dolphin/Source
Scott Mansell 365baeccb4 Only force progressive if we are currently in an interlaced video mode
The NES games on the Zelda Collecters Edition disk use a XFB which is
only 256 pixels wide, but has a stide of 640 pixels.

This fits our definition of a interlaced xfb, as a second line of data
could fit in the extra space. The solution is to check that we are
actually in a interlaced video mode before activating the force
progressive hack.
2016-04-06 05:12:53 +12:00
..
Android Fix android builds permanently. 2016-04-02 10:14:40 -04:00
Core Only force progressive if we are currently in an interlaced video mode 2016-04-06 05:12:53 +12:00
DSPSpy DSPSpy: support dumping to SD Gecko in slot B on GameCube 2015-07-19 17:26:30 +03:00
DSPTool [windows] Update projects to vs2015. 2015-09-03 04:23:01 -07:00
PCH pch: Update Visual Studio version check 2016-03-30 20:31:59 -04:00
UnitTests MathUtilTest: Fix tests on MSVC - Document compiler bug 2016-04-03 19:16:47 -04:00
VSProps exchange XSaveWorkaround (which was fixed in VS2015) for ucrtFreadWorkaround (which was broken in VS2015). 2015-10-16 20:26:34 -07:00
.clang-format
CMakeLists.txt Strip the Android shared library file. 2016-01-20 10:40:42 -06:00
dolphin-emu.sln D3D12: Initial commit for D3D12 backend implementation. 2016-02-15 09:48:25 -08:00