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07d2f3d305
Added AchievementSettings in Config with RA_INTEGRATION_ENABLED, RA_USERNAME, and RA_API_TOKEN. Includes code to load and store from Achievements.ini file in config folder.
246 lines
5.4 KiB
C++
246 lines
5.4 KiB
C++
// Copyright 2016 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "Common/Config/Config.h"
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#include <algorithm>
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#include <atomic>
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#include <map>
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#include <mutex>
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#include <shared_mutex>
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#include <utility>
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#include <vector>
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namespace Config
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{
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using Layers = std::map<LayerType, std::shared_ptr<Layer>>;
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static Layers s_layers;
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static std::vector<std::pair<size_t, ConfigChangedCallback>> s_callbacks;
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static size_t s_next_callback_id = 0;
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static u32 s_callback_guards = 0;
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static std::atomic<u64> s_config_version = 0;
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static std::shared_mutex s_layers_rw_lock;
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using ReadLock = std::shared_lock<std::shared_mutex>;
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using WriteLock = std::unique_lock<std::shared_mutex>;
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static void AddLayerInternal(std::shared_ptr<Layer> layer)
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{
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{
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WriteLock lock(s_layers_rw_lock);
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const Config::LayerType layer_type = layer->GetLayer();
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s_layers.insert_or_assign(layer_type, std::move(layer));
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}
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OnConfigChanged();
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}
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void AddLayer(std::unique_ptr<ConfigLayerLoader> loader)
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{
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AddLayerInternal(std::make_shared<Layer>(std::move(loader)));
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}
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std::shared_ptr<Layer> GetLayer(LayerType layer)
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{
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ReadLock lock(s_layers_rw_lock);
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std::shared_ptr<Layer> result;
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const auto it = s_layers.find(layer);
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if (it != s_layers.end())
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{
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result = it->second;
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}
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return result;
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}
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void RemoveLayer(LayerType layer)
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{
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{
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WriteLock lock(s_layers_rw_lock);
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s_layers.erase(layer);
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}
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OnConfigChanged();
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}
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size_t AddConfigChangedCallback(ConfigChangedCallback func)
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{
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const size_t callback_id = s_next_callback_id;
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++s_next_callback_id;
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s_callbacks.emplace_back(std::make_pair(callback_id, std::move(func)));
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return callback_id;
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}
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void RemoveConfigChangedCallback(size_t callback_id)
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{
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for (auto it = s_callbacks.begin(); it != s_callbacks.end(); ++it)
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{
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if (it->first == callback_id)
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{
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s_callbacks.erase(it);
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return;
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}
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}
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}
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void OnConfigChanged()
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{
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// Increment the config version to invalidate caches.
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// To ensure that getters do not return stale data, this should always be done
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// even when callbacks are suppressed.
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s_config_version.fetch_add(1, std::memory_order_relaxed);
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if (s_callback_guards)
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return;
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for (const auto& callback : s_callbacks)
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callback.second();
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}
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u64 GetConfigVersion()
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{
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return s_config_version.load(std::memory_order_relaxed);
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}
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// Explicit load and save of layers
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void Load()
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{
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{
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ReadLock lock(s_layers_rw_lock);
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for (auto& layer : s_layers)
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layer.second->Load();
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}
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OnConfigChanged();
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}
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void Save()
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{
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{
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ReadLock lock(s_layers_rw_lock);
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for (auto& layer : s_layers)
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layer.second->Save();
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}
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OnConfigChanged();
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}
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void Init()
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{
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// These layers contain temporary values
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ClearCurrentRunLayer();
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}
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void Shutdown()
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{
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WriteLock lock(s_layers_rw_lock);
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s_layers.clear();
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s_callbacks.clear();
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}
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void ClearCurrentRunLayer()
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{
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WriteLock lock(s_layers_rw_lock);
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s_layers.insert_or_assign(LayerType::CurrentRun, std::make_shared<Layer>(LayerType::CurrentRun));
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}
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static const std::map<System, std::string> system_to_name = {
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{System::Main, "Dolphin"},
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{System::GCPad, "GCPad"},
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{System::WiiPad, "Wiimote"},
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{System::GCKeyboard, "GCKeyboard"},
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{System::GFX, "Graphics"},
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{System::Logger, "Logger"},
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{System::Debugger, "Debugger"},
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{System::SYSCONF, "SYSCONF"},
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{System::DualShockUDPClient, "DualShockUDPClient"},
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{System::FreeLook, "FreeLook"},
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{System::Session, "Session"},
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{System::GameSettingsOnly, "GameSettingsOnly"},
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{System::Achievements, "Achievements"}};
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const std::string& GetSystemName(System system)
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{
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return system_to_name.at(system);
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}
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std::optional<System> GetSystemFromName(const std::string& name)
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{
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const auto system = std::find_if(system_to_name.begin(), system_to_name.end(),
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[&name](const auto& entry) { return entry.second == name; });
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if (system != system_to_name.end())
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return system->first;
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return {};
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}
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const std::string& GetLayerName(LayerType layer)
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{
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static const std::map<LayerType, std::string> layer_to_name = {
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{LayerType::Base, "Base"},
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{LayerType::GlobalGame, "Global GameINI"},
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{LayerType::LocalGame, "Local GameINI"},
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{LayerType::Netplay, "Netplay"},
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{LayerType::Movie, "Movie"},
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{LayerType::CommandLine, "Command Line"},
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{LayerType::CurrentRun, "Current Run"},
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};
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return layer_to_name.at(layer);
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}
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LayerType GetActiveLayerForConfig(const Location& config)
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{
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ReadLock lock(s_layers_rw_lock);
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for (auto layer : SEARCH_ORDER)
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{
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const auto it = s_layers.find(layer);
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if (it != s_layers.end())
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{
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if (it->second->Exists(config))
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return layer;
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}
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}
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// If config is not present in any layer, base layer is considered active.
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return LayerType::Base;
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}
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std::optional<std::string> GetAsString(const Location& config)
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{
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std::optional<std::string> result;
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ReadLock lock(s_layers_rw_lock);
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for (auto layer : SEARCH_ORDER)
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{
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const auto it = s_layers.find(layer);
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if (it != s_layers.end())
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{
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result = it->second->Get<std::string>(config);
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if (result.has_value())
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break;
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}
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}
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return result;
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}
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ConfigChangeCallbackGuard::ConfigChangeCallbackGuard()
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{
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++s_callback_guards;
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}
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ConfigChangeCallbackGuard::~ConfigChangeCallbackGuard()
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{
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if (--s_callback_guards)
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return;
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OnConfigChanged();
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}
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} // namespace Config
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