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7ad9027593
Add some magic to the fault handler to handle stack overflow due to BLR optimization, and disable the optimization if fastmem is not enabled.
24 lines
767 B
C++
24 lines
767 B
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include <cstddef>
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#include <string>
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void* AllocateExecutableMemory(size_t size, bool low = true);
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void* AllocateMemoryPages(size_t size);
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void FreeMemoryPages(void* ptr, size_t size);
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void* AllocateAlignedMemory(size_t size,size_t alignment);
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void FreeAlignedMemory(void* ptr);
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void ReadProtectMemory(void* ptr, size_t size);
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void WriteProtectMemory(void* ptr, size_t size, bool executable = false);
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void UnWriteProtectMemory(void* ptr, size_t size, bool allowExecute = false);
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std::string MemUsage();
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void GuardMemoryMake(void* ptr, size_t size);
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void GuardMemoryUnmake(void* ptr, size_t size);
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inline int GetPageSize() { return 4096; }
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