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9db0ebd4b6
Not doing this can cause desyncs when TASing. (I don't know how common such desyncs would be, though. For games that don't change rounding modes, they shouldn't be a problem.)
27 lines
429 B
C++
27 lines
429 B
C++
// Copyright 2003 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Common/CommonTypes.h"
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#include "Common/FPURoundMode.h"
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// Generic, do nothing
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namespace FPURoundMode
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{
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void SetRoundMode(int mode)
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{
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}
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void SetSIMDMode(int rounding_mode, bool non_ieee_mode)
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{
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}
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void SaveSIMDState()
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{
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}
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void LoadSIMDState()
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{
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}
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void LoadDefaultSIMDState()
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{
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}
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} // namespace FPURoundMode
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