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SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
76 lines
1.5 KiB
C++
76 lines
1.5 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <ctime>
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#include <memory>
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#include "Common/CommonTypes.h"
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struct FrameDumpContext;
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class PointerWrap;
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class FrameDump
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{
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public:
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FrameDump();
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~FrameDump();
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// Holds relevant emulation state during a rendered frame for
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// when it is later asynchronously written.
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struct FrameState
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{
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u64 ticks = 0;
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int frame_number = 0;
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u32 savestate_index = 0;
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int refresh_rate_num = 0;
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int refresh_rate_den = 0;
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};
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struct FrameData
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{
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const u8* data;
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int width;
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int height;
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int stride;
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FrameState state;
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};
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bool Start(int w, int h, u64 start_ticks);
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void AddFrame(const FrameData&);
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void Stop();
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void DoState(PointerWrap&);
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bool IsStarted() const;
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FrameState FetchState(u64 ticks, int frame_number) const;
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private:
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bool IsFirstFrameInCurrentFile() const;
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bool PrepareEncoding(int w, int h, u64 start_ticks, u32 savestate_index);
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bool CreateVideoFile();
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void CloseVideoFile();
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void CheckForConfigChange(const FrameData&);
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void ProcessPackets();
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#if defined(HAVE_FFMPEG)
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std::unique_ptr<FrameDumpContext> m_context;
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#endif
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// Used for FetchState:
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u32 m_savestate_index = 0;
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// Used for filename generation.
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std::time_t m_start_time = {};
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u32 m_file_index = 0;
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};
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#if !defined(HAVE_FFMPEG)
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inline FrameDump::FrameDump() = default;
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inline FrameDump::~FrameDump() = default;
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inline FrameDump::FrameState FrameDump::FetchState(u64 ticks, int frame_number) const
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{
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return {};
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}
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#endif
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