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e149ad4f0a
SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
33 lines
868 B
C++
33 lines
868 B
C++
// Copyright 2019 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <string>
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#include <unordered_map>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "Common/IniFile.h"
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#include "InputCommon/DynamicInputTextures/DITData.h"
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namespace InputCommon::DynamicInputTextures
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{
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class Configuration
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{
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public:
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explicit Configuration(const std::string& json_file);
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~Configuration();
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bool GenerateTextures(const IniFile& file,
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const std::vector<std::string>& controller_names) const;
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private:
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bool GenerateTexture(const IniFile& file, const std::vector<std::string>& controller_names,
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const Data& texture_data) const;
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std::vector<Data> m_dynamic_input_textures;
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std::string m_base_path;
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bool m_valid = true;
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};
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} // namespace InputCommon::DynamicInputTextures
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