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SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
23 lines
420 B
C++
23 lines
420 B
C++
// Copyright 2014 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "VideoBackends/D3D/D3DBase.h"
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namespace DX11
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{
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class BBox
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{
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public:
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static ID3D11UnorderedAccessView* GetUAV();
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static void Init();
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static void Shutdown();
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static void Flush();
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static void Readback();
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static void Set(int index, int value);
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static int Get(int index);
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};
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}; // namespace DX11
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