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959 lines
38 KiB
C++
959 lines
38 KiB
C++
// Copyright 2017 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <algorithm>
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#include <cstddef>
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#include <cstring>
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#include "Common/Align.h"
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#include "Common/Assert.h"
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#include "Common/CommonTypes.h"
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#include "Common/Logging/Log.h"
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#include "Common/MsgHandler.h"
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#include "VideoBackends/Vulkan/CommandBufferManager.h"
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#include "VideoBackends/Vulkan/ObjectCache.h"
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#include "VideoBackends/Vulkan/StagingBuffer.h"
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#include "VideoBackends/Vulkan/StateTracker.h"
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#include "VideoBackends/Vulkan/VKRenderer.h"
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#include "VideoBackends/Vulkan/VKStreamBuffer.h"
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#include "VideoBackends/Vulkan/VKTexture.h"
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#include "VideoBackends/Vulkan/VulkanContext.h"
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namespace Vulkan
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{
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VKTexture::VKTexture(const TextureConfig& tex_config, VkDeviceMemory device_memory, VkImage image,
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VkImageLayout layout /* = VK_IMAGE_LAYOUT_UNDEFINED */,
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ComputeImageLayout compute_layout /* = ComputeImageLayout::Undefined */)
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: AbstractTexture(tex_config), m_device_memory(device_memory), m_image(image), m_layout(layout),
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m_compute_layout(compute_layout)
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{
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}
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VKTexture::~VKTexture()
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{
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StateTracker::GetInstance()->UnbindTexture(m_view);
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g_command_buffer_mgr->DeferImageViewDestruction(m_view);
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// If we don't have device memory allocated, the image is not owned by us (e.g. swapchain)
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if (m_device_memory != VK_NULL_HANDLE)
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{
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g_command_buffer_mgr->DeferImageDestruction(m_image);
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g_command_buffer_mgr->DeferDeviceMemoryDestruction(m_device_memory);
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}
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}
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std::unique_ptr<VKTexture> VKTexture::Create(const TextureConfig& tex_config)
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{
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// Determine image usage, we need to flag as an attachment if it can be used as a rendertarget.
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VkImageUsageFlags usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT |
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VK_IMAGE_USAGE_SAMPLED_BIT;
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if (tex_config.IsRenderTarget())
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{
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usage |= IsDepthFormat(tex_config.format) ? VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT :
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VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
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}
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if (tex_config.IsComputeImage())
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usage |= VK_IMAGE_USAGE_STORAGE_BIT;
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VkImageCreateInfo image_info = {VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
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nullptr,
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0,
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VK_IMAGE_TYPE_2D,
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GetVkFormatForHostTextureFormat(tex_config.format),
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{tex_config.width, tex_config.height, 1},
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tex_config.levels,
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tex_config.layers,
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static_cast<VkSampleCountFlagBits>(tex_config.samples),
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VK_IMAGE_TILING_OPTIMAL,
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usage,
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VK_SHARING_MODE_EXCLUSIVE,
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0,
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nullptr,
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VK_IMAGE_LAYOUT_UNDEFINED};
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VkImage image = VK_NULL_HANDLE;
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VkResult res = vkCreateImage(g_vulkan_context->GetDevice(), &image_info, nullptr, &image);
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if (res != VK_SUCCESS)
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{
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LOG_VULKAN_ERROR(res, "vkCreateImage failed: ");
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return nullptr;
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}
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// Allocate memory to back this texture, we want device local memory in this case
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VkMemoryRequirements memory_requirements;
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vkGetImageMemoryRequirements(g_vulkan_context->GetDevice(), image, &memory_requirements);
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VkMemoryAllocateInfo memory_info = {
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VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, nullptr, memory_requirements.size,
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g_vulkan_context
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->GetMemoryType(memory_requirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
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false)
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.value_or(0)};
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VkDeviceMemory device_memory;
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res = vkAllocateMemory(g_vulkan_context->GetDevice(), &memory_info, nullptr, &device_memory);
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if (res != VK_SUCCESS)
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{
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LOG_VULKAN_ERROR(res, "vkAllocateMemory failed: ");
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vkDestroyImage(g_vulkan_context->GetDevice(), image, nullptr);
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return nullptr;
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}
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res = vkBindImageMemory(g_vulkan_context->GetDevice(), image, device_memory, 0);
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if (res != VK_SUCCESS)
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{
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LOG_VULKAN_ERROR(res, "vkBindImageMemory failed: ");
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vkDestroyImage(g_vulkan_context->GetDevice(), image, nullptr);
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vkFreeMemory(g_vulkan_context->GetDevice(), device_memory, nullptr);
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return nullptr;
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}
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std::unique_ptr<VKTexture> texture = std::make_unique<VKTexture>(
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tex_config, device_memory, image, VK_IMAGE_LAYOUT_UNDEFINED, ComputeImageLayout::Undefined);
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if (!texture->CreateView(VK_IMAGE_VIEW_TYPE_2D_ARRAY))
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return nullptr;
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return texture;
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}
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std::unique_ptr<VKTexture> VKTexture::CreateAdopted(const TextureConfig& tex_config, VkImage image,
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VkImageViewType view_type, VkImageLayout layout)
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{
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std::unique_ptr<VKTexture> texture = std::make_unique<VKTexture>(
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tex_config, VkDeviceMemory(VK_NULL_HANDLE), image, layout, ComputeImageLayout::Undefined);
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if (!texture->CreateView(view_type))
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return nullptr;
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return texture;
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}
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bool VKTexture::CreateView(VkImageViewType type)
