dolphin/Source
Pokechu22 36796abc08 VertexLoader: Fix wrong array being used if color 1 is present but color 0 isn't
This worked correctly on the JIT vertex loaders, and for the equivalent case with texture coordinates. I'm not aware of any games this affects (but libogc does mention a semi-related scenario at 6bc0317c7d/gc/ogc/gx.h (L1855-L1857).)
2023-12-02 15:54:52 -08:00
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Android Merge pull request #12298 from Shoegzer/master 2023-11-28 22:45:17 +01:00
Core VertexLoader: Fix wrong array being used if color 1 is present but color 0 isn't 2023-12-02 15:54:52 -08:00
DSPSpy
DSPTool
PCH bump minimum VS version to 17.6 2023-05-16 20:21:36 -07:00
UnitTests VertexLoaderTest: Add test for skipped texture coordinates 2023-12-02 15:54:52 -08:00
VSProps Remove redundant 32-bit code 2023-11-28 23:03:26 +11:00
.clang-format
CMakeLists.txt
dolphin-emu.sln Add lz4 submodule 2023-10-02 17:28:23 -04:00