dolphin/Source/Core/DolphinWX
Jasper St. Pierre 3b32d3c90d NetPlay: Split the server out, and make the local system manage a client as well
This should be transparent, but it may cause regressions.

The idea here is that now all players, including the host of the server,
talk to the server through TCP/IP networking. This significantly reduces
our codepaths through netplay, and will prevent strange local-only bugs
from happening.

The cleanup isn't 100% finished yet. The NetPlay dialog still drives the
server through private APIs. I eventually want to sanction off the server
entirely, so all communication is done through TCP/IP. This will allow us
to have high-traffic public servers that can relay multiple games and
lobbies at a time, and split off channel and game management to people
other than the host.

This is all still just a pipe dream, though.
2013-08-05 04:42:26 -04:00
..
resources Fix ICC profiles in some of our PNGs (ic_drawer, Dolphin icon). 2013-07-07 02:40:59 +02:00
Src NetPlay: Split the server out, and make the local system manage a client as well 2013-08-05 04:42:26 -04:00
CMakeLists.txt [Android] Some minor cleanup. 2013-07-27 15:09:33 -05:00
Dolphin.vcxproj Remove a couple files which have apperently never been used for anything. 2013-08-02 20:46:07 -04:00
Dolphin.vcxproj.filters Remove a couple files which have apperently never been used for anything. 2013-08-02 20:46:07 -04:00
Dolphin.vcxproj.user vs2010: make -d be passed to debugfast builds launched from vs 2011-02-25 04:00:16 +00:00
DolphinWX.rc Define the icon for "dolphin". The IDI_ICON1 seems to be preempted by the wx resource. This one does not. 2012-12-17 08:33:42 -06:00
Info.plist.in Change the OSX CFBundleIndentifier to use the proper domain name 2013-08-03 18:37:57 +02:00
resource.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00