dolphin/Source/UnitTests/StubHost.cpp
mitaclaw b52a08d533 DolphinQt: A Ubiquitous Signal For When Symbols Change
There were three distinct mechanisms for signaling symbol changes in DolphinQt: `Host::NotifyMapLoaded`, `MenuBar::NotifySymbolsUpdated`, and `CodeViewWidget::SymbolsChanged`. The behavior of these signals has been consolidated into the new `Host::PPCSymbolsUpdated` signal, which can be emitted from anywhere in DolphinQt to properly update symbols everywhere in DolphinQt.
2024-03-28 09:57:22 -07:00

76 lines
1.6 KiB
C++

// Copyright 2014 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
// Stub implementation of the Host_* callbacks for tests. These implementations
// do nothing except return default values when required.
#include <string>
#include <vector>
#include "Core/Host.h"
std::vector<std::string> Host_GetPreferredLocales()
{
return {};
}
void Host_PPCSymbolsChanged()
{
}
void Host_RefreshDSPDebuggerWindow()
{
}
void Host_Message(HostMessageID)
{
}
void Host_UpdateTitle(const std::string&)
{
}
void Host_UpdateDiscordClientID(const std::string& client_id)
{
}
bool Host_UpdateDiscordPresenceRaw(const std::string& details, const std::string& state,
const std::string& large_image_key,
const std::string& large_image_text,
const std::string& small_image_key,
const std::string& small_image_text,
const int64_t start_timestamp, const int64_t end_timestamp,
const int party_size, const int party_max)
{
return false;
}
void Host_UpdateDisasmDialog()
{
}
void Host_UpdateMainFrame()
{
}
void Host_RequestRenderWindowSize(int, int)
{
}
bool Host_UIBlocksControllerState()
{
return false;
}
bool Host_RendererHasFocus()
{
return false;
}
bool Host_RendererHasFullFocus()
{
return false;
}
bool Host_RendererIsFullscreen()
{
return false;
}
void Host_YieldToUI()
{
}
void Host_TitleChanged()
{
}
std::unique_ptr<GBAHostInterface> Host_CreateGBAHost(std::weak_ptr<HW::GBA::Core> core)
{
return nullptr;
}