mirror of
https://github.com/dolphin-emu/dolphin.git
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f693488c8a
This fixes a common UI complaint of the control dialog UI. Also, don't close the dialog if we have an error with the expression.
245 lines
5.8 KiB
C++
245 lines
5.8 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#ifndef _CONFIGBOX_H_
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#define _CONFIGBOX_H_
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#define SLIDER_TICK_COUNT 100
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#define DETECT_WAIT_TIME 1500
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#define PREVIEW_UPDATE_TIME 25
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// might have to change this setup for wiimote
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#define PROFILES_PATH "Profiles/"
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#include <wx/wx.h>
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#include <wx/listbox.h>
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#include <wx/textctrl.h>
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#include <wx/button.h>
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#include <wx/stattext.h>
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#include <wx/combobox.h>
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#include <wx/checkbox.h>
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#include <wx/notebook.h>
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#include <wx/panel.h>
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#include <wx/spinctrl.h>
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#include <sstream>
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#include <vector>
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#include "ControllerInterface/ControllerInterface.h"
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#include "ControllerEmu.h"
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#include "InputConfig.h"
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#include "FileSearch.h"
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#include "UDPWrapper.h"
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class PadSetting
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{
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protected:
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PadSetting(wxControl* const _control) : wxcontrol(_control) { wxcontrol->SetClientData(this); }
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public:
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virtual void UpdateGUI() = 0;
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virtual void UpdateValue() = 0;
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virtual ~PadSetting() {}
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wxControl* const wxcontrol;
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};
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class PadSettingExtension : public PadSetting
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{
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public:
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PadSettingExtension(wxWindow* const parent, ControllerEmu::Extension* const ext);
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void UpdateGUI();
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void UpdateValue();
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ControllerEmu::Extension* const extension;
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};
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class PadSettingSpin : public PadSetting
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{
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public:
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PadSettingSpin(wxWindow* const parent, ControllerEmu::ControlGroup::Setting* const setting)
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: PadSetting(new wxSpinCtrl(parent, -1, wxEmptyString, wxDefaultPosition
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, wxSize(54, -1), 0, setting->low, setting->high, (int)(setting->value * 100)))
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, value(setting->value) {}
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void UpdateGUI();
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void UpdateValue();
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ControlState& value;
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};
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class PadSettingCheckBox : public PadSetting
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{
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public:
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PadSettingCheckBox(wxWindow* const parent, ControlState& _value, const char* const label);
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void UpdateGUI();
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void UpdateValue();
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ControlState& value;
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};
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class GamepadPage;
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class ControlDialog : public wxDialog
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{
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public:
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ControlDialog(GamepadPage* const parent, InputPlugin& plugin, ControllerInterface::ControlReference* const ref);
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wxStaticBoxSizer* CreateControlChooser(GamepadPage* const parent);
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virtual bool Validate();
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void DetectControl(wxCommandEvent& event);
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void ClearControl(wxCommandEvent& event);
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void SetDevice(wxCommandEvent& event);
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void UpdateGUI();
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void UpdateListContents();
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void SelectControl(const std::string& name);
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void SetSelectedControl(wxCommandEvent& event);
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void AppendControl(wxCommandEvent& event);
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ControllerInterface::ControlReference* const control_reference;
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InputPlugin& m_plugin;
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wxComboBox* device_cbox;
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wxTextCtrl* textctrl;
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wxListBox* control_lbox;
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wxSlider* range_slider;
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private:
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GamepadPage* const m_parent;
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wxStaticText* m_bound_label;
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wxStaticText* m_error_label;
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DeviceQualifier m_devq;
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bool GetExpressionForSelectedControl(wxString &expr);
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};
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class ExtensionButton : public wxButton
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{
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public:
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ExtensionButton(wxWindow* const parent, ControllerEmu::Extension* const ext)
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: wxButton(parent, -1, _("Configure"), wxDefaultPosition)
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, extension(ext) {}
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ControllerEmu::Extension* const extension;
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};
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class ControlButton : public wxButton
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{
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public:
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ControlButton(wxWindow* const parent, ControllerInterface::ControlReference* const _ref, const unsigned int width, const std::string& label = "");
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ControllerInterface::ControlReference* const control_reference;
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};
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class UDPConfigButton : public wxButton
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{
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public:
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UDPWrapper* const wrapper;
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UDPConfigButton(wxWindow* const parent, UDPWrapper * udp)
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: wxButton(parent, -1, _("Configure"), wxDefaultPosition)
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, wrapper(udp)
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{}
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};
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class ControlGroupBox : public wxBoxSizer
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{
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public:
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ControlGroupBox(ControllerEmu::ControlGroup* const group, wxWindow* const parent, GamepadPage* const eventsink);
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~ControlGroupBox();
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std::vector<PadSetting*> options;
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ControllerEmu::ControlGroup* const control_group;
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wxStaticBitmap* static_bitmap;
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std::vector<ControlButton*> control_buttons;
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};
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class ControlGroupsSizer : public wxBoxSizer
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{
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public:
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ControlGroupsSizer(ControllerEmu* const controller, wxWindow* const parent, GamepadPage* const eventsink, std::vector<ControlGroupBox*>* const groups = NULL);
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};
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class InputConfigDialog;
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class GamepadPage : public wxPanel
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{
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friend class InputConfigDialog;
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friend class ControlDialog;
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public:
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GamepadPage(wxWindow* parent, InputPlugin& plugin, const unsigned int pad_num, InputConfigDialog* const config_dialog);
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void UpdateGUI();
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void RefreshDevices(wxCommandEvent& event);
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void LoadProfile(wxCommandEvent& event);
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void SaveProfile(wxCommandEvent& event);
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void DeleteProfile(wxCommandEvent& event);
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void ConfigControl(wxEvent& event);
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void ClearControl(wxEvent& event);
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void DetectControl(wxCommandEvent& event);
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void ConfigExtension(wxCommandEvent& event);
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void ConfigUDPWii(wxCommandEvent& event);
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void SetDevice(wxCommandEvent& event);
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void ClearAll(wxCommandEvent& event);
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void LoadDefaults(wxCommandEvent& event);
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void AdjustControlOption(wxCommandEvent& event);
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void AdjustSetting(wxCommandEvent& event);
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void GetProfilePath(std::string& path);
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wxComboBox* profile_cbox;
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wxComboBox* device_cbox;
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std::vector<ControlGroupBox*> control_groups;
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protected:
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ControllerEmu* const controller;
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private:
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ControlDialog* m_control_dialog;
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InputConfigDialog* const m_config_dialog;
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InputPlugin &m_plugin;
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};
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class InputConfigDialog : public wxDialog
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{
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public:
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InputConfigDialog(wxWindow* const parent, InputPlugin& plugin, const std::string& name, const int tab_num = 0);
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//~InputConfigDialog();
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bool Destroy();
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void ClickSave(wxCommandEvent& event);
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void UpdateDeviceComboBox();
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void UpdateProfileComboBox();
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void UpdateControlReferences();
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void UpdateBitmaps(wxTimerEvent&);
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private:
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wxNotebook* m_pad_notebook;
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std::vector<GamepadPage*> m_padpages;
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InputPlugin& m_plugin;
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wxTimer* m_update_timer;
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};
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#endif
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