dolphin/Data/User/Shaders
2011-08-21 02:12:30 -04:00
..
16bit.txt
32bit.txt
acidmetal.txt
acidtrip2.txt
acidtrip.txt
auto_toon2.txt
auto_toon.txt
bad_bloom.txt
brighten.txt
chrismas.txt
cool1.txt
darkerbrighter.txt
emboss.txt
fire2.txt
fire.txt
firewater.txt
grayscale2.txt
grayscale.txt
invert_blue.txt
invert.txt
invertedoutline.txt
mad_world.txt
nightvision2.txt
nightvision2scanlines.txt
nightvision.txt
posterize2.txt
posterize.txt
primarycolors.txt
README.txt
sepia.txt
sketchy.txt
spookey1.txt
spookey2.txt
stereoscopic2.txt
stereoscopic.txt
sunset.txt
swap_RGB_BGR.txt
swap_RGB_BRG.txt
swap_RGB_GBR.txt
swap_RGB_GRB.txt
swap_RGB_RBG.txt
toxic.txt

//dummy shader:
uniform samplerRECT samp0 : register(s0);

void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0)
{
  float4 c0 = texRECT(samp0, uv0).rgba;
  ocol0 = float4(c0.r, c0.g, c0.b, c0.a);
}
/*
And now that's over with, the contents of this readme file!
For best results, turn Wordwrap formatting on...
The shaders shown in the dropdown box in the video plugin configuration window are kept in the directory named User/Data/Shaders. They are linked in to the dolphin source from the repository at <http://dolphin-shaders-database.googlecode.com/svn/trunk/>. See <http://code.google.com/p/dolphin-shaders-database/wiki/Documentation> for more details on the way shaders work.

This file will hopefully hold more content in future...
*/