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68 lines
1.3 KiB
C++
68 lines
1.3 KiB
C++
// Copyright 2015 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <QToolBar>
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class QAction;
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namespace Core
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{
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enum class State;
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}
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class ToolBar final : public QToolBar
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{
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Q_OBJECT
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public:
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explicit ToolBar(QWidget* parent = nullptr);
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void closeEvent(QCloseEvent*) override;
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signals:
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void OpenPressed();
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void RefreshPressed();
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void PlayPressed();
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void PausePressed();
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void StopPressed();
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void FullScreenPressed();
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void ScreenShotPressed();
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void SettingsPressed();
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void ControllersPressed();
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void GraphicsPressed();
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void StepPressed();
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void StepOverPressed();
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void StepOutPressed();
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void SkipPressed();
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void ShowPCPressed();
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void SetPCPressed();
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private:
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void OnEmulationStateChanged(Core::State state);
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void OnDebugModeToggled(bool enabled);
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void MakeActions();
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void UpdateIcons();
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void UpdatePausePlayButtonState(bool playing_state);
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QAction* m_open_action;
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QAction* m_refresh_action;
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QAction* m_pause_play_action;
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QAction* m_stop_action;
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QAction* m_fullscreen_action;
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QAction* m_screenshot_action;
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QAction* m_config_action;
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QAction* m_controllers_action;
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QAction* m_graphics_action;
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QAction* m_step_action;
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QAction* m_step_over_action;
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QAction* m_step_out_action;
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QAction* m_skip_action;
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QAction* m_show_pc_action;
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QAction* m_set_pc_action;
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};
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