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SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
28 lines
778 B
C++
28 lines
778 B
C++
// Copyright 2021 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <string>
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#include <unordered_map>
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#include <vector>
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#include "InputCommon/ImageOperations.h"
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namespace InputCommon::DynamicInputTextures
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{
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struct Data
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{
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std::string m_image_name;
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std::string m_hires_texture_name;
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std::string m_generated_folder_name;
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using EmulatedKeyToRegionsMap = std::unordered_map<std::string, std::vector<Rect>>;
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std::unordered_map<std::string, EmulatedKeyToRegionsMap> m_emulated_controllers;
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using HostKeyToImagePath = std::unordered_map<std::string, std::string>;
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std::unordered_map<std::string, HostKeyToImagePath> m_host_devices;
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bool m_preserve_aspect_ratio = true;
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};
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} // namespace InputCommon::DynamicInputTextures
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