dolphin/Source/Core/InputCommon
MikeRavenelle 411c060504 Checkbox for iteration
Added the option to handle whether the user wants to iterate through the
assignment of button mappings or assign them one at a time.

fixed formatting issues and code style.

I excluded this option from the config file. This stopped the check box value and the boolean from becoming offset. Since the option should always start as false.

 This still causes an issue with the Wiimote input, since the class variable that keeps the state will be wiped, but the check box value will stay the same after closing/reopening without closing the entire Wiimote configuration. I am looking for a way to resolve this.

I also reduced wait time to 2.5 seconds vs. the 5  seconds previously. Seemed to be a little long.

These changes apparently did not go through.

This should fix the Wiimote issue.
2014-09-04 19:23:04 -05:00
..
ControllerInterface Change ControlState typedef to double, and change all related floats/doubles to use it. 2014-09-03 03:08:09 -04:00
CMakeLists.txt UnitTests: make it possible to build tests for code that has global dependencies 2014-08-02 09:34:39 -07:00
ControllerEmu.cpp Checkbox for iteration 2014-09-04 19:23:04 -05:00
ControllerEmu.h Checkbox for iteration 2014-09-04 19:23:04 -05:00
GCPadStatus.h Changed GCPadStatus struct to use cstdint types instead of char, short etc. 2014-08-14 14:14:07 -05:00
InputCommon.vcxproj Merge pull request #925 from shuffle2/xbcd-compat 2014-09-02 23:21:47 -07:00
InputCommon.vcxproj.filters Revert changes to how DInput filters out XInput devices. 2014-09-01 14:56:11 -07:00
InputConfig.cpp InputCommon: Rename class InputPlugin to InputConfig 2014-08-31 00:59:06 -04:00
InputConfig.h InputCommon: Rename class InputPlugin to InputConfig 2014-08-31 00:59:06 -04:00