0x1c]) == GAMECUBE_DISC_MAGIC;
|
|
if (m_is_wii == is_gc)
|
|
{
|
|
ERROR_LOG_FMT(DISCIO, "Couldn't detect disc type based on disc header; assuming {}",
|
|
m_is_wii ? "Wii" : "GameCube");
|
|
}
|
|
}
|
|
|
|
m_address_shift = m_is_wii ? 2 : 0;
|
|
}
|
|
|
|
void DirectoryBlobPartition::SetBI2FromFile(const std::string& bi2_path)
|
|
{
|
|
std::vector<u8> bi2(BI2_SIZE);
|
|
|
|
if (!m_is_wii)
|
|
Write32(INVALID_REGION, 0x18, &bi2);
|
|
|
|
const size_t bytes_read = ReadFileToVector(bi2_path, &bi2);
|
|
if (!m_is_wii && bytes_read < 0x1C)
|
|
ERROR_LOG_FMT(DISCIO, "Couldn't read region from {}", bi2_path);
|
|
|
|
m_contents.Add(BI2_ADDRESS, std::move(bi2));
|
|
}
|
|
|
|
void DirectoryBlobPartition::SetBI2(std::vector<u8> bi2)
|
|
{
|
|
const size_t bi2_size = bi2.size();
|
|
bi2.resize(BI2_SIZE);
|
|
|
|
if (!m_is_wii && bi2_size < 0x1C)
|
|
Write32(INVALID_REGION, 0x18, &bi2);
|
|
|
|
m_contents.Add(BI2_ADDRESS, std::move(bi2));
|
|
}
|
|
|
|
u64 DirectoryBlobPartition::SetApploaderFromFile(const std::string& path)
|
|
{
|
|
File::IOFile file(path, "rb");
|
|
std::vector<u8> apploader(file.GetSize());
|
|
file.ReadBytes(apploader.data(), apploader.size());
|
|
return SetApploader(std::move(apploader), path);
|
|
}
|
|
|
|
u64 DirectoryBlobPartition::SetApploader(std::vector<u8> apploader, const std::string& log_path)
|
|
{
|
|
bool success = false;
|
|
|
|
if (apploader.size() < 0x20)
|
|
{
|
|
ERROR_LOG_FMT(DISCIO, "{} couldn't be accessed or is too small", log_path);
|
|
}
|
|
else
|
|
{
|
|
const size_t apploader_size =
|
|
0x20 + Common::swap32(*(u32*)&apploader[0x14]) + Common::swap32(*(u32*)&apploader[0x18]);
|
|
if (apploader_size != apploader.size())
|
|
ERROR_LOG_FMT(DISCIO, "{} is the wrong size... Is it really an apploader?", log_path);
|
|
else
|
|
success = true;
|
|
}
|
|
|
|
if (!success)
|
|
{
|
|
apploader.resize(0x20);
|
|
// Make sure BS2 HLE doesn't try to run the apploader
|
|
Write32(static_cast<u32>(-1), 0x10, &apploader);
|
|
}
|
|
|
|
size_t apploader_size = apploader.size();
|
|
m_contents.Add(APPLOADER_ADDRESS, std::move(apploader));
|
|
|
|
// Return DOL address, 32 byte aligned (plus 32 byte padding)
|
|
return Common::AlignUp(APPLOADER_ADDRESS + apploader_size + 0x20, 0x20ull);
|
|
}
|
|
|
|
u64 DirectoryBlobPartition::SetDOLFromFile(const std::string& path, u64 dol_address,
|
|
std::vector<u8>* disc_header)
|
|
{
|
|
const u64 dol_size = m_contents.CheckSizeAndAdd(dol_address, path);
|
|
|
|
Write32(static_cast<u32>(dol_address >> m_address_shift), 0x0420, disc_header);
|
|
|
|
// Return FST address, 32 byte aligned (plus 32 byte padding)
|
|
return Common::AlignUp(dol_address + dol_size + 0x20, 0x20ull);
|
|
}
|
|
|
|
u64 DirectoryBlobPartition::SetDOL(FSTBuilderNode dol_node, u64 dol_address,
|
|
std::vector<u8>* disc_header)
|
|
{
|
|
for (auto& content : dol_node.GetFileContent())
|
|
m_contents.Add(dol_address + content.m_offset, content.m_size, std::move(content.m_source));
|
|
|
|
Write32(static_cast<u32>(dol_address >> m_address_shift), 0x0420, disc_header);
|
|
|
|
// Return FST address, 32 byte aligned (plus 32 byte padding)
|
|
return Common::AlignUp(dol_address + dol_node.m_size + 0x20, 0x20ull);
|
|
}
|
|
|
|
static std::vector<FSTBuilderNode> ConvertFSTEntriesToBuilderNodes(const File::FSTEntry& parent)
|
|
{
|
|
std::vector<FSTBuilderNode> nodes;
|
|
nodes.reserve(parent.children.size());
|
|
for (const File::FSTEntry& entry : parent.children)
|
|
{
|
|
std::variant<std::vector<BuilderContentSource>, std::vector<FSTBuilderNode>> content;
