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SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
34 lines
681 B
C++
34 lines
681 B
C++
// Copyright 2014 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <functional>
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#include "Common/CommonTypes.h"
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struct GCPadStatus;
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namespace GCAdapter
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{
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enum ControllerTypes
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{
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CONTROLLER_NONE = 0,
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CONTROLLER_WIRED = 1,
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CONTROLLER_WIRELESS = 2
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};
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void Init();
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void ResetRumble();
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void Shutdown();
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void SetAdapterCallback(std::function<void(void)> func);
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void StartScanThread();
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void StopScanThread();
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GCPadStatus Input(int chan);
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void Output(int chan, u8 rumble_command);
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bool IsDetected(const char** error_message);
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bool DeviceConnected(int chan);
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void ResetDeviceType(int chan);
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bool UseAdapter();
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} // namespace GCAdapter
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