dolphin/Source/Core/InputCommon/ControllerEmu/StickGate.cpp
Pierre Bourdon e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00

334 lines
11 KiB
C++

// Copyright 2018 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "InputCommon/ControllerEmu/StickGate.h"
#include <algorithm>
#include <cmath>
#include <fmt/format.h>
#include "Common/Common.h"
#include "Common/MathUtil.h"
#include "Common/Matrix.h"
#include "Common/StringUtil.h"
#include "InputCommon/ControllerEmu/Control/Control.h"
#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
namespace
{
constexpr auto CALIBRATION_CONFIG_NAME = "Calibration";
constexpr auto CALIBRATION_DEFAULT_VALUE = 1.0;
constexpr auto CALIBRATION_CONFIG_SCALE = 100;
constexpr auto CENTER_CONFIG_NAME = "Center";
constexpr auto CENTER_CONFIG_SCALE = 100;
// Calculate distance to intersection of a ray with a line segment defined by two points.
std::optional<double> GetRayLineIntersection(Common::DVec2 ray, Common::DVec2 point1,
Common::DVec2 point2)
{
const auto diff = point2 - point1;
const auto dot = diff.Dot({-ray.y, ray.x});
if (std::abs(dot) < 0.00001)
{
// Both points are on top of eachother.
return std::nullopt;
}
const auto segment_position = point1.Dot({ray.y, -ray.x}) / dot;
if (segment_position < -0.00001 || segment_position > 1.00001)
{
// Ray does not pass through segment.
return std::nullopt;
}
return diff.Cross(-point1) / dot;
}
double GetNearestNotch(double angle, double virtual_notch_angle)
{
constexpr auto sides = 8;
constexpr auto rounding = MathUtil::TAU / sides;
const auto closest_notch = std::round(angle / rounding) * rounding;
const auto angle_diff =
std::fmod(angle - closest_notch + MathUtil::PI, MathUtil::TAU) - MathUtil::PI;
return std::abs(angle_diff) < virtual_notch_angle / 2 ? closest_notch : angle;
}
Common::DVec2 GetPointFromAngleAndLength(double angle, double length)
{
return Common::DVec2{std::cos(angle), std::sin(angle)} * length;
}
} // namespace
namespace ControllerEmu
{
constexpr int ReshapableInput::CALIBRATION_SAMPLE_COUNT;
std::optional<u32> StickGate::GetIdealCalibrationSampleCount() const
{
return std::nullopt;
}
OctagonStickGate::OctagonStickGate(ControlState radius) : m_radius(radius)
{
}
ControlState OctagonStickGate::GetRadiusAtAngle(double angle) const
{
constexpr int sides = 8;
constexpr double sum_int_angles = (sides - 2) * MathUtil::PI;
constexpr double half_int_angle = sum_int_angles / sides / 2;
angle = std::fmod(angle, MathUtil::TAU / sides);
// Solve ASA triangle using The Law of Sines:
return m_radius / std::sin(MathUtil::PI - angle - half_int_angle) * std::sin(half_int_angle);
}
std::optional<u32> OctagonStickGate::GetIdealCalibrationSampleCount() const
{
return 8;
}
RoundStickGate::RoundStickGate(ControlState radius) : m_radius(radius)
{
}
ControlState RoundStickGate::GetRadiusAtAngle(double) const
{
return m_radius;
}
std::optional<u32> RoundStickGate::GetIdealCalibrationSampleCount() const
{
// The "radius" is the same at every angle so a single sample is enough.
return 1;
}
SquareStickGate::SquareStickGate(ControlState half_width) : m_half_width(half_width)
{
}
ControlState SquareStickGate::GetRadiusAtAngle(double angle) const
{
constexpr double section_angle = MathUtil::TAU / 4;
return m_half_width /
std::cos(std::fmod(angle + section_angle / 2, section_angle) - section_angle / 2);
}
std::optional<u32> SquareStickGate::GetIdealCalibrationSampleCount() const
{
// Because angle:0 points to the right we must use 8 samples for our square.
