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e149ad4f0a
SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
36 lines
1.2 KiB
C++
36 lines
1.2 KiB
C++
// Copyright 2015 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "Common/Arm64Emitter.h"
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#include "Common/CommonTypes.h"
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#include "VideoCommon/VertexLoaderBase.h"
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class DataReader;
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enum class VertexComponentFormat;
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enum class ComponentFormat;
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enum class ColorFormat;
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class VertexLoaderARM64 : public VertexLoaderBase, public Arm64Gen::ARM64CodeBlock
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{
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public:
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VertexLoaderARM64(const TVtxDesc& vtx_desc, const VAT& vtx_att);
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protected:
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int RunVertices(DataReader src, DataReader dst, int count) override;
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private:
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u32 m_src_ofs = 0;
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u32 m_dst_ofs = 0;
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Arm64Gen::FixupBranch m_skip_vertex;
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Arm64Gen::ARM64FloatEmitter m_float_emit;
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void GetVertexAddr(int array, VertexComponentFormat attribute, Arm64Gen::ARM64Reg reg);
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s32 GetAddressImm(int array, VertexComponentFormat attribute, Arm64Gen::ARM64Reg reg, u32 align);
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int ReadVertex(VertexComponentFormat attribute, ComponentFormat format, int count_in,
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int count_out, bool dequantize, u8 scaling_exponent,
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AttributeFormat* native_format, s32 offset = -1);
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void ReadColor(VertexComponentFormat attribute, ColorFormat format, s32 offset);
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void GenerateVertexLoader();
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};
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