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{
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VkImageViewCreateInfo view_info = {
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VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
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nullptr,
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0,
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m_image,
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type,
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GetVkFormat(),
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{VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY,
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VK_COMPONENT_SWIZZLE_IDENTITY},
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{GetImageViewAspectForFormat(GetFormat()), 0, GetLevels(), 0, GetLayers()}};
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VkResult res = vkCreateImageView(g_vulkan_context->GetDevice(), &view_info, nullptr, &m_view);
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if (res != VK_SUCCESS)
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{
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LOG_VULKAN_ERROR(res, "vkCreateImageView failed: ");
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return false;
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}
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return true;
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}
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VkFormat VKTexture::GetLinearFormat(VkFormat format)
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{
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switch (format)
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{
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case VK_FORMAT_R8_SRGB:
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return VK_FORMAT_R8_UNORM;
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case VK_FORMAT_R8G8_SRGB:
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return VK_FORMAT_R8G8_UNORM;
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case VK_FORMAT_R8G8B8_SRGB:
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return VK_FORMAT_R8G8B8_UNORM;
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case VK_FORMAT_R8G8B8A8_SRGB:
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return VK_FORMAT_R8G8B8A8_UNORM;
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case VK_FORMAT_B8G8R8_SRGB:
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return VK_FORMAT_B8G8R8_UNORM;
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case VK_FORMAT_B8G8R8A8_SRGB:
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return VK_FORMAT_B8G8R8A8_UNORM;
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default:
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return format;
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}
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}
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VkFormat VKTexture::GetVkFormatForHostTextureFormat(AbstractTextureFormat format)
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{
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switch (format)
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{
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case AbstractTextureFormat::DXT1:
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return VK_FORMAT_BC1_RGBA_UNORM_BLOCK;
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case AbstractTextureFormat::DXT3:
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return VK_FORMAT_BC2_UNORM_BLOCK;
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case AbstractTextureFormat::DXT5:
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return VK_FORMAT_BC3_UNORM_BLOCK;
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case AbstractTextureFormat::BPTC:
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return VK_FORMAT_BC7_UNORM_BLOCK;
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case AbstractTextureFormat::RGBA8:
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return VK_FORMAT_R8G8B8A8_UNORM;
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case AbstractTextureFormat::BGRA8:
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return VK_FORMAT_B8G8R8A8_UNORM;
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case AbstractTextureFormat::R16:
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return VK_FORMAT_R16_UNORM;
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case AbstractTextureFormat::D16:
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return VK_FORMAT_D16_UNORM;
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case AbstractTextureFormat::D24_S8:
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return VK_FORMAT_D24_UNORM_S8_UINT;
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case AbstractTextureFormat::R32F:
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return VK_FORMAT_R32_SFLOAT;
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case AbstractTextureFormat::D32F:
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return VK_FORMAT_D32_SFLOAT;
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case AbstractTextureFormat::D32F_S8:
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return VK_FORMAT_D32_SFLOAT_S8_UINT;
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case AbstractTextureFormat::Undefined:
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return VK_FORMAT_UNDEFINED;
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default:
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PanicAlertFmt("Unhandled texture format.");
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return VK_FORMAT_R8G8B8A8_UNORM;
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}
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}
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VkImageAspectFlags VKTexture::GetImageAspectForFormat(AbstractTextureFormat format)
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{
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switch (format)
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{
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case AbstractTextureFormat::D24_S8:
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case AbstractTextureFormat::D32F_S8:
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return VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
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case AbstractTextureFormat::D16:
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case AbstractTextureFormat::D32F:
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return VK_IMAGE_ASPECT_DEPTH_BIT;
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default:
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return VK_IMAGE_ASPECT_COLOR_BIT;
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}
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}
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VkImageAspectFlags VKTexture::GetImageViewAspectForFormat(AbstractTextureFormat format)
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{
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switch (format)
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{
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case AbstractTextureFormat::D16:
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case AbstractTextureFormat::D24_S8:
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case AbstractTextureFormat::D32F_S8:
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case AbstractTextureFormat::D32F:
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return VK_IMAGE_ASPECT_DEPTH_BIT;
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default:
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return VK_IMAGE_ASPECT_COLOR_BIT;
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}
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}
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void VKTexture::CopyRectangleFromTexture(const AbstractTexture* src,
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const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
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u32 src_level, const MathUtil::Rectangle<int>& dst_rect,
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u32 dst_layer, u32 dst_level)
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{
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const VKTexture* src_texture = static_cast<const VKTexture*>(src);
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ASSERT_MSG(VIDEO,
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static_cast<u32>(src_rect.GetWidth()) <= src_texture->GetWidth() &&
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static_cast<u32>(src_rect.GetHeight()) <= src_texture->GetHeight(),
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"Source rect is too large for CopyRectangleFromTexture");
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ASSERT_MSG(VIDEO,
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static_cast<u32>(dst_rect.GetWidth()) <= m_config.width &&
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static_cast<u32>(dst_rect.GetHeight()) <= m_config.height,
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"Dest rect is too large for CopyRectangleFromTexture");
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VkImageCopy image_copy = {
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{VK_IMAGE_ASPECT_COLOR_BIT, src_level, src_layer, src_texture->GetLayers()},
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{src_rect.left, src_rect.top, 0},
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{VK_IMAGE_ASPECT_COLOR_BIT, dst_level, dst_layer, m_config.layers},
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{dst_rect.left, dst_rect.top, 0},
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{static_cast<uint32_t>(src_rect.GetWidth()), static_cast<uint32_t>(src_rect.GetHeight()), 1}};
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// Must be called outside of a render pass.
