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16d8b6e6b3
Potentially avoids reallocations if the capture buffer of the callback is quite large.
116 lines
3.0 KiB
C++
116 lines
3.0 KiB
C++
// Copyright 2023 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "Common/Logging/Log.h"
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#include "Common/StringLiteral.h"
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#include <functional>
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#include <memory>
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#include <mutex>
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#include <string>
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#include <string_view>
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#include <vector>
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namespace Common
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{
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struct HookBase
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{
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virtual ~HookBase() = default;
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protected:
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HookBase() = default;
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// This shouldn't be copied. And since we always wrap it in unique_ptr, no need to move it either
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HookBase(const HookBase&) = delete;
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HookBase(HookBase&&) = delete;
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HookBase& operator=(const HookBase&) = delete;
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HookBase& operator=(HookBase&&) = delete;
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};
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// EventHook is a handle a registered listener holds.
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// When the handle is destroyed, the HookableEvent will automatically remove the listener.
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using EventHook = std::unique_ptr<HookBase>;
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// A hookable event system.
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//
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// Define Events in a header as:
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//
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// using MyLoveyEvent = HookableEvent<"My lovely event", std::string, u32>;
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//
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// Register listeners anywhere you need them as:
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// EventHook myHook = MyLoveyEvent::Register([](std::string foo, u32 bar) {
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// fmt::print("I've been triggered with {} and {}", foo, bar)
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// }, "NameOfHook");
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//
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// The hook will be automatically unregistered when the EventHook object goes out of scope.
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// Trigger events by calling Trigger as:
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//
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// MyLoveyEvent::Trigger("Hello world", 42);
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//
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template <StringLiteral EventName, typename... CallbackArgs>
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class HookableEvent
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{
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public:
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using CallbackType = std::function<void(CallbackArgs...)>;
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private:
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struct HookImpl final : public HookBase
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{
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~HookImpl() override { HookableEvent::Remove(this); }
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HookImpl(CallbackType callback, std::string name)
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: m_fn(std::move(callback)), m_name(std::move(name))
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{
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}
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CallbackType m_fn;
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std::string m_name;
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};
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struct Storage
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{
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std::recursive_mutex m_mutex;
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std::vector<HookImpl*> m_listeners;
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};
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// We use the "Construct On First Use" idiom to avoid the static initialization order fiasco.
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// https://isocpp.org/wiki/faq/ctors#static-init-order
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static Storage& GetStorage()
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{
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static Storage storage;
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return storage;
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}
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static void Remove(HookImpl* handle)
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{
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auto& storage = GetStorage();
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std::lock_guard lock(storage.m_mutex);
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std::erase(storage.m_listeners, handle);
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}
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public:
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// Returns a handle that will unregister the listener when destroyed.
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[[nodiscard]] static EventHook Register(CallbackType callback, std::string name)
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{
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auto& storage = GetStorage();
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std::lock_guard lock(storage.m_mutex);
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DEBUG_LOG_FMT(COMMON, "Registering {} handler at {} event hook", name, EventName.value);
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auto handle = std::make_unique<HookImpl>(std::move(callback), std::move(name));
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storage.m_listeners.push_back(handle.get());
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return handle;
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}
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static void Trigger(const CallbackArgs&... args)
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{
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auto& storage = GetStorage();
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std::lock_guard lock(storage.m_mutex);
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for (const auto& handle : storage.m_listeners)
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handle->m_fn(args...);
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}
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};
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} // namespace Common
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