mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-12-28 05:05:39 +01:00
e149ad4f0a
SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
54 lines
1.8 KiB
C++
54 lines
1.8 KiB
C++
// Copyright 2018 Dolphin Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#pragma once
|
|
|
|
class InputConfig;
|
|
|
|
namespace ControllerEmu
|
|
{
|
|
class EmulatedController;
|
|
}
|
|
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
namespace InputProfile
|
|
{
|
|
std::vector<std::string> GetProfilesFromSetting(const std::string& setting,
|
|
const std::string& root);
|
|
|
|
enum class CycleDirection : int
|
|
{
|
|
Forward = 1,
|
|
Backward = -1
|
|
};
|
|
|
|
class ProfileCycler
|
|
{
|
|
public:
|
|
void NextWiimoteProfile(int controller_index);
|
|
void PreviousWiimoteProfile(int controller_index);
|
|
void NextWiimoteProfileForGame(int controller_index);
|
|
void PreviousWiimoteProfileForGame(int controller_index);
|
|
|
|
private:
|
|
void CycleProfile(CycleDirection cycle_direction, InputConfig* device_configuration,
|
|
int& profile_index, int controller_index);
|
|
void CycleProfileForGame(CycleDirection cycle_direction, InputConfig* device_configuration,
|
|
int& profile_index, const std::string& setting, int controller_index);
|
|
std::vector<std::string> GetProfilesForDevice(InputConfig* device_configuration);
|
|
std::string GetProfile(CycleDirection cycle_direction, int& profile_index,
|
|
const std::vector<std::string>& profiles);
|
|
std::vector<std::string> GetMatchingProfilesFromSetting(const std::string& setting,
|
|
const std::vector<std::string>& profiles,
|
|
InputConfig* device_configuration);
|
|
void UpdateToProfile(const std::string& profile_filename,
|
|
ControllerEmu::EmulatedController* controller,
|
|
InputConfig* device_configuration);
|
|
std::string GetWiimoteInputProfilesForGame(int controller_index);
|
|
|
|
int m_wiimote_profile_index = 0;
|
|
};
|
|
} // namespace InputProfile
|