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StateTracker::GetInstance()->EndRenderPass();
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const VkImageLayout old_src_layout = src_texture->GetLayout();
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src_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
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TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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vkCmdCopyImage(g_command_buffer_mgr->GetCurrentCommandBuffer(), src_texture->m_image,
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, m_image,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy);
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// Only restore the source layout. Destination is restored by FinishedRendering().
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src_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(), old_src_layout);
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}
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void VKTexture::ResolveFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& rect,
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u32 layer, u32 level)
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{
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const VKTexture* srcentry = static_cast<const VKTexture*>(src);
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DEBUG_ASSERT(m_config.samples == 1 && m_config.width == srcentry->m_config.width &&
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m_config.height == srcentry->m_config.height && srcentry->m_config.samples > 1);
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DEBUG_ASSERT(rect.left + rect.GetWidth() <= static_cast<int>(srcentry->m_config.width) &&
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rect.top + rect.GetHeight() <= static_cast<int>(srcentry->m_config.height));
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// Resolving is considered to be a transfer operation.
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StateTracker::GetInstance()->EndRenderPass();
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VkImageLayout old_src_layout = srcentry->m_layout;
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srcentry->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
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TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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VkImageResolve resolve = {
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{VK_IMAGE_ASPECT_COLOR_BIT, level, layer, 1}, // srcSubresource
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{rect.left, rect.top, 0}, // srcOffset
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{VK_IMAGE_ASPECT_COLOR_BIT, level, layer, 1}, // dstSubresource
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{rect.left, rect.top, 0}, // dstOffset
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{static_cast<u32>(rect.GetWidth()), static_cast<u32>(rect.GetHeight()), 1} // extent
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};
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vkCmdResolveImage(g_command_buffer_mgr->GetCurrentCommandBuffer(), srcentry->m_image,
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srcentry->m_layout, m_image, m_layout, 1, &resolve);
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srcentry->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(), old_src_layout);
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}
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void VKTexture::Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
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size_t buffer_size)
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{
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// Can't copy data larger than the texture extents.
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width = std::max(1u, std::min(width, GetWidth() >> level));
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height = std::max(1u, std::min(height, GetHeight() >> level));
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// We don't care about the existing contents of the texture, so we could the image layout to
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// VK_IMAGE_LAYOUT_UNDEFINED here. However, under section 2.2.1, Queue Operation of the Vulkan
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// specification, it states:
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//
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// Command buffer submissions to a single queue must always adhere to command order and
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// API order, but otherwise may overlap or execute out of order.
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//
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// Therefore, if a previous frame's command buffer is still sampling from this texture, and we
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// overwrite it without a pipeline barrier, a texture sample could occur in parallel with the
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// texture upload/copy. I'm not sure if any drivers currently take advantage of this, but we
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// should insert an explicit pipeline barrier just in case (done by TransitionToLayout).
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//
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// We transition to TRANSFER_DST, ready for the image copy, and leave the texture in this state.
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// When the last mip level is uploaded, we transition to SHADER_READ_ONLY, ready for use. This is
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// because we can't transition in a render pass, and we don't necessarily know when this texture
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// is going to be used.
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TransitionToLayout(g_command_buffer_mgr->GetCurrentInitCommandBuffer(),
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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// For unaligned textures, we can save some memory in the transfer buffer by skipping the rows
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// that lie outside of the texture's dimensions.
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const u32 upload_alignment = static_cast<u32>(g_vulkan_context->GetBufferImageGranularity());
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const u32 block_size = GetBlockSizeForFormat(GetFormat());
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const u32 num_rows = Common::AlignUp(height, block_size) / block_size;
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const u32 source_pitch = CalculateStrideForFormat(m_config.format, row_length);
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const u32 upload_size = source_pitch * num_rows;
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std::unique_ptr<StagingBuffer> temp_buffer;
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VkBuffer upload_buffer;
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VkDeviceSize upload_buffer_offset;
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// Does this texture data fit within the streaming buffer?
