dolphin/Source
Scott Mansell 2ebbfd6f85 Adjust cycle counts so they are accurate to the jit block level
Previously GlobalTimer was only updated at the end of each slice
when CoreTiming::Advance() was called, so it could be upto 20,000
cycles off.

This was causing huge problems with games which made heavy use of
the time base register, such as OoT (virtual console) and Pokemon
puzzle.

I've also made it so event scheduling will be accurate to the jit
block level, instead of accurate to the slice.
2016-03-24 04:24:53 +13:00
..
Android Fix Android buildbot 2016-03-12 15:44:13 -06:00
Core Adjust cycle counts so they are accurate to the jit block level 2016-03-24 04:24:53 +13:00
DSPSpy
DSPTool
PCH
UnitTests D3D12: Initial commit for D3D12 backend implementation. 2016-02-15 09:48:25 -08:00
VSProps
.clang-format
CMakeLists.txt Strip the Android shared library file. 2016-01-20 10:40:42 -06:00
dolphin-emu.sln D3D12: Initial commit for D3D12 backend implementation. 2016-02-15 09:48:25 -08:00