dolphin/Source/Core/DolphinQt/FIFO
Pokechu22 28b71c65af Fix same object count being used for all frames in the FIFO analyzer
If the number of objects varied, this would result in either missing objects on some frames, or too many objects on some frames; the latter case could cause crashes.  Since it used the current frame to get the count, if the FIFO is started before the FIFO analyzer is opened, then the current frame is effectively random, making it hard to reproduce consistently.

This issue has existed since the FIFO analyzer was implemented for Qt.
2021-05-07 15:42:18 -07:00
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FIFOAnalyzer.cpp Fix same object count being used for all frames in the FIFO analyzer 2021-05-07 15:42:18 -07:00
FIFOAnalyzer.h Move DolphinQt2 to DolphinQt 2018-07-07 00:48:38 +02:00
FIFOPlayerWindow.cpp Fix same object count being used for all frames in the FIFO analyzer 2021-05-07 15:42:18 -07:00
FIFOPlayerWindow.h Don't reset the FIFO frame/object limit when unpausing 2021-05-07 15:42:17 -07:00