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if (upload_size <= STAGING_TEXTURE_UPLOAD_THRESHOLD)
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{
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StreamBuffer* stream_buffer = g_object_cache->GetTextureUploadBuffer();
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if (!stream_buffer->ReserveMemory(upload_size, upload_alignment))
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{
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// Execute the command buffer first.
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WARN_LOG_FMT(VIDEO,
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"Executing command list while waiting for space in texture upload buffer");
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Renderer::GetInstance()->ExecuteCommandBuffer(false);
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// Try allocating again. This may cause a fence wait.
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if (!stream_buffer->ReserveMemory(upload_size, upload_alignment))
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PanicAlertFmt("Failed to allocate space in texture upload buffer");
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}
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// Copy to the streaming buffer.
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upload_buffer = stream_buffer->GetBuffer();
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upload_buffer_offset = stream_buffer->GetCurrentOffset();
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std::memcpy(stream_buffer->GetCurrentHostPointer(), buffer, upload_size);
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stream_buffer->CommitMemory(upload_size);
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}
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else
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{
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// Create a temporary staging buffer that is destroyed after the image is copied.
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temp_buffer = StagingBuffer::Create(STAGING_BUFFER_TYPE_UPLOAD, upload_size,
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VK_BUFFER_USAGE_TRANSFER_SRC_BIT);
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if (!temp_buffer || !temp_buffer->Map())
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{
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PanicAlertFmt("Failed to allocate staging texture for large texture upload.");
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return;
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}
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upload_buffer = temp_buffer->GetBuffer();
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upload_buffer_offset = 0;
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temp_buffer->Write(0, buffer, upload_size, true);
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temp_buffer->Unmap();
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}
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// Copy from the streaming buffer to the actual image.
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VkBufferImageCopy image_copy = {
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upload_buffer_offset, // VkDeviceSize bufferOffset
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row_length, // uint32_t bufferRowLength
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0, // uint32_t bufferImageHeight
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{VK_IMAGE_ASPECT_COLOR_BIT, level, 0, 1}, // VkImageSubresourceLayers imageSubresource
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{0, 0, 0}, // VkOffset3D imageOffset
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{width, height, 1} // VkExtent3D imageExtent
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};
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vkCmdCopyBufferToImage(g_command_buffer_mgr->GetCurrentInitCommandBuffer(), upload_buffer,
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m_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy);
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// Preemptively transition to shader read only after uploading the last mip level, as we're
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// likely finished with writes to this texture for now. We can't do this in common with a
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// FinishedRendering() call because the upload happens in the init command buffer, and we
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// don't want to interrupt the render pass with calls which were executed ages before.
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if (level == (m_config.levels - 1))
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{
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TransitionToLayout(g_command_buffer_mgr->GetCurrentInitCommandBuffer(),
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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}
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}
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void VKTexture::FinishedRendering()
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{
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if (m_layout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
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return;
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StateTracker::GetInstance()->EndRenderPass();
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TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
|
|
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
|
}
|
|
|
|
void VKTexture::OverrideImageLayout(VkImageLayout new_layout)
|
|
{
|
|
m_layout = new_layout;
|
|
}
|
|
|
|
void VKTexture::TransitionToLayout(VkCommandBuffer command_buffer, VkImageLayout new_layout) const
|
|
{
|
|
if (m_layout == new_layout)
|
|
return;
|
|
|
|
VkImageMemoryBarrier barrier = {
|
|
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType
|
|
nullptr, // const void* pNext
|
|
0, // VkAccessFlags srcAccessMask
|
|
0, // VkAccessFlags dstAccessMask
|
|
m_layout, // VkImageLayout oldLayout
|
|
new_layout, // VkImageLayout newLayout
|
|
VK_QUEUE_FAMILY_IGNORED, // uint32_t srcQueueFamilyIndex
|
|
VK_QUEUE_FAMILY_IGNORED, // uint32_t dstQueueFamilyIndex
|
|
m_image, // VkImage image
|
|
{GetImageAspectForFormat(GetFormat()), 0, GetLevels(), 0,
|
|
GetLayers()} // VkImageSubresourceRange subresourceRange
|
|
};
|
|
|
|
// srcStageMask -> Stages that must complete before the barrier
|
|
// dstStageMask -> Stages that must wait for after the barrier before beginning
|
|
VkPipelineStageFlags srcStageMask, dstStageMask;
|
|
switch (m_layout)
|
|
{
|
|
case VK_IMAGE_LAYOUT_UNDEFINED:
|
|
// Layout undefined therefore contents undefined, and we don't care what happens to it.
|
|
barrier.srcAccessMask = 0;
|
|
srcStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
|
|
break;
|
|
|
|
case VK_IMAGE_LAYOUT_PREINITIALIZED:
|
|
// Image has been pre-initialized by the host, so ensure all writes have completed.
|
|
barrier.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT;
|
|
srcStageMask = VK_PIPELINE_STAGE_HOST_BIT;
|
|
break;
|
|
|
|
case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
|
|
// Image was being used as a color attachment, so ensure all writes have completed.
