mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-12-28 03:14:41 +01:00
96 lines
2.5 KiB
C++
96 lines
2.5 KiB
C++
// Copyright 2016 Dolphin Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#pragma once
|
|
|
|
#include <optional>
|
|
#include <string>
|
|
|
|
#include "Common/CommonTypes.h"
|
|
|
|
namespace DiscIO
|
|
{
|
|
// Increment CACHE_REVISION (GameFileCache.cpp) if these enums are modified
|
|
|
|
enum class Platform
|
|
{
|
|
GameCubeDisc = 0,
|
|
WiiDisc,
|
|
WiiWAD,
|
|
ELFOrDOL,
|
|
NumberOfPlatforms
|
|
};
|
|
|
|
enum class Country
|
|
{
|
|
Europe = 0,
|
|
Japan,
|
|
USA,
|
|
Australia,
|
|
France,
|
|
Germany,
|
|
Italy,
|
|
Korea,
|
|
Netherlands,
|
|
Russia,
|
|
Spain,
|
|
Taiwan,
|
|
World,
|
|
Unknown,
|
|
NumberOfCountries
|
|
};
|
|
|
|
// This numbering matches Nintendo's GameCube/Wii region numbering.
|
|
enum class Region
|
|
{
|
|
NTSC_J = 0, // Japan and Taiwan (and South Korea for GameCube only)
|
|
NTSC_U = 1, // Mainly North America
|
|
PAL = 2, // Mainly Europe and Oceania
|
|
Unknown = 3, // Nintendo uses this to mean region free, but we also use it for unknown regions
|
|
NTSC_K = 4 // South Korea (Wii only)
|
|
};
|
|
|
|
// Languages 0 - 9 match Nintendo's Wii language numbering.
|
|
// Languages 1 - 6 match Nintendo's PAL GameCube languages 0 - 5.
|
|
// NTSC GameCubes only support one language and thus don't number languages.
|
|
enum class Language
|
|
{
|
|
Japanese = 0,
|
|
English = 1,
|
|
German = 2,
|
|
French = 3,
|
|
Spanish = 4,
|
|
Italian = 5,
|
|
Dutch = 6,
|
|
SimplifiedChinese = 7, // Not selectable on any unmodded retail Wii
|
|
TraditionalChinese = 8, // Not selectable on any unmodded retail Wii
|
|
Korean = 9,
|
|
Unknown
|
|
};
|
|
|
|
std::string GetName(Country country, bool translate);
|
|
std::string GetName(Language language, bool translate);
|
|
std::string GetName(Region region, bool translate);
|
|
|
|
bool IsDisc(Platform volume_type);
|
|
bool IsWii(Platform volume_type);
|
|
bool IsNTSC(Region region);
|
|
|
|
int ToGameCubeLanguage(Language language);
|
|
Language FromGameCubeLanguage(int language);
|
|
|
|
Country TypicalCountryForRegion(Region region);
|
|
Region SysConfCountryToRegion(u8 country_code);
|
|
// Avoid using this function if you can. Country codes aren't always reliable region indicators.
|
|
Region CountryCodeToRegion(u8 country_code, Platform platform,
|
|
Region expected_region = Region::Unknown,
|
|
std::optional<u16> revision = {});
|
|
Country CountryCodeToCountry(u8 country_code, Platform platform, Region region = Region::Unknown,
|
|
std::optional<u16> revision = {});
|
|
|
|
Region GetSysMenuRegion(u16 title_version);
|
|
std::string GetSysMenuVersionString(u16 title_version, bool is_vwii);
|
|
|
|
const std::string& GetCompanyFromID(const std::string& company_id);
|
|
} // namespace DiscIO
|