mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-12-30 21:10:58 +01:00
1e27183dff
window.
126 lines
4.3 KiB
C++
126 lines
4.3 KiB
C++
// Copyright 2008 Dolphin Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#pragma once
|
|
|
|
#include <array>
|
|
#include <vector>
|
|
|
|
#include "VideoCommon/BPFunctions.h"
|
|
|
|
struct Statistics
|
|
{
|
|
int num_pixel_shaders_created = 0;
|
|
int num_pixel_shaders_alive = 0;
|
|
int num_vertex_shaders_created = 0;
|
|
int num_vertex_shaders_alive = 0;
|
|
|
|
int num_textures_created = 0;
|
|
int num_textures_uploaded = 0;
|
|
int num_textures_alive = 0;
|
|
|
|
int num_vertex_loaders = 0;
|
|
|
|
std::array<float, 6> proj{};
|
|
std::array<float, 16> gproj{};
|
|
std::array<float, 16> g2proj{};
|
|
|
|
// For widescreen heuristic.
|
|
float avg_persp_proj_viewport_ratio = 0;
|
|
float avg_ortho_proj_viewport_ratio = 0;
|
|
|
|
std::vector<BPFunctions::ScissorResult> scissors{};
|
|
size_t current_scissor = 0; // 0 => all, otherwise index + 1
|
|
int scissor_scale = 10;
|
|
int scissor_expected_count = 0;
|
|
bool allow_duplicate_scissors = false;
|
|
bool show_scissors = true;
|
|
bool show_raw_scissors = true;
|
|
bool show_viewports = false;
|
|
bool show_text = true;
|
|
|
|
struct ThisFrame
|
|
{
|
|
int num_bp_loads = 0;
|
|
int num_cp_loads = 0;
|
|
int num_xf_loads = 0;
|
|
|
|
int num_bp_loads_in_dl = 0;
|
|
int num_cp_loads_in_dl = 0;
|
|
int num_xf_loads_in_dl = 0;
|
|
|
|
int num_prims = 0;
|
|
int num_dl_prims = 0;
|
|
int num_shader_changes = 0;
|
|
|
|
int num_primitive_joins = 0;
|
|
int num_draw_calls = 0;
|
|
|
|
int num_dlists_called = 0;
|
|
|
|
int bytes_vertex_streamed = 0;
|
|
int bytes_index_streamed = 0;
|
|
int bytes_uniform_streamed = 0;
|
|
|
|
int num_triangles_clipped = 0;
|
|
int num_triangles_in = 0;
|
|
int num_triangles_rejected = 0;
|
|
int num_triangles_culled = 0;
|
|
int num_drawn_objects = 0;
|
|
int rasterized_pixels = 0;
|
|
int num_triangles_drawn = 0;
|
|
int num_vertices_loaded = 0;
|
|
int tev_pixels_in = 0;
|
|
int tev_pixels_out = 0;
|
|
|
|
int num_efb_peeks = 0;
|
|
int num_efb_pokes = 0;
|
|
|
|
int num_draw_done = 0;
|
|
int num_token = 0;
|
|
int num_token_int = 0;
|
|
};
|
|
ThisFrame this_frame;
|
|
void ResetFrame();
|
|
void SwapDL();
|
|
void AddScissorRect();
|
|
void Display() const;
|
|
void DisplayProj() const;
|
|
void DisplayScissor();
|
|
};
|
|
|
|
extern Statistics g_stats;
|
|
|
|
#define STATISTICS
|
|
|
|
#ifdef STATISTICS
|
|
#define INCSTAT(a) \
|
|
do \
|
|
{ \
|
|
(a)++; \
|
|
} while (false)
|
|
#define ADDSTAT(a, b) \
|
|
do \
|
|
{ \
|
|
(a) += (b); \
|
|
} while (false)
|
|
#define SETSTAT(a, x) \
|
|
do \
|
|
{ \
|
|
(a) = static_cast<int>(x); \
|
|
} while (false)
|
|
#else
|
|
#define INCSTAT(a) \
|
|
do \
|
|
{ \
|
|
} while (false)
|
|
#define ADDSTAT(a, b) \
|
|
do \
|
|
{ \
|
|
} while (false)
|
|
#define SETSTAT(a, x) \
|
|
do \
|
|
{ \
|
|
} while (false)
|
|
#endif
|