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https://github.com/dolphin-emu/dolphin.git
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7cc2e3146b
The Cheats manager should be updated when the ISO is changed because it's non-modal Removing code that read the ID from file because the cheats manager only has a use when an emulation is running (when the ID doesn't need to be read from the ISO again because it's in a variable). This fixes loading Gecko codes for .wad during an emulation because "VolumeHandler::GetVolume()" return false in this case
56 lines
1.0 KiB
C++
56 lines
1.0 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#ifndef __GECKOCODEDIAG_h__
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#define __GECKOCODEDIAG_h__
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#include "GeckoCode.h"
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#include "GeckoCodeConfig.h"
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#include "wx/wx.h"
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namespace Gecko
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{
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class CodeConfigPanel : public wxPanel
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{
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public:
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CodeConfigPanel(wxWindow* const parent);
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void LoadCodes(const IniFile& inifile, const std::string& gameid = "", bool checkRunning = false);
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const std::vector<GeckoCode>& GetCodes() const { return m_gcodes; }
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protected:
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void UpdateInfoBox(wxCommandEvent&);
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void ToggleCode(wxCommandEvent& evt);
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void DownloadCodes(wxCommandEvent&);
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//void ApplyChanges(wxCommandEvent&);
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void UpdateCodeList(bool checkRunning = false);
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private:
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std::vector<GeckoCode> m_gcodes;
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std::string m_gameid;
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// wxwidgets stuff
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wxCheckListBox *m_listbox_gcodes;
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struct
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{
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wxStaticText *label_name, *label_notes, *label_creator;
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wxTextCtrl *textctrl_notes;
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wxListBox *listbox_codes;
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} m_infobox;
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wxButton* btn_download;
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};
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}
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#endif
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