dolphin/Source
Jules Blok 376cadb862 VertexShaderManager: Explicitly use floating-point variant of abs.
Some compilers don't have an automatic abs() overload for floats.
Doesn't really matter if they use the integer variant here, but
it's better to be explicit about the fact that we're using floats.
2016-09-01 17:23:07 +02:00
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Android Fix crash caused by trying to reference touch-screen config UI on devices without touchscreen 2016-07-30 09:33:35 -04:00
Core VertexShaderManager: Explicitly use floating-point variant of abs. 2016-09-01 17:23:07 +02:00
DSPSpy Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
DSPTool Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
PCH Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
UnitTests Common: namespace MemoryUtil 2016-08-07 13:03:07 -04:00
VSProps Windows: Don't include Externals\curl\lib\ everywhere 2016-06-21 10:58:50 +02:00
.clang-format Add new clang-format config. 2016-06-24 10:41:05 +02:00
CMakeLists.txt Strip the Android shared library file. 2016-01-20 10:40:42 -06:00
dolphin-emu.sln Externals: Add glslang from Vulkan SDK v1.0.21.1 2016-08-11 22:40:32 +10:00