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e149ad4f0a
SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
63 lines
1.3 KiB
C++
63 lines
1.3 KiB
C++
// Copyright 2014 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <list>
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#include <mutex>
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#include <string>
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#include "CommonTypes.h"
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namespace Common
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{
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class Profiler
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{
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public:
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Profiler(const std::string& name);
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~Profiler();
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static std::string ToString();
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void Start();
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void Stop();
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std::string Read();
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bool operator<(const Profiler& b) const;
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private:
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static std::list<Profiler*> s_all_profilers;
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static std::mutex s_mutex;
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static u32 s_max_length;
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static u64 s_frame_time;
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static u64 s_usecs_frame;
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static std::string s_lazy_result;
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static int s_lazy_delay;
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std::string m_name;
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u64 m_usecs;
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u64 m_usecs_min;
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u64 m_usecs_max;
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u64 m_usecs_quad;
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u64 m_calls;
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u64 m_time;
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int m_depth;
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};
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class ProfilerExecuter
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{
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public:
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ProfilerExecuter(Profiler* _p) : m_p(_p) { m_p->Start(); }
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~ProfilerExecuter() { m_p->Stop(); }
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private:
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Profiler* m_p;
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};
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}; // namespace Common
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// Warning: This profiler isn't thread safe. Only profile functions which doesn't run simultaneously
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#define PROFILE(name) \
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static Common::Profiler prof_gen(name); \
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Common::ProfilerExecuter prof_e(&prof_gen);
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