mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-12-29 03:20:54 +01:00
e149ad4f0a
SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
76 lines
1.6 KiB
C++
76 lines
1.6 KiB
C++
// Copyright 2014 Dolphin Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#include "VideoCommon/BoundingBox.h"
|
|
|
|
#include <algorithm>
|
|
#include <array>
|
|
|
|
#include "Common/ChunkFile.h"
|
|
#include "Common/CommonTypes.h"
|
|
#include "VideoCommon/PixelShaderManager.h"
|
|
|
|
namespace BoundingBox
|
|
{
|
|
namespace
|
|
{
|
|
// Whether or not bounding box is enabled.
|
|
bool s_is_active = false;
|
|
|
|
// Current bounding box coordinates.
|
|
std::array<u16, 4> s_coordinates{
|
|
0x80,
|
|
0xA0,
|
|
0x80,
|
|
0xA0,
|
|
};
|
|
} // Anonymous namespace
|
|
|
|
void Enable()
|
|
{
|
|
s_is_active = true;
|
|
PixelShaderManager::SetBoundingBoxActive(s_is_active);
|
|
}
|
|
|
|
void Disable()
|
|
{
|
|
s_is_active = false;
|
|
PixelShaderManager::SetBoundingBoxActive(s_is_active);
|
|
}
|
|
|
|
bool IsEnabled()
|
|
{
|
|
return s_is_active;
|
|
}
|
|
|
|
u16 GetCoordinate(Coordinate coordinate)
|
|
{
|
|
return s_coordinates[static_cast<u32>(coordinate)];
|
|
}
|
|
|
|
void SetCoordinate(Coordinate coordinate, u16 value)
|
|
{
|
|
s_coordinates[static_cast<u32>(coordinate)] = value;
|
|
}
|
|
|
|
void Update(u16 left, u16 right, u16 top, u16 bottom)
|
|
{
|
|
const u16 new_left = std::min(left, GetCoordinate(Coordinate::Left));
|
|
const u16 new_right = std::max(right, GetCoordinate(Coordinate::Right));
|
|
const u16 new_top = std::min(top, GetCoordinate(Coordinate::Top));
|
|
const u16 new_bottom = std::max(bottom, GetCoordinate(Coordinate::Bottom));
|
|
|
|
SetCoordinate(Coordinate::Left, new_left);
|
|
SetCoordinate(Coordinate::Right, new_right);
|
|
SetCoordinate(Coordinate::Top, new_top);
|
|
SetCoordinate(Coordinate::Bottom, new_bottom);
|
|
}
|
|
|
|
void DoState(PointerWrap& p)
|
|
{
|
|
p.Do(s_is_active);
|
|
p.DoArray(s_coordinates);
|
|
}
|
|
|
|
} // namespace BoundingBox
|