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e149ad4f0a
SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
45 lines
1.1 KiB
C++
45 lines
1.1 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "Common/Version.h"
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#include <string>
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#include "Common/scmrev.h"
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namespace Common
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{
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#ifdef _DEBUG
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#define BUILD_TYPE_STR "Debug "
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#elif defined DEBUGFAST
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#define BUILD_TYPE_STR "DebugFast "
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#else
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#define BUILD_TYPE_STR ""
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#endif
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const std::string scm_rev_str = "Dolphin "
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#if !SCM_IS_MASTER
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"[" SCM_BRANCH_STR "] "
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#endif
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#ifdef __INTEL_COMPILER
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BUILD_TYPE_STR SCM_DESC_STR "-ICC";
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#else
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BUILD_TYPE_STR SCM_DESC_STR;
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#endif
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const std::string scm_rev_git_str = SCM_REV_STR;
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const std::string scm_desc_str = SCM_DESC_STR;
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const std::string scm_branch_str = SCM_BRANCH_STR;
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const std::string scm_distributor_str = SCM_DISTRIBUTOR_STR;
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const std::string scm_update_track_str = SCM_UPDATE_TRACK_STR;
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#ifdef _WIN32
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const std::string netplay_dolphin_ver = SCM_DESC_STR " Win";
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#elif __APPLE__
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const std::string netplay_dolphin_ver = SCM_DESC_STR " Mac";
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#else
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const std::string netplay_dolphin_ver = SCM_DESC_STR " Lin";
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#endif
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} // namespace Common
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