|
|
barrier.srcAccessMask =
|
|
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
|
srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
|
break;
|
|
|
|
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
|
|
// Image was being used as a depthstencil attachment, so ensure all writes have completed.
|
|
barrier.srcAccessMask =
|
|
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
|
|
srcStageMask =
|
|
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
|
|
break;
|
|
|
|
case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
|
|
// Image was being used as a shader resource, make sure all reads have finished.
|
|
barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
|
srcStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
|
|
break;
|
|
|
|
case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
|
|
// Image was being used as a copy source, ensure all reads have finished.
|
|
barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
|
|
srcStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT;
|
|
break;
|
|
|
|
case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
|
|
// Image was being used as a copy destination, ensure all writes have finished.
|
|
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
|
srcStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT;
|
|
break;
|
|
|
|
default:
|
|
srcStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
|
|
break;
|
|
}
|
|
|
|
switch (new_layout)
|
|
{
|
|
case VK_IMAGE_LAYOUT_UNDEFINED:
|
|
barrier.dstAccessMask = 0;
|
|
dstStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
|
|
break;
|
|
|
|
case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
|
|
barrier.dstAccessMask =
|
|
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
|
dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
|
break;
|
|
|
|
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
|
|
barrier.dstAccessMask =
|
|
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
|
|
dstStageMask =
|
|
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
|
|
break;
|
|
|
|
case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
|
|
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
|
dstStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
|
|
break;
|
|
|
|
case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
|
|
barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
|
|
dstStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT;
|
|
break;
|
|
|
|
case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
|
|
barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
|
dstStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT;
|
|
break;
|
|
|
|
case VK_IMAGE_LAYOUT_PRESENT_SRC_KHR:
|
|
srcStageMask = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
|
|
dstStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
|
|
break;
|
|
|
|
default:
|
|
dstStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
|
|
break;
|
|
}
|
|
|
|
// If we were using a compute layout, the stages need to reflect that
|
|
switch (m_compute_layout)
|
|
{
|
|
case ComputeImageLayout::Undefined:
|
|
break;
|
|
case ComputeImageLayout::ReadOnly:
|
|
barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
|
srcStageMask = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
|
|
break;
|
|
case ComputeImageLayout::WriteOnly:
|
|
barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
|
|
srcStageMask = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
|
|
break;
|
|
case ComputeImageLayout::ReadWrite:
|
|
barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
|
|
srcStageMask = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
|
|
break;
|
|
}
|
|
m_compute_layout = ComputeImageLayout::Undefined;
|
|
|
|
vkCmdPipelineBarrier(command_buffer, srcStageMask, dstStageMask, 0, 0, nullptr, 0, nullptr, 1,
|
|
&barrier);
|
|
|
|
m_layout = new_layout;
|
|
}
|
|
|
|
void VKTexture::TransitionToLayout(VkCommandBuffer command_buffer,
|
|
ComputeImageLayout new_layout) const
|
|
{
|
|
ASSERT(new_layout != ComputeImageLayout::Undefined);
|
|
if (m_compute_layout == new_layout)
|
|
return;
|
|
|
|
VkImageMemoryBarrier barrier = {
|
|
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType
|
|
nullptr, // const void* pNext
|
|
0, // VkAccessFlags srcAccessMask
|
|
0, // VkAccessFlags dstAccessMask
|
|
m_layout, // VkImageLayout oldLayout
|
|
VK_IMAGE_LAYOUT_GENERAL, // VkImageLayout newLayout
|
|
VK_QUEUE_FAMILY_IGNORED, // uint32_t srcQueueFamilyIndex
|
|
VK_QUEUE_FAMILY_IGNORED, // uint32_t dstQueueFamilyIndex
|
|
m_image, // VkImage image
|
|
{GetImageAspectForFormat(GetFormat()), 0, GetLevels(), 0,
|
|
GetLayers()} // VkImageSubresourceRange subresourceRange
|
|
};
|
|
|
|
VkPipelineStageFlags srcStageMask, dstStageMask;
|
|
switch (m_layout)
|
|
{
|
|
case VK_IMAGE_LAYOUT_UNDEFINED:
|
|
// Layout undefined therefore contents undefined, and we don't care what happens to it.
|
|
barrier.srcAccessMask = 0;
|
|
srcStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
|
|
break;
|
|
|
|
case VK_IMAGE_LAYOUT_PREINITIALIZED:
|
|
// Image has been pre-initialized by the host, so ensure all writes have completed.
|
|
barrier.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT;
|
|
srcStageMask = VK_PIPELINE_STAGE_HOST_BIT;
|
|
break;
|
|
|
|
case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
|
|
// Image was being used as a color attachment, so ensure all writes have completed.
|
|
barrier.srcAccessMask =
|
|
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
|
srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
|
break;
|
|
|
|
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
|
|
// Image was being used as a depthstencil attachment, so ensure all writes have completed.
|
|
barrier.srcAccessMask =
|
|
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
|
|
srcStageMask =
|
|
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
|
|
break;
|
|
|
|
case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
|
|
// Image was being used as a shader resource, make sure all reads have finished.
|
|
barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
|
srcStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
|
|
break;
|
|
|
|
case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
|
|
// Image was being used as a copy source, ensure all reads have finished.
|
|
barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
|
|
srcStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT;
|
|
break;
|
|
|
|
case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
|
|
// Image was being used as a copy destination, ensure all writes have finished.
|
|
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
|
srcStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT;
|
|
break;
|
|
|
|
default:
|
|
srcStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
|
|
break;
|
|
}
|
|
|
|
switch (new_layout)
|
|
{
|
|
case ComputeImageLayout::ReadOnly:
|
|
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
|
barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
|
dstStageMask = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
|
|
break;
|
|
case ComputeImageLayout::WriteOnly:
|
|
barrier.dstAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
|
|
barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
|
|
dstStageMask = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
|
|
break;
|
|
case ComputeImageLayout::ReadWrite:
|
|
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
|
|
barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
|
|
dstStageMask = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
|
|
break;
|
|
default:
|
|
dstStageMask = 0;
|
|
break;
|
|
}
|
|
|
|
m_layout = barrier.newLayout;
|
|
m_compute_layout = new_layout;
|
|
|
|
vkCmdPipelineBarrier(command_buffer, srcStageMask, dstStageMask, 0, 0, nullptr, 0, nullptr, 1,
|
|
&barrier);
|
|
}
|
|
|
|
VKStagingTexture::VKStagingTexture(StagingTextureType type, const TextureConfig& config,
|
|
std::unique_ptr<StagingBuffer> buffer)
|
|
: AbstractStagingTexture(type, config), m_staging_buffer(std::move(buffer))
|
|
{
|
|
}
|
|
|
|
VKStagingTexture::~VKStagingTexture() = default;
|
|
|
|
std::unique_ptr<VKStagingTexture> VKStagingTexture::Create(StagingTextureType type,
|
|
const TextureConfig& config)
|
|
{
|
|
size_t stride = config.GetStride();
|
|
size_t buffer_size = stride * static_cast<size_t>(config.height);
|
|
|
|
STAGING_BUFFER_TYPE buffer_type;
|
|
VkImageUsageFlags buffer_usage;
|
|
if (type == StagingTextureType::Readback)
|
|
{
|
|
buffer_type = STAGING_BUFFER_TYPE_READBACK;
|
|
buffer_usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT;
|
|
}
|
|
else if (type == StagingTextureType::Upload)
|
|
{
|
|
buffer_type = STAGING_BUFFER_TYPE_UPLOAD;
|
|
buffer_usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
|
|
}
|
|
else
|
|
{
|
|
buffer_type = STAGING_BUFFER_TYPE_READBACK;
|
|
buffer_usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
|
|
}
|
|
|
|
VkBuffer buffer;
|
|
VkDeviceMemory memory;
|
|
bool coherent;
|
|
if (!StagingBuffer::AllocateBuffer(buffer_type, buffer_size, buffer_usage, &buffer, &memory,
|
|
&coherent))
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
std::unique_ptr<StagingBuffer> staging_buffer =
|
|
std::make_unique<StagingBuffer>(buffer_type, buffer, memory, buffer_size, coherent);
|
|
std::unique_ptr<VKStagingTexture> staging_tex = std::unique_ptr<VKStagingTexture>(
|
|
new VKStagingTexture(type, config, std::move(staging_buffer)));
|
|
|
|
// Use persistent mapping.
|
|
if (!staging_tex->m_staging_buffer->Map())
|
|
return nullptr;
|
|
staging_tex->m_map_pointer = staging_tex->m_staging_buffer->GetMapPointer();
|
|
staging_tex->m_map_stride = stride;
|
|
return staging_tex;
|
|
}
|
|
|
|
void VKStagingTexture::CopyFromTexture(const AbstractTexture* src,
|
|
const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
|
|
u32 src_level, const MathUtil::Rectangle<int>& dst_rect)
|
|
{
|
|
const VKTexture* src_tex = static_cast<const VKTexture*>(src);
|
|
ASSERT(m_type == StagingTextureType::Readback || m_type == StagingTextureType::Mutable);
|
|
ASSERT(src_rect.GetWidth() == dst_rect.GetWidth() &&
|
|
src_rect.GetHeight() == dst_rect.GetHeight());
|
|
ASSERT(src_rect.left >= 0 && static_cast<u32>(src_rect.right) <= src_tex->GetWidth() &&
|
|
src_rect.top >= 0 && static_cast<u32>(src_rect.bottom) <= src_tex->GetHeight());
|
|
ASSERT(dst_rect.left >= 0 && static_cast<u32>(dst_rect.right) <= m_config.width &&
|
|
dst_rect.top >= 0 && static_cast<u32>(dst_rect.bottom) <= m_config.height);
|
|
|
|
StateTracker::GetInstance()->EndRenderPass();
|
|
|
|
VkImageLayout old_layout = src_tex->GetLayout();
|
|
src_tex->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
|
|
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
|
|
|
|
// Issue the image->buffer copy, but delay it for now.
|
|
VkBufferImageCopy image_copy = {};
|
|
const VkImageAspectFlags aspect = VKTexture::GetImageViewAspectForFormat(src_tex->GetFormat());
|
|
image_copy.bufferOffset =
|
|
static_cast<VkDeviceSize>(static_cast<size_t>(dst_rect.top) * m_config.GetStride() +
|
|
static_cast<size_t>(dst_rect.left) * m_texel_size);
|
|
image_copy.bufferRowLength = static_cast<u32>(m_config.width);
|
|
image_copy.bufferImageHeight = 0;
|
|
image_copy.imageSubresource = {aspect, src_level, src_layer, 1};
|
|
image_copy.imageOffset = {src_rect.left, src_rect.top, 0};
|
|
image_copy.imageExtent = {static_cast<u32>(src_rect.GetWidth()),
|
|
static_cast<u32>(src_rect.GetHeight()), 1u};
|
|
vkCmdCopyImageToBuffer(g_command_buffer_mgr->GetCurrentCommandBuffer(), src_tex->GetImage(),
|
|
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, m_staging_buffer->GetBuffer(), 1,
|
|
&image_copy);
|
|
|
|
// Restore old source texture layout.
|
|
src_tex->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(), old_layout);
|
|
|
|
m_needs_flush = true;
|
|
m_flush_fence_counter = g_command_buffer_mgr->GetCurrentFenceCounter();
|
|
}
|
|
|
|
void VKStagingTexture::CopyToTexture(const MathUtil::Rectangle<int>& src_rect, AbstractTexture* dst,
|
|
const MathUtil::Rectangle<int>& dst_rect, u32 dst_layer,
|
|
u32 dst_level)
|
|
{
|
|
const VKTexture* dst_tex = static_cast<const VKTexture*>(dst);
|
|
ASSERT(m_type == StagingTextureType::Upload || m_type == StagingTextureType::Mutable);
|
|
ASSERT(src_rect.GetWidth() == dst_rect.GetWidth() &&
|
|
src_rect.GetHeight() == dst_rect.GetHeight());
|
|
ASSERT(src_rect.left >= 0 && static_cast<u32>(src_rect.right) <= m_config.width &&
|
|
src_rect.top >= 0 && static_cast<u32>(src_rect.bottom) <= m_config.height);
|
|
ASSERT(dst_rect.left >= 0 && static_cast<u32>(dst_rect.right) <= dst_tex->GetWidth() &&
|
|
dst_rect.top >= 0 && static_cast<u32>(dst_rect.bottom) <= dst_tex->GetHeight());
|
|
|
|
// Flush caches before copying.
|
|
m_staging_buffer->FlushCPUCache();
|
|
StateTracker::GetInstance()->EndRenderPass();
|
|
|
|
VkImageLayout old_layout = dst_tex->GetLayout();
|
|
dst_tex->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
|
|
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
|
|
|
|
// Issue the image->buffer copy, but delay it for now.
|
|
VkBufferImageCopy image_copy = {};
|
|
image_copy.bufferOffset =
|
|
static_cast<VkDeviceSize>(static_cast<size_t>(src_rect.top) * m_config.GetStride() +
|
|
static_cast<size_t>(src_rect.left) * m_texel_size);
|
|
image_copy.bufferRowLength = static_cast<u32>(m_config.width);
|
|
image_copy.bufferImageHeight = 0;
|
|
image_copy.imageSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, dst_level, dst_layer, 1};
|
|
image_copy.imageOffset = {dst_rect.left, dst_rect.top, 0};
|
|
image_copy.imageExtent = {static_cast<u32>(dst_rect.GetWidth()),
|
|
static_cast<u32>(dst_rect.GetHeight()), 1u};
|
|
vkCmdCopyBufferToImage(g_command_buffer_mgr->GetCurrentCommandBuffer(),
|
|
m_staging_buffer->GetBuffer(), dst_tex->GetImage(),
|
|
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy);
|
|
|
|
// Restore old source texture layout.
|
|
dst_tex->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(), old_layout);
|
|
|
|
m_needs_flush = true;
|
|
m_flush_fence_counter = g_command_buffer_mgr->GetCurrentFenceCounter();
|
|
}
|
|
|
|
bool VKStagingTexture::Map()
|
|
{
|
|
// Always mapped.
|
|
return true;
|
|
}
|
|
|
|
void VKStagingTexture::Unmap()
|
|
{
|
|
// Always mapped.
|
|
}
|
|
|
|
void VKStagingTexture::Flush()
|
|
{
|
|
if (!m_needs_flush)
|
|
return;
|
|
|
|
// Is this copy in the current command buffer?
|
|
if (g_command_buffer_mgr->GetCurrentFenceCounter() == m_flush_fence_counter)
|
|
{
|
|
// Execute the command buffer and wait for it to finish.
|
|
Renderer::GetInstance()->ExecuteCommandBuffer(false, true);
|
|
}
|
|
else
|
|
{
|
|
// Wait for the GPU to finish with it.
|
|
g_command_buffer_mgr->WaitForFenceCounter(m_flush_fence_counter);
|
|
}
|
|
|
|
// For readback textures, invalidate the CPU cache as there is new data there.
|
|
if (m_type == StagingTextureType::Readback || m_type == StagingTextureType::Mutable)
|
|
m_staging_buffer->InvalidateCPUCache();
|
|
|
|
m_needs_flush = false;
|
|
}
|
|
|
|
VKFramebuffer::VKFramebuffer(VKTexture* color_attachment, VKTexture* depth_attachment, u32 width,
|
|
u32 height, u32 layers, u32 samples, VkFramebuffer fb,
|
|
VkRenderPass load_render_pass, VkRenderPass discard_render_pass,
|
|
VkRenderPass clear_render_pass)
|
|
: AbstractFramebuffer(
|
|
color_attachment, depth_attachment,
|
|
color_attachment ? color_attachment->GetFormat() : AbstractTextureFormat::Undefined,
|
|
depth_attachment ? depth_attachment->GetFormat() : AbstractTextureFormat::Undefined,
|
|
width, height, layers, samples),
|
|
m_fb(fb), m_load_render_pass(load_render_pass), m_discard_render_pass(discard_render_pass),
|
|
m_clear_render_pass(clear_render_pass)
|
|
{
|
|
}
|
|
|
|
VKFramebuffer::~VKFramebuffer()
|
|
{
|
|
g_command_buffer_mgr->DeferFramebufferDestruction(m_fb);
|
|
}
|
|
|
|
std::unique_ptr<VKFramebuffer> VKFramebuffer::Create(VKTexture* color_attachment,
|
|
VKTexture* depth_attachment)
|
|
{
|
|
if (!ValidateConfig(color_attachment, depth_attachment))
|
|
return nullptr;
|
|
|
|
const VkFormat vk_color_format =
|
|
color_attachment ? color_attachment->GetVkFormat() : VK_FORMAT_UNDEFINED;
|
|
const VkFormat vk_depth_format =
|
|
depth_attachment ? depth_attachment->GetVkFormat() : VK_FORMAT_UNDEFINED;
|
|
const VKTexture* either_attachment = color_attachment ? color_attachment : depth_attachment;
|
|
const u32 width = either_attachment->GetWidth();
|
|
const u32 height = either_attachment->GetHeight();
|
|
const u32 layers = either_attachment->GetLayers();
|
|
const u32 samples = either_attachment->GetSamples();
|
|
|
|
std::array<VkImageView, 2> attachment_views{};
|
|
u32 num_attachments = 0;
|
|
|
|
if (color_attachment)
|
|
attachment_views[num_attachments++] = color_attachment->GetView();
|
|
|
|
if (depth_attachment)
|
|
attachment_views[num_attachments++] = depth_attachment->GetView();
|
|
|
|
VkRenderPass load_render_pass = g_object_cache->GetRenderPass(
|
|
vk_color_format, vk_depth_format, samples, VK_ATTACHMENT_LOAD_OP_LOAD);
|
|
VkRenderPass discard_render_pass = g_object_cache->GetRenderPass(
|
|
vk_color_format, vk_depth_format, samples, VK_ATTACHMENT_LOAD_OP_DONT_CARE);
|
|
VkRenderPass clear_render_pass = g_object_cache->GetRenderPass(
|
|
vk_color_format, vk_depth_format, samples, VK_ATTACHMENT_LOAD_OP_CLEAR);
|
|
if (load_render_pass == VK_NULL_HANDLE || discard_render_pass == VK_NULL_HANDLE ||
|
|
clear_render_pass == VK_NULL_HANDLE)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
VkFramebufferCreateInfo framebuffer_info = {VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
|
|
nullptr,
|
|
0,
|
|
load_render_pass,
|
|
num_attachments,
|
|
attachment_views.data(),
|
|
width,
|
|
height,
|
|
layers};
|
|
|
|
VkFramebuffer fb;
|
|
VkResult res =
|
|
vkCreateFramebuffer(g_vulkan_context->GetDevice(), &framebuffer_info, nullptr, &fb);
|
|
if (res != VK_SUCCESS)
|
|
{
|
|
LOG_VULKAN_ERROR(res, "vkCreateFramebuffer failed: ");
|
|
return nullptr;
|
|
}
|
|
|
|
return std::make_unique<VKFramebuffer>(color_attachment, depth_attachment, width, height, layers,
|
|
samples, fb, load_render_pass, discard_render_pass,
|
|
clear_render_pass);
|
|
}
|
|
|
|
void VKFramebuffer::TransitionForRender()
|
|
{
|
|
if (m_color_attachment)
|
|
{
|
|
static_cast<VKTexture*>(m_color_attachment)
|
|
->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
|
|
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
|
|
}
|
|
|
|
if (m_depth_attachment)
|
|
{
|
|
static_cast<VKTexture*>(m_depth_attachment)
|
|
->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
|
|
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
|
|
}
|
|
}
|
|
} // namespace Vulkan
|