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91 lines
3.1 KiB
C++
91 lines
3.1 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <array>
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#include <string>
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#include <vector>
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#include "Common/BitSet.h"
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#include "Common/CommonTypes.h"
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#include "Common/Matrix.h"
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#include "VideoCommon/ConstantManager.h"
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#include "VideoCommon/NativeVertexFormat.h"
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class PointerWrap;
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struct PortableVertexDeclaration;
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class XFStateManager;
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// The non-API dependent parts.
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class alignas(16) VertexShaderManager
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{
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public:
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void Init();
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void DoState(PointerWrap& p);
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// constant management
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void SetProjectionMatrix(XFStateManager& xf_state_manager);
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void SetConstants(const std::vector<std::string>& textures, XFStateManager& xf_state_manager);
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// data: 3 floats representing the X, Y and Z vertex model coordinates and the posmatrix index.
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// out: 4 floats which will be initialized with the corresponding clip space coordinates
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// NOTE: m_projection_matrix must be up to date when this is called
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// (i.e. VertexShaderManager::SetConstants needs to be called before using this!)
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void TransformToClipSpace(const float* data, float* out, u32 mtxIdx);
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static bool UseVertexDepthRange();
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VertexShaderConstants constants{};
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bool dirty = false;
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static DOLPHIN_FORCE_INLINE void UpdateValue(bool* dirty, u32* old_value, u32 new_value)
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{
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if (*old_value == new_value)
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return;
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*old_value = new_value;
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*dirty = true;
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}
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static DOLPHIN_FORCE_INLINE void UpdateOffset(bool* dirty, bool include_components,
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u32* old_value, const AttributeFormat& attribute)
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{
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if (!attribute.enable)
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return;
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u32 new_value = attribute.offset / 4; // GPU uses uint offsets
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if (include_components)
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new_value |= attribute.components << 16;
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UpdateValue(dirty, old_value, new_value);
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}
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template <size_t N>
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static DOLPHIN_FORCE_INLINE void UpdateOffsets(bool* dirty, bool include_components,
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std::array<u32, N>* old_value,
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const std::array<AttributeFormat, N>& attribute)
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{
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for (size_t i = 0; i < N; i++)
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UpdateOffset(dirty, include_components, &(*old_value)[i], attribute[i]);
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}
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DOLPHIN_FORCE_INLINE void SetVertexFormat(u32 components, const PortableVertexDeclaration& format)
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{
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UpdateValue(&dirty, &constants.components, components);
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UpdateValue(&dirty, &constants.vertex_stride, format.stride / 4);
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UpdateOffset(&dirty, true, &constants.vertex_offset_position, format.position);
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UpdateOffset(&dirty, false, &constants.vertex_offset_posmtx, format.posmtx);
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UpdateOffsets(&dirty, true, &constants.vertex_offset_texcoords, format.texcoords);
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UpdateOffsets(&dirty, false, &constants.vertex_offset_colors, format.colors);
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UpdateOffsets(&dirty, false, &constants.vertex_offset_normals, format.normals);
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}
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private:
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alignas(16) std::array<float, 16> m_projection_matrix;
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// track changes
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bool m_projection_graphics_mod_change = false;
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Common::Matrix44 m_viewport_correction{};
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Common::Matrix44 LoadProjectionMatrix();
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};
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