|
|
if (entry.isDirectory)
|
|
{
|
|
content = ConvertFSTEntriesToBuilderNodes(entry);
|
|
}
|
|
else
|
|
{
|
|
content =
|
|
std::vector<BuilderContentSource>{{0, entry.size, ContentFile{entry.physicalName, 0}}};
|
|
}
|
|
|
|
nodes.emplace_back(FSTBuilderNode{entry.virtualName, entry.size, std::move(content)});
|
|
}
|
|
return nodes;
|
|
}
|
|
|
|
void DirectoryBlobPartition::BuildFSTFromFolder(const std::string& fst_root_path, u64 fst_address,
|
|
std::vector<u8>* disc_header)
|
|
{
|
|
auto nodes = ConvertFSTEntriesToBuilderNodes(File::ScanDirectoryTree(fst_root_path, true));
|
|
BuildFST(std::move(nodes), fst_address, disc_header);
|
|
}
|
|
|
|
static void ConvertUTF8NamesToSHIFTJIS(std::vector<FSTBuilderNode>* fst)
|
|
{
|
|
for (FSTBuilderNode& entry : *fst)
|
|
{
|
|
if (entry.IsFolder())
|
|
ConvertUTF8NamesToSHIFTJIS(&entry.GetFolderContent());
|
|
entry.m_filename = UTF8ToSHIFTJIS(entry.m_filename);
|
|
}
|
|
}
|
|
|
|
static u32 ComputeNameSize(const std::vector<FSTBuilderNode>& files)
|
|
{
|
|
u32 name_size = 0;
|
|
for (const FSTBuilderNode& entry : files)
|
|
{
|
|
if (entry.IsFolder())
|
|
name_size += ComputeNameSize(entry.GetFolderContent());
|
|
name_size += static_cast<u32>(entry.m_filename.length() + 1);
|
|
}
|
|
return name_size;
|
|
}
|
|
|
|
static size_t RecalculateFolderSizes(std::vector<FSTBuilderNode>* fst)
|
|
{
|
|
size_t size = 0;
|
|
for (FSTBuilderNode& entry : *fst)
|
|
{
|
|
++size;
|
|
if (entry.IsFile())
|
|
continue;
|
|
|
|
entry.m_size = RecalculateFolderSizes(&entry.GetFolderContent());
|
|
size += entry.m_size;
|
|
}
|
|
return size;
|
|
}
|
|
|
|
void DirectoryBlobPartition::BuildFST(std::vector<FSTBuilderNode> root_nodes, u64 fst_address,
|
|
std::vector<u8>* disc_header)
|
|
{
|
|
ConvertUTF8NamesToSHIFTJIS(&root_nodes);
|
|
|
|
u32 name_table_size = Common::AlignUp(ComputeNameSize(root_nodes), 1ull << m_address_shift);
|
|
|
|
// 1 extra for the root entry
|
|
u64 total_entries = RecalculateFolderSizes(&root_nodes) + 1;
|
|
|
|
const u64 name_table_offset = total_entries * ENTRY_SIZE;
|
|
std::vector<u8> fst_data(name_table_offset + name_table_size);
|
|
|
|
// 32 KiB aligned start of data on disc
|
|
u64 current_data_address = Common::AlignUp(fst_address + fst_data.size(), 0x8000ull);
|
|
|
|
u32 fst_offset = 0; // Offset within FST data
|
|
u32 name_offset = 0; // Offset within name table
|
|
u32 root_offset = 0; // Offset of root of FST
|
|
|
|
// write root entry
|
|
WriteEntryData(&fst_data, &fst_offset, DIRECTORY_ENTRY, 0, 0, total_entries, m_address_shift);
|
|
|
|
WriteDirectory(&fst_data, &root_nodes, &fst_offset, &name_offset, ¤t_data_address,
|
|
root_offset, name_table_offset);
|
|
|
|
// overflow check, compare the aligned name offset with the aligned name table size
|
|
ASSERT(Common::AlignUp(name_offset, 1ull << m_address_shift) == name_table_size);
|
|
|
|
// write FST size and location
|
|
Write32((u32)(fst_address >> m_address_shift), 0x0424, disc_header);
|
|
Write32((u32)(fst_data.size() >> m_address_shift), 0x0428, disc_header);
|
|
Write32((u32)(fst_data.size() >> m_address_shift), 0x042c, disc_header);
|
|
|
|
m_contents.Add(fst_address, std::move(fst_data));
|
|
|
|
m_data_size = current_data_address;
|
|
}
|
|
|
|
void DirectoryBlobPartition::WriteEntryData(std::vector<u8>* fst_data, u32* entry_offset, u8 type,
|
|
u32 name_offset, u64 data_offset, u64 length,
|
|
u32 address_shift)
|
|
{
|
|
(*fst_data)[(*entry_offset)++] = type;
|
|
|
|
(*fst_data)[(*entry_offset)++] = (name_offset >> 16) & 0xff;
|
|
(*fst_data)[(*entry_offset)++] = (name_offset >> 8) & 0xff;
|
|
(*fst_data)[(*entry_offset)++] = (name_offset)&0xff;
|
|
|
|
Write32((u32)(data_offset >> address_shift), *entry_offset, fst_data);
|
|
*entry_offset += 4;
|
|
|
|
Write32((u32)length, *entry_offset, fst_data);
|
|
*entry_offset += 4;
|
|
}
|
|
|
|
void DirectoryBlobPartition::WriteEntryName(std::vector<u8>* fst_data, u32* name_offset,
|
|
const std::string& name, u64 name_table_offset)
|
|
{
|
|
strncpy((char*)&(*fst_data)[*name_offset + name_table_offset], name.c_str(), name.length() + 1);
|
|
|
|
*name_offset += (u32)(name.length() + 1);
|
|
}
|
|
|
|
void DirectoryBlobPartition::WriteDirectory(std::vector<u8>* fst_data,
|
|
std::vector<FSTBuilderNode>* parent_entries,
|
|
u32* fst_offset, u32* name_offset, u64* data_offset,
|
|
u32 parent_entry_index, u64 name_table_offset)
|
|
{
|
|
std::vector<FSTBuilderNode>& sorted_entries = *parent_entries;
|
|
|
|
// Sort for determinism
|
|
std::sort(sorted_entries.begin(), sorted_entries.end(),
|
|
[](const FSTBuilderNode& one, const FSTBuilderNode& two) {
|
|
std::string one_upper = one.m_filename;
|
|
std::string two_upper = two.m_filename;
|
|
Common::ToUpper(&one_upper);
|
|
Common::ToUpper(&two_upper);
|
|
return one_upper == two_upper ? one.m_filename < two.m_filename :
|
|
one_upper < two_upper;
|
|
});
|
|
|
|
for (FSTBuilderNode& entry : sorted_entries)
|
|
{
|
|
if (entry.IsFolder())
|
|
{
|
|
u32 entry_index = *fst_offset / ENTRY_SIZE;
|
|
WriteEntryData(fst_data, fst_offset, DIRECTORY_ENTRY, *name_offset, parent_entry_index,
|
|
entry_index + entry.m_size + 1, 0);
|
|
WriteEntryName(fst_data, name_offset, entry.m_filename, name_table_offset);
|
|
|
|
auto& child_nodes = entry.GetFolderContent();
|
|
WriteDirectory(fst_data, &child_nodes, fst_offset, name_offset, data_offset, entry_index,
|
|
name_table_offset);
|
|
}
|
|
else
|
|
{
|
|
// put entry in FST
|
|
WriteEntryData(fst_data, fst_offset, FILE_ENTRY, *name_offset, *data_offset, entry.m_size,
|
|
m_address_shift);
|
|
WriteEntryName(fst_data, name_offset, entry.m_filename, name_table_offset);
|
|
|
|
// write entry to virtual disc
|
|
auto& contents = entry.GetFileContent();
|
|
for (BuilderContentSource& content : contents)
|
|
{
|
|
m_contents.Add(*data_offset + content.m_offset, content.m_size,
|
|
std::move(content.m_source));
|
|
}
|
|
|
|
// 32 KiB aligned - many games are fine with less alignment, but not all
|
|
*data_offset = Common::AlignUp(*data_offset + entry.m_size, 0x8000ull);
|
|
}
|
|
}
|
|
}
|
|
|
|
static size_t ReadFileToVector(const std::string& path, std::vector<u8>* vector)
|
|
{
|
|
File::IOFile file(path, "rb");
|
|
size_t bytes_read;
|
|
file.ReadArray<u8>(vector->data(), std::min<u64>(file.GetSize(), vector->size()), &bytes_read);
|
|
return bytes_read;
|
|
}
|
|
|
|
static void PadToAddress(u64 start_address, u64* address, u64* length, u8** buffer)
|
|
{
|
|
if (start_address > *address && *length > 0)
|
|
{
|
|
u64 padBytes = std::min(start_address - *address, *length);
|
|
memset(*buffer, 0, (size_t)padBytes);
|
|
*length -= padBytes;
|
|
*buffer += padBytes;
|
|
*address += padBytes;
|
|
}
|
|
}
|
|
|
|
static void Write32(u32 data, u32 offset, std::vector<u8>* buffer)
|
|
{
|
|
(*buffer)[offset++] = (data >> 24);
|
|
(*buffer)[offset++] = (data >> 16) & 0xff;
|
|
(*buffer)[offset++] = (data >> 8) & 0xff;
|
|
(*buffer)[offset] = data & 0xff;
|
|
}
|
|
} // namespace DiscIO
|