return 8;
}
ReshapableInput::ReshapableInput(std::string name_, std::string ui_name_, GroupType type_)
: ControlGroup(std::move(name_), std::move(ui_name_), type_)
{
// 50 is not always enough but users can set it to more with an expression
AddDeadzoneSetting(&m_deadzone_setting, 50);
}
ControlState ReshapableInput::GetDeadzoneRadiusAtAngle(double angle) const
{
// FYI: deadzone is scaled by input radius which allows the shape to match.
return GetInputRadiusAtAngle(angle) * GetDeadzonePercentage();
}
ControlState ReshapableInput::GetInputRadiusAtAngle(double angle) const
{
// Handle the "default" state.
if (m_calibration.empty())
{
return GetDefaultInputRadiusAtAngle(angle);
}
return GetCalibrationDataRadiusAtAngle(m_calibration, angle);
}
ControlState ReshapableInput::GetDeadzonePercentage() const
{
return m_deadzone_setting.GetValue() / 100;
}
ControlState ReshapableInput::GetCalibrationDataRadiusAtAngle(const CalibrationData& data,
double angle)
{
const auto sample_pos = angle / MathUtil::TAU * data.size();
// Interpolate the radius between 2 calibration samples.
const u32 sample1_index = u32(sample_pos) % data.size();
const u32 sample2_index = (sample1_index + 1) % data.size();
const double sample1_angle = sample1_index * MathUtil::TAU / data.size();
const double sample2_angle = sample2_index * MathUtil::TAU / data.size();
const auto intersection =
GetRayLineIntersection(GetPointFromAngleAndLength(angle, 1.0),
GetPointFromAngleAndLength(sample1_angle, data[sample1_index]),
GetPointFromAngleAndLength(sample2_angle, data[sample2_index]));
// Intersection has no value when points are on top of eachother.
return intersection.value_or(data[sample1_index]);
}
ControlState ReshapableInput::GetDefaultInputRadiusAtAngle(double angle) const
{
// This will normally be the same as the gate radius.
// Unless a sub-class is doing weird things with the gate radius (e.g. Tilt)
return GetGateRadiusAtAngle(angle);
}
void ReshapableInput::SetCalibrationToDefault()
{
m_calibration.clear();
}
void ReshapableInput::SetCalibrationFromGate(const StickGate& gate)
{
m_calibration.resize(gate.GetIdealCalibrationSampleCount().value_or(CALIBRATION_SAMPLE_COUNT));
u32 i = 0;
for (auto& val : m_calibration)
val = gate.GetRadiusAtAngle(MathUtil::TAU * i++ / m_calibration.size());
}
void ReshapableInput::UpdateCalibrationData(CalibrationData& data, Common::DVec2 point1,
Common::DVec2 point2)
{
for (u32 i = 0; i != data.size(); ++i)
{
const auto angle = i * MathUtil::TAU / data.size();
const auto intersection =
GetRayLineIntersection(GetPointFromAngleAndLength(angle, 1.0), point1, point2);
data[i] = std::max(data[i], intersection.value_or(data[i]));
}
}
const ReshapableInput::CalibrationData& ReshapableInput::GetCalibrationData() const
{
return m_calibration;
}
void ReshapableInput::SetCalibrationData(CalibrationData data)
{
m_calibration = std::move(data);
}
const ReshapableInput::ReshapeData& ReshapableInput::GetCenter() const
{
return m_center;
}
void ReshapableInput::SetCenter(ReshapableInput::ReshapeData center)
{
m_center = center;
}
void ReshapableInput::LoadConfig(IniFile::Section* section, const std::string& default_device,
const std::string& base_name)
{
ControlGroup::LoadConfig(section, default_device, base_name);
const std::string group(base_name + name + '/');
std::string load_str;
section->Get(group + CALIBRATION_CONFIG_NAME, &load_str, "");
const auto load_data = SplitString(load_str, ' ');
m_calibration.assign(load_data.size(), CALIBRATION_DEFAULT_VALUE);
auto it = load_data.begin();
for (auto& sample : m_calibration)
{
if (TryParse(*(it++), &sample))
sample /= CALIBRATION_CONFIG_SCALE;
}
section->Get(group + CENTER_CONFIG_NAME, &load_str, "");
const auto center_data = SplitString(load_str, ' ');
m_center = Common::DVec2();
if (center_data.size() == 2)
{
if (TryParse(center_data[0], &m_center.x))
m_center.x /= CENTER_CONFIG_SCALE;
if (TryParse(center_data[1], &m_center.y))
m_center.y /= CENTER_CONFIG_SCALE;
}
}
void ReshapableInput::SaveConfig(IniFile::Section* section, const std::string& default_device,
const std::string& base_name)
{
ControlGroup::SaveConfig(section, default_device, base_name);
const std::string group(base_name + name + '/');
std::vector<std::string> save_data(m_calibration.size());
std::transform(
m_calibration.begin(), m_calibration.end(), save_data.begin(),
[](ControlState val) { return fmt::format("{:.2f}", val * CALIBRATION_CONFIG_SCALE); });
section->Set(group + CALIBRATION_CONFIG_NAME, JoinStrings(save_data, " "), "");
// Save center value.
static constexpr char center_format[] = "{:.2f} {:.2f}";
const auto center_data = fmt::format(center_format, m_center.x * CENTER_CONFIG_SCALE,
m_center.y * CENTER_CONFIG_SCALE);
section->Set(group + CENTER_CONFIG_NAME, center_data, fmt::format(center_format, 0.0, 0.0));
}
ReshapableInput::ReshapeData ReshapableInput::Reshape(ControlState x, ControlState y,
ControlState modifier,
ControlState clamp) const
{
x -= m_center.x;
y -= m_center.y;
// We run this even if both x and y will be zero.
// In that case, std::atan2(0, 0) returns a valid non-NaN value, but the exact value
// (which depends on the signs of x and y) does not matter here as dist is zero
// TODO: make the AtAngle functions work with negative angles:
ControlState angle = std::atan2(y, x) + MathUtil::TAU;
const ControlState input_max_dist = GetInputRadiusAtAngle(angle);
ControlState gate_max_dist = GetGateRadiusAtAngle(angle);
// If input radius (from calibration) is zero apply no scaling to prevent division by zero.
const ControlState max_dist = input_max_dist ? input_max_dist : gate_max_dist;
ControlState dist = Common::DVec2{x, y}.Length() / max_dist;
const double virtual_notch_size = GetVirtualNotchSize();
if (virtual_notch_size > 0.0 && dist >= MINIMUM_NOTCH_DISTANCE)
{
angle = GetNearestNotch(angle, virtual_notch_size);
gate_max_dist = GetGateRadiusAtAngle(angle);
}
// If the modifier is pressed, scale the distance by the modifier's value.
// This is affected by the modifier's "range" setting which defaults to 50%.
if (modifier)
{
// TODO: Modifier's range setting gets reset to 100% when the clear button is clicked.
// This causes the modifier to not behave how a user might suspect.
// Retaining the old scale-by-50% behavior until range is fixed to clear to 50%.
dist *= 0.5;
// dist *= modifier;
}
// Apply deadzone as a percentage of the user-defined calibration shape/size:
dist = ApplyDeadzone(dist, GetDeadzonePercentage());
// Scale to the gate shape/radius:
dist *= gate_max_dist;
return {std::clamp(std::cos(angle) * dist, -clamp, clamp),
std::clamp(std::sin(angle) * dist, -clamp, clamp)};
}
} // namespace ControllerEmu