dolphin/Source
Stenzek 260d5b7aa7 BPMemory: Handle fog configuration where both A and C are infinity/NaN
The console appears to behave against standard IEEE754 specification
here, in particular around how NaNs are handled. NaNs appear to have no
effect on the result, and are treated the same as positive or negative
infinity, based on the sign bit.

However, when the result would be NaN (inf - inf, or (-inf) - (-inf)),
this results in a completely fogged color, or unfogged color
respectively. We handle this by returning a constant zero for the A
varaible, and positive or negative infinity for C depending on the sign
bits of the A and C registers. This ensures that no NaN value is passed
to the GPU in the first place, and that the result of the fog
calculation cannot be NaN.
2018-02-01 17:40:39 +10:00
..
Android Merge pull request #6306 from mahdihijazi/fix_hardcoded_path2 2018-01-26 11:38:51 +01:00
Core BPMemory: Handle fog configuration where both A and C are infinity/NaN 2018-02-01 17:40:39 +10:00
DSPSpy DSPSpy: Add a test for accelerator loop 2017-09-22 20:17:38 +02:00
DSPTool DSPTool: Fix build 2017-09-13 17:38:23 +02:00
PCH msvc: bump the required _MSC_FULL_VER 2017-06-03 18:20:41 -07:00
UnitTests Merge pull request #5973 from ligfx/renamefifoqueue 2017-11-19 13:51:22 +01:00
VSProps Only build OpenAL on Windows 2017-06-27 00:06:14 -07:00
.clang-format
CMakeLists.txt CMake: don't use -std=c++1z 2017-09-27 16:06:15 -07:00
dolphin-emu.sln msbuild: put pugixml in Externals solution filter; fix project reference. 2017-06-15 19:06:16 -07:00