dolphin/Source/Core/VideoBackends/Vulkan/VulkanLoader.h
Pierre Bourdon e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00

53 lines
1.4 KiB
C++

// Copyright 2016 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#define VK_NO_PROTOTYPES
#if defined(_WIN32)
#define VK_USE_PLATFORM_WIN32_KHR
#endif
#if defined(HAVE_X11)
#define VK_USE_PLATFORM_XLIB_KHR
#endif
#if defined(ANDROID)
#define VK_USE_PLATFORM_ANDROID_KHR
#endif
#if defined(__APPLE__)
#define VK_USE_PLATFORM_METAL_EXT
#endif
#include "vulkan/vulkan.h"
// Currently, exclusive fullscreen is only supported on Windows.
#if defined(WIN32)
#define SUPPORTS_VULKAN_EXCLUSIVE_FULLSCREEN 1
#endif
// We abuse the preprocessor here to only need to specify function names once.
#define VULKAN_MODULE_ENTRY_POINT(name, required) extern PFN_##name name;
#define VULKAN_INSTANCE_ENTRY_POINT(name, required) extern PFN_##name name;
#define VULKAN_DEVICE_ENTRY_POINT(name, required) extern PFN_##name name;
#include "VideoBackends/Vulkan/VulkanEntryPoints.inl"
#undef VULKAN_DEVICE_ENTRY_POINT
#undef VULKAN_INSTANCE_ENTRY_POINT
#undef VULKAN_MODULE_ENTRY_POINT
namespace Vulkan
{
bool LoadVulkanLibrary();
bool LoadVulkanInstanceFunctions(VkInstance instance);
bool LoadVulkanDeviceFunctions(VkDevice device);
void UnloadVulkanLibrary();
const char* VkResultToString(VkResult res);
void LogVulkanResult(int level, const char* func_name, VkResult res, const char* msg, ...);
#define LOG_VULKAN_ERROR(res, ...) LogVulkanResult(2, __func__, res, __VA_ARGS__)
} // namespace Vulkan