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I am not replacing the following header files used by the Windows build, as I don't have a Windows build setup to test. Please point the Windows build at the header files inside these clean distribution packages and garbage collect the duplicates: GLew/*.h and SDL/Include_1.2. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5711 8ced0084-cf51-0410-be5f-012b33b47a6e
140 lines
6.4 KiB
HTML
140 lines
6.4 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<html>
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<head>
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<title>Building SDL with Borland's C++ compilers</title>
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<meta name="author"
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content="David Snopek and updated by Dominique Louis.">
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</head>
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<body>
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<xevol @newtonave.net=""> </xevol>
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<h1>Building SDL with Borland's C++ compilers. </h1>
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<b> by <a href="mailto:xevol@users.sourceforge.net"> David Snopek</a></b>
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and updated by <b><a href="mailto:Dominique@SavageSoftware.com.au">Dominique
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Louis</a></b> ( Last updated : 30th June 2003 ).<br>
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<br>
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These instructions cover how to compile SDL and its included test
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programs using either Borland <a href="#bcbwin">C++ Builder 5, 6 for Windows</a>,
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<a href="#k3">C++ Builder for Linux ( AKA Kylix 3 )</a> or the free <a
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href="#bccc">Borland C++ command-line compiler</a>. <br>
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<h3> <b> Extract the files </b> </h3>
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<p> Unzip the Borland.zip archive into <b>this</b> directory. Do not unzip
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it into any other directory because the makefiles ( *.mak ) and project
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files ( *.bpr ) use relative paths to refer to the SDL sources. This should
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create a directory named "Borland" inside of the top level SDL source directory.
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</p>
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<h3> <b><a name="bcbwin"></a> Using Borland C++ Builder 5, 6 for Windows </b>
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</h3>
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<p> Inside of the "Borland" directory there is a "bcb6" directory that contains
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a number of Builder project files. Double-click on the "libSDL.bpg" file
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icon. Once Builder has started click on the "<u>P</u>rojects" menu on
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the menu-bar and go down to "B<u>u</u>ild All Projects" option. <br>
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This will proceed to build SDL ( with Borland's calling convention ),
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SDLmain, and all the <a href="#tests">test programs</a>. Currently, all
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the <a href="#tests">test programs</a> are dynamically linked to Sam Lantinga's
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SDL.dll.</p>
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<p><b>NOTE :</b> Borland's "lib" format and Microsoft's "lib" format are incompatible.
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<br>
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If you wish to dynamically link to the SDL library supplied by Sam Lantinga
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in each release, I have created the correct *.libs for SDL 1.2.4 and they
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exist in the "/lib" directory.<br>
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If you would like to create the *.lib files yourself, you will need to
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make use of Borland's "implib.exe" utility.<br>
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</p>
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<p><tt>IMPLIB</tt> works like this: </p>
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<pre> IMPLIB (destination lib name) (source dll)<br></pre>
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<p> For example,</p>
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<pre> IMPLIB SDL.lib SDL.dll<br></pre>
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<p>This assumes that SDL.dll was compiled with Visual C++ or similar.<br>
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</p>
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<p>To learn more about the difference between Borland's and Microsoft's *.lib
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format please read the article <a
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href="http://www.bcbdev.com/articles/vcdll.htm">here</a>.<br>
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</p>
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<p> <b><br>
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NOTE :</b> The C++ Builder for Windows project format, is not compatible
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with the Kylix 3 project format, hence the reason why they are in separate
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directories.</p>
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<h3> <b><a name="bccc"></a> Using the free Borland C++ command-line compiler
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</b> </h3>
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<p> The free Borland compiler can be downloaded at no charge from <a
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href="http://www.borland.com/bcppbuilder/freecompiler/"> the Borland website
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</a>. Make sure that it is installed and properly configured. </p>
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<p> Open an MS-DOS Prompt. Change to the "Borland\freebcc" directory under
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the SDL source directory. Type "make -f SDL.mak" to build SDL and "make
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-f SDLmain.mak". There are also makefiles for all of the <a
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href="#tests">test programs</a>, if you wish to build them. All .exes and
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DLLs are created in the "test" SDL directory. Ify ou would like to create
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the DLL and all the test applications, I have thrown together a basic batchfile
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called "makeall.bat" which should create everything in the right order. </p>
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<h3> <b> Output files </b> </h3>
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No matter which compiler you used, three important files should have
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been produced:
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<ul>
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<li> SDL.dll ( Borland format ) </li>
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<li> SDL.lib ( Borland format ) </li>
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<li> SDLmain.lib ( Borland format ) </li>
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</ul>
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Both of the *.lib files will need to be added to all the projects
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that use SDL and SDL.dll must be placed some where the Windows dynamic
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linker can find it (either in your project directory or on the system
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path, C:\WINDOWS\SYSTEM).
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<h3> <b><a name="k3"></a> Using Borland C++ Builder for Linux ( AKA Kylix
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3 ) </b> </h3>
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<p> Inside of the "Borland" directory there is a "k3" directory that contains
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a number of Builder project files. Double-click on the "libSDL.bpg" file
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icon. Once Builder has started click on the "<u>P</u>rojects" menu on
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the menu-bar and go down to "B<u>u</u>ild All Projects" option. This will
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proceed to build all the <a href="#tests">test programs</a>. <br>
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Linux users do not need *.lib files as the Shared Object is linked right
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into the project ( very neat actually, Windows should do this sort of thing
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as it is a lot easier for the developer ). <br>
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<b>NOTE :</b> The C++ Builder for Windows project format, is not
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compatible with the Kylix 3 project format, hence the reason why they are
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in separate directories.</p>
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<p> On Mandrake 8.1 the shared objects for SDL are located in the /usr/lib
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directory as libSDL_*.so and the Mesa OpenGL shared objects are located
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in /usr/X11R6/lib as libGL*.so<br>
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<br>
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So if your setup is different you may need to change the project file
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so that they re-link to the ones on your system.<br>
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<br>
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On Mandrake 8.1 the headers files are located at /usr/include/SDL/.
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So if you you have not installed the development RPMs ( usually named libSDL-devel*
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) for SDL ( not included ) you may have to change the include directory
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within some of the projects.<br>
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</p>
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<h3> Known Problems</h3>
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The only known problem is that I ( Dominique Louis ), was unable to
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create the projects that rebuilt the SDL shared objects under Linux, due
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to time constraints and my lack of intimate knowledge of Linux.
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<h3><a name="tests"><b> Test programs </b> </a></h3>
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Some of the test programs require included media files ( *.wav; *.bmp
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etc ). All the test programs are now created in the "test" directory, where
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the media files are ( usually ) so they should be ready to go. <br>
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<br>
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<br>
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<br>
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</body>
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</html>
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