dolphin/Source/Android/jni/CMakeLists.txt
JosJuice b7ba126db0 Android: Use JNI for getting post-processsing shaders
The Java implementation of getting the list of post-processing
shaders only looked in the Sys folder and not the User folder.
This could be fixed in the Java implementation, but it's
simpler to just call the C++ implementation instead.
2021-05-20 16:43:03 +02:00

40 lines
1.0 KiB
CMake

add_library(main SHARED
Config/NativeConfig.cpp
Config/PostProcessing.cpp
GameList/GameFile.cpp
GameList/GameFile.h
GameList/GameFileCache.cpp
IniFile.cpp
MainAndroid.cpp
WiiUtils.cpp
)
target_link_libraries(main
PRIVATE
androidcommon
common
core
uicommon
)
target_link_libraries(main
PRIVATE
android
log
"-Wl,--no-warn-mismatch"
"-Wl,--whole-archive"
"-Wl,--no-whole-archive"
)
file(MAKE_DIRECTORY ${CMAKE_SOURCE_DIR}/Source/Android/app/src/main/assets/)
file(REMOVE_RECURSE ${CMAKE_SOURCE_DIR}/Source/Android/app/src/main/assets/Sys/)
file(COPY ${CMAKE_SOURCE_DIR}/Data/Sys DESTINATION ${CMAKE_SOURCE_DIR}/Source/Android/app/src/main/assets/)
# Delete folders that aren't used by the Android version of Dolphin
file(REMOVE_RECURSE ${CMAKE_SOURCE_DIR}/Source/Android/app/src/main/assets/Sys/Resources/)
file(REMOVE_RECURSE ${CMAKE_SOURCE_DIR}/Source/Android/app/src/main/assets/Sys/Themes/)
set(CPACK_PACKAGE_EXECUTABLES ${CPACK_PACKAGE_EXECUTABLES} main)
add_subdirectory(AndroidCommon)