mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-12-29 20:30:51 +01:00
e149ad4f0a
SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
63 lines
1.5 KiB
C++
63 lines
1.5 KiB
C++
// Copyright 2020 Dolphin Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#pragma once
|
|
|
|
#include <array>
|
|
#include <memory>
|
|
#include <optional>
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
#include "Common/CommonTypes.h"
|
|
|
|
namespace Common::Debug
|
|
{
|
|
struct PartialContext
|
|
{
|
|
std::optional<std::array<u32, 32>> gpr;
|
|
std::optional<u32> cr;
|
|
std::optional<u32> lr;
|
|
std::optional<u32> ctr;
|
|
std::optional<u32> xer;
|
|
std::optional<std::array<double, 32>> fpr;
|
|
std::optional<u64> fpscr;
|
|
std::optional<u32> srr0;
|
|
std::optional<u32> srr1;
|
|
std::optional<u16> dummy;
|
|
std::optional<u16> state;
|
|
std::optional<std::array<u32, 8>> gqr;
|
|
std::optional<std::array<double, 32>> psf;
|
|
};
|
|
|
|
class ThreadView
|
|
{
|
|
public:
|
|
virtual ~ThreadView() = default;
|
|
|
|
enum class API
|
|
{
|
|
OSThread, // Nintendo SDK thread
|
|
LWPThread, // devkitPro libogc thread
|
|
};
|
|
|
|
virtual PartialContext GetContext() const = 0;
|
|
virtual u32 GetAddress() const = 0;
|
|
virtual u16 GetState() const = 0;
|
|
virtual bool IsSuspended() const = 0;
|
|
virtual bool IsDetached() const = 0;
|
|
virtual s32 GetBasePriority() const = 0;
|
|
virtual s32 GetEffectivePriority() const = 0;
|
|
virtual u32 GetStackStart() const = 0;
|
|
virtual u32 GetStackEnd() const = 0;
|
|
virtual std::size_t GetStackSize() const = 0;
|
|
virtual s32 GetErrno() const = 0;
|
|
// Implementation specific, used to store arbitrary data
|
|
virtual std::string GetSpecific() const = 0;
|
|
virtual bool IsValid() const = 0;
|
|
};
|
|
|
|
using Threads = std::vector<std::unique_ptr<ThreadView>>;
|
|
|
|
} // namespace Common::Debug
|