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791bd16b28
This will be used for later refactoring for increased accuracy.
66 lines
2.0 KiB
C++
66 lines
2.0 KiB
C++
// Copyright 2017 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <fmt/format.h>
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#include <string>
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#include "Common/CommonTypes.h"
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#include "VideoCommon/ShaderGenCommon.h"
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#include "VideoCommon/TextureDecoder.h"
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enum class APIType;
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namespace TextureConversionShaderGen
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{
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#pragma pack(1)
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struct UidData
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{
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u32 NumValues() const { return sizeof(UidData); }
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EFBCopyFormat dst_format;
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u32 efb_has_alpha : 1;
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u32 is_depth_copy : 1;
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u32 is_intensity : 1;
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u32 scale_by_half : 1;
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u32 all_copy_filter_coefs_needed : 1;
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u32 copy_filter_can_overflow : 1;
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u32 apply_gamma : 1;
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};
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#pragma pack()
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using TCShaderUid = ShaderUid<UidData>;
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ShaderCode GenerateVertexShader(APIType api_type);
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ShaderCode GeneratePixelShader(APIType api_type, const UidData* uid_data);
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TCShaderUid GetShaderUid(EFBCopyFormat dst_format, bool is_depth_copy, bool is_intensity,
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bool scale_by_half, float gamma_rcp,
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const std::array<u32, 3>& filter_coefficients);
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} // namespace TextureConversionShaderGen
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template <>
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struct fmt::formatter<TextureConversionShaderGen::UidData>
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{
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constexpr auto parse(format_parse_context& ctx) { return ctx.begin(); }
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template <typename FormatContext>
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auto format(const TextureConversionShaderGen::UidData& uid, FormatContext& ctx) const
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{
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std::string dst_format;
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if (uid.dst_format == EFBCopyFormat::XFB)
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dst_format = "XFB";
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else
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dst_format = fmt::to_string(uid.dst_format);
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return fmt::format_to(ctx.out(),
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"dst_format: {}, efb_has_alpha: {}, is_depth_copy: {}, is_intensity: {}, "
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"scale_by_half: {}, all_copy_filter_coefs_needed: {}, "
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"copy_filter_can_overflow: {}, apply_gamma: {}",
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dst_format, uid.efb_has_alpha, uid.is_depth_copy, uid.is_intensity,
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uid.scale_by_half, uid.all_copy_filter_coefs_needed,
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uid.copy_filter_can_overflow, uid.apply_gamma);
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}
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};
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