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37ebb13ece
Three bugs specific to older Wii games: - The size difference between high-pass and biquad filter was not accounted for, causing wiimote related fields to be corrupted. - Wiimote sample buffer pointers were advanced by 32 samples per millisecond instead of 6 samples. Usually hidden by the first bug. - PB updates on Wii were being byte-swapped twice, but I've not actually found any Wii games that make use of PB updates. This fixes wiimote audio in at least the following games: - Excite Truck - Ice Age 2: The Meltdown - Kororinpa: Marble Mania - Rapala Tournament Fishing - Shrek the Third - Super Monkey Ball: Banana Blitz - Tiger Woods PGA Tour 07 - WarioWare: Smooth Moves (issue 11725) - Wing Island |
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.. | ||
AudioCommon | ||
Common | ||
Core | ||
DiscIO | ||
DolphinNoGUI | ||
DolphinQt | ||
DolphinTool | ||
InputCommon | ||
MacUpdater | ||
UICommon | ||
UpdaterCommon | ||
VideoBackends | ||
VideoCommon | ||
WinUpdater | ||
CMakeLists.txt | ||
DolphinLib.ARM64.props | ||
DolphinLib.props | ||
DolphinLib.vcxproj | ||
DolphinLib.vcxproj.user | ||
DolphinLib.x64.props |