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SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
52 lines
1.1 KiB
C++
52 lines
1.1 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <cstddef>
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#include "Common/CommonTypes.h"
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class PointerWrap;
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namespace Fifo
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{
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void Init();
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void Shutdown();
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void Prepare(); // Must be called from the CPU thread.
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void DoState(PointerWrap& f);
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void PauseAndLock(bool doLock, bool unpauseOnUnlock);
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void UpdateWantDeterminism(bool want);
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bool UseDeterministicGPUThread();
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// Used for diagnostics.
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enum class SyncGPUReason
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{
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Other,
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Wraparound,
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EFBPoke,
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PerfQuery,
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BBox,
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Swap,
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AuxSpace,
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};
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// In deterministic GPU thread mode this waits for the GPU to be done with pending work.
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void SyncGPU(SyncGPUReason reason, bool may_move_read_ptr = true);
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// In single core mode, this runs the GPU for a single slice.
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// In dual core mode, this synchronizes with the GPU thread.
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void SyncGPUForRegisterAccess();
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void PushFifoAuxBuffer(const void* ptr, size_t size);
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void* PopFifoAuxBuffer(size_t size);
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void FlushGpu();
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void RunGpu();
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void GpuMaySleep();
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void RunGpuLoop();
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void ExitGpuLoop();
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void EmulatorState(bool running);
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bool AtBreakpoint();
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void ResetVideoBuffer();
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} // namespace